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BW 'Shout' Message Effect

Resource BW 'Shout' Message Effect 1.1

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
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68
boonzeet submitted a new resource:

BW 'Shout' Message Effect - A command for messages to display a shouting effect similar to the one seen in Black/White.

View attachment 268

I wanted to include the BW 'shout/scream' effect in my games, and thought I would make it available to everyone as I hadn't seen it before.

To use

Start a message with '\sh' and the message box, sound effect and shake effect will all be applied.

To set up

First, download the linked file which contains a windowskin and sound effect. Add the Windowskin to your Graphics/Windowskins folder, and...

Read more about this resource...
 
This is super cool and helps add a lot of personality to conversations!

Do you know if it will this work with v19.1? If not, do you plan on updating it for v19.1?

Thanks!

EDIT: I tested the v18 code, and it works perfectly for v19.1! No changes necessary!
 
Last edited:
Hi! Has anyone managed to update this script to 21.1? I'm trying but I can't activate the message shake...
 
Hi! Has anyone managed to update this script to 21.1? I'm trying but I can't activate the message shake...

I moved the declaration for "startSE = nil" up to the top of the pbMessageDisplay function alongside all the other nil variables to get it to work. Based on where the plug-in instructions tell you to put the new lines of code, you can see that "startSE = nil" is declared below it (a little after Line 500), so it seems like it was overwriting the variable.

I'm still testing it out to see if there are any side-effects, but at least in my limited testing it displays the windowskin and plays the sound now.
 
I moved the declaration for "startSE = nil" up to the top of the pbMessageDisplay function alongside all the other nil variables to get it to work. Based on where the plug-in instructions tell you to put the new lines of code, you can see that "startSE = nil" is declared below it (a little after Line 500), so it seems like it was overwriting the variable.

I'm still testing it out to see if there are any side-effects, but at least in my limited testing it displays the windowskin and plays the sound now.
This works to get the sound and the windowskin change! Do you know how to get it to do the shaking effect as well? I can't quite tell where to put the code for that in v21.1.
 
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