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Released Pokemon: Lament of the Children

This project has a release available. The full version is still a work in progress.
In Pokemon: Lament of the Children, instead of being charged with a starter Pokemon, going on some grand adventure across a new or old region, battling your way to the League Challenge, and becoming the new regional Champion, your task is a only slightly different. As Adrian, you are tasked with keeping yourself alive as you collect items, explore, and find your way home.

I just remembered: The game has several events altered in the beginning that directly affect the rest of the game, so you will be forced to start over. I'm sorry in advance.


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Pokemon

The Pokemon Company
Nintendo
Affiliated with GameFreak

RPG Maker XP

Enterbrain

Essentials Team

Flameguru
Peter O.
Maruno

Dev Team and Testers

Angelus Mortis (Kirik)
Michael
Ekat

Scripts

Michael
Derxwna Kapsyla
Marin
Klein
Mr. Gela

Music

stripedlady
firefeure
Mr. Poe
LinaEmerald
GilvaSunner
Bethesda Türk
TheSkiter42
Azrialette
ashluvinresi4
Konami
Tango Gameworks
HRRStudios
Masafumi Takada
Claude Debussy
Koji Kondo
Kazumi Totaka
Shinobu Tanaka
Yoko Shimomura
Square
Capcom
Makoto Tomozawa
Akari Kaida
Masami Ueda
Yasunori Mitsuda
Monolith Soft
Garry Schyman
2K
Akira Yamaoka

Sprites

Clara
Princess Phoenix
LunarDusk6
ZeroInfections

Images

Squirtledogg
Capcom
wallpapersdsc.net

Tilesets

Chromuh
FL
SMITHYGCN
Konami

Sound Effects

Ihatetrainyards
SoundEffectsArchive
SoundEffectsFactory
Nebulous State
Partners In Rhyme
FreqMan
Mike Koenig
Grandpa
Otter





I don't know if I left anything resources out of this, but if I have, be sure I'll amend it with an update. Also, due to having limited time most of the week, this is currently missing credits for each individual resource. Luckily, I can fix all of that tomorrow, so that'll be taken care of as well.


Updates in Ep. 2, V. 1:
1. The BGM for Obsidian Manor was replaced and split into 2 different tracks to break up the single, repeating track.
2. The Duskull mid-boss battle was optimized with increasing difficulty as the number of candles are lit and now properly plays the ending event before being teleported back out.
3. The Alakazam boss battle was optimized with a slightly more difficult approach.
4. Some events were re-worded in the prologue of the game to make better sense and others were edited in ways that actually prevent progress in Ep. 2 and beyond.
5. Indicators that lets the player know when they start a new chapter.
 
Last edited:

Kartik

Disappointment
Member
Joined
Aug 15, 2018
Posts
116
The game has got a few errors like these-

The "you are dead" screen won't go away.
It has a few text errors here and there.
The first rattata event is triggered as many times as you stand beside the mewtwo statue
The gastlys when invisible are just too hard to pass through.
The music isn't creepy but irritating at times.
At a few places, you are teleported back to the first save point in the mansion.

Apart from these I haven't progressed much further due to gastlys, the game really is creepy and the story seems great. Perhaps you can add a bit more gameplay before going into the mansion.

At the end it's really a great game but needs polishing.
 

AngelusMortis

Novice
Member
Joined
Feb 26, 2018
Posts
26
Thank you.

I've been working on an update, which fixes a lot of the issues in the game (I've got a large list to go through), some of which you mentioned above, such as the music volume being dropped in many areas, text issues, and warp points being wrong (I don't understand why either; All of that should've been changed.)

As for the Gastly, they are meant to be a pain. If you haven't made it past too far past Sebastian, then I'm sorry, as you'll really hate me about half to two-thirds. I may reduce the number of steps between each opacity change to help out if more people have difficulty with it.

Also, out of respect for you and everyone else that plays: Once you meet the Chef, do NOT attempt to finish the game. One map (an event specifically) is heavy broken and requires the speed/frequency settings being dropped to 4 to be beatable currently. Not a full update, but I have fixed the event I was speaking of and uploaded it.
 
Last edited:

AngelusMortis

Novice
Member
Joined
Feb 26, 2018
Posts
26
It was brought to my attention that I forgot my resource pack. I'm sorry. Currently working on getting it all together to edit into the top post.
 

