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What are your Fan Game/Pokémon Pet Peeves?

RayDrive25

Rookie
Member
Joined
Jun 23, 2018
Posts
5
When there is many I could mention my biggest pet peeves are the use of the 3D pokemon battle models and gen tile set mixing. This can severely break a game aesthetically imo. It's always an eyesore to look at.
 

Marina

Cooltrainer
Member
Joined
Mar 10, 2018
Posts
125
My pet peeve is when the intro is whether to short or too long and therefore the "choosing a starter"-scene is too long or too short, it's a shame.
When there is too much lag ingame
too many typos
games that are based on Kanto or Johto, with the old story, old tilesets, like red and blue.
games with gen III -ish tileset.
mixing tilesets or even sprites.
 

TheBarmyBrit

Novice
Member
Joined
Jul 19, 2018
Posts
10
Clashing art styles. Like using 5th gen overworld tilesets and gen 2 Trainer sprites. I know games don't go that extreme but sometime I wish they do as at least its so jarring its interesting!
 

Deal

Rookie
Member
Joined
Jan 7, 2018
Posts
7
Unnecessarily large and empty maps, anyone?
Ugh, I've been trying to break this habit myself. I made another game awhile back on another engine and it required larger maps, so I just got into the habit.
 

lozenge

Novice
Member
Joined
Jul 4, 2018
Posts
10
I know that many people who make fangames don't have much experience with pixel art, but it bugs me when an overworld sprite looks different to the trainer card sprite due to the sprites being spliced/recoloured from existing ones, resulting in stuff like the OW sprite and trainer card sprite having different hairstyles. It also really sticks out when the trainer's outfit is just straight up recoloured from an existing trainer sprite's, it really isn't that hard to make some minor changes in Paint. Hell, Paint is more pixel art friendly than stuff like Photoshop for me. (It's mainly because of the very good line tool which PS etc have no equiv of.)

If you struggle with pixel art or are unsure about making edits to sprites then I recommend finding one or more existing ingame sprites with similar features to what you want to draw and then carefully study them so that you can copy the technique. Making the shading style look like the official ones is really important, too. Also, it can be hard to choose colours that look right so it can help to copy ones from an official sprite and tweak them as needed.
 
This isn't quite something with games, but rather with how they're advertised. I've seen more than once somebody put this in the story section of their game's page:
It's your typical 8-gym Pokemon game, the story's nothing special

This bothers me because I know that isn't true. Even if your game is following a classic format, you have to be making something new with it. Most of the time, I see fangames taking place in new regions, and that means that there's been a ton of new settings and characters involved. You put effort into that and made something new-that's not something you should just skip over.
 

chikorita

Novice
Member
Joined
Apr 2, 2017
Posts
33
Unnecessarily large and empty maps, anyone?
I had this problem while playing Uranium. The forest was beautiful, the cave ok and then comes the first Gym... it completely turned me off. I can see that it was meant to ressemble the canon games, but it felt empty.

EDIT: Also, having too much cutscenes (demo of Yakuza 6 mainly) and roadblocks at the start of the game is a big no. Really, if I have to watch a full hour of cutscenes before the start of the game, I'm better off watching a movie. Pokémon Moon was slighty better because you could walk between cutscenes, but still...
 
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Dragonite

Have they found the One Piece yet?
Member
Joined
Mar 24, 2017
Posts
204
I debated for a while whether I wanted to post this since it's honestly not that big a deal and it's not anything to do with fan game development but I can't sleep and maybe some other people can identify it so I'll do it anyway:

to all the people I see in the game threads saying "it doesