• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Apologies if you've had troubles connecting to the site, you may need a VPN to access it. Staff are also facing issues connecting, so if it's urgent please message Cat on-site or through Discord directly.
  • Hey Guest, staff applications are open! If you are interested in becoming a forum staff member and/or Discord staff member, please apply through this Google Form before April 2! You can also message Cat with any questions.
BW 'Shout' Message Effect

Resource BW 'Shout' Message Effect 1.1

boonzeet

Developer of Pokemon: Secrets of the Ages
Member
Joined
Mar 13, 2019
Posts
73
boonzeet submitted a new resource:

BW 'Shout' Message Effect - A command for messages to display a shouting effect similar to the one seen in Black/White.

View attachment 268

I wanted to include the BW 'shout/scream' effect in my games, and thought I would make it available to everyone as I hadn't seen it before.

To use

Start a message with '\sh' and the message box, sound effect and shake effect will all be applied.

To set up

First, download the linked file which contains a windowskin and sound effect. Add the Windowskin to your Graphics/Windowskins folder, and...

Read more about this resource...
 

Lucem_Wolf

Rookie
Member
Joined
Aug 16, 2021
Posts
1
This is super cool and helps add a lot of personality to conversations!

Do you know if it will this work with v19.1? If not, do you plan on updating it for v19.1?

Thanks!

EDIT: I tested the v18 code, and it works perfectly for v19.1! No changes necessary!
 
Last edited:

REALMUGEN

Trainer
Member
Joined
Jan 23, 2020
Posts
74
Hi! Has anyone managed to update this script to 21.1? I'm trying but I can't activate the message shake...
 

KeMiX

Rookie
Member
Joined
Oct 31, 2023
Posts
3
Hi! Has anyone managed to update this script to 21.1? I'm trying but I can't activate the message shake...

I moved the declaration for "startSE = nil" up to the top of the pbMessageDisplay function alongside all the other nil variables to get it to work. Based on where the plug-in instructions tell you to put the new lines of code, you can see that "startSE = nil" is declared below it (a little after Line 500), so it seems like it was overwriting the variable.

I'm still testing it out to see if there are any side-effects, but at least in my limited testing it displays the windowskin and plays the sound now.
 
Back
Top