Thunder

Novice
Member
Joined
Jul 2, 2019
Posts
44
The game is alright, although I have a few issues with it.

The left Bookshelf event during the "collect 3 books" sequence (Shelf D) is missing the switch check (77: Retrieve Books).
The first Force Orb Box allows you to use it before collecting the force orb outside.
I would let Adrian pick up the piece of paper to read later for the fossil puzzle, but that's just me.
Event 12 on map 27: Dining Hall doesn't work properly and softlocks the game when Nibbler attack the Ratatta.
In the Duskull Boss Room, Map 21, event 14 (the lit 4 candles check) never runs Adrian's dialog and warps him out before it runs.

When putting the Ratatta heads on the pikes, the game should ask you if you want to put the heads on or not instead of just giving a Yes/No answer with no textual context.

Alakazam doesn't move fast enough to be actually be a threat, which kinda makes this whole chase thing pointless.
The boxes during the Alakazam Boss Room chase never appear because it's reusing a variable.

Not a bug, but I find the Ditto event in map 28 (Closet) to be a bit silly. How can a Ditto kill you? I understand Gastly and the Ratatta, but Ditto? I would have given Adrian either a chance to run away and lock the door behind him or let him duel the Ditto or something. Maybe have the Ditto transform into a copy of Adrian and you have to outsmart it to win? That's just me, though.

The music can get a bit repetitive, loud, and annoying at times.

Perhaps consider making the Game Over common event a bit better?

The credits move too fast and are hard to read.
 
Last edited:

Aryesh

¯\_(ツ)_/– •Peter
Member
Joined
Apr 28, 2019
Posts
26
Is it a good game
yes amazing
 

AngelusMortis

Novice
Member
Joined
Feb 26, 2018
Posts
26
The game is alright, although I have a few issues with it.

The left Bookshelf event during the "collect 3 books" sequence (Shelf D) is missing the switch check (77: Retrieve Books).
The first Force Orb Box allows you to use it before collecting the force orb outside.
I would let Adrian pick up the piece of paper to read later for the fossil puzzle, but that's just me.
Event 12 on map 27: Dining Hall doesn't work properly and softlocks the game when Nibbler attack the Ratatta.
In the Duskull Boss Room, Map 21, event 14 (the lit 4 candles check) never runs Adrian's dialog and warps him out before it runs.

When putting the Ratatta heads on the pikes, the game should ask you if you want to put the heads on or not instead of just giving a Yes/No answer with no textual context.

Alakazam doesn't move fast enough to be actually be a threat, which kinda makes this whole chase thing pointless.
The boxes during the Alakazam Boss Room chase never appear because it's reusing a variable.

Not a bug, but I find the Ditto event in map 28 (Closet) to be a bit silly. How can a Ditto kill you? I understand Gastly and the Ratatta, but Ditto? I would have given Adrian either a chance to run away and lock the door behind him or let him duel the Ditto or something. Maybe have the Ditto transform into a copy of Adrian and you have to outsmart it to win? That's just me, though.

The music can get a bit repetitive, loud, and annoying at times.

Perhaps consider making the Game Over common event a bit better?

The credits move too fast and are hard to read.

Thank you for playing. I appreciate your feedback and lengthening of my work list, no sarcasm intended. Music seems to be a common thing between the four plays that I know of.

Is it a good game
yes amazing

Thank you.
 

C0d3Nam3M

Novice
Member
Joined
May 22, 2018
Posts
10
Man its 2020. Im still waiting for the next part of this game. I really wanna see how this ends. Amazing story-- Pls release the next part!
 

AngelusMortis

Novice
Member
Joined
Feb 26, 2018
Posts
26
Man its 2020. Im still waiting for the next part of this game. I really wanna see how this ends. Amazing story-- Pls release the next part!

Lol! It is funny that you say that... I had started working on it again around September or October and am actually in the process finishing off the last few maps, editing another sprite, and adding a few more icons in the update, along with some alterations to the UI, Audio, and a few other 'surprises'.
On that note... Sadly, when I do release the update, a few variables were added and some events have been altered, which will soft lock gameplay further down the road, so it will have to be restarted. Luckily, the game isn't too terribly long ATM and I decided to do this now instead of further down the road.
Episode 2 shouldn't be much longer than the demo, maybe doubling game time, but I'm hoping that you and others will like it as well. Just a busy man who doesn't have much free time during the week.
 
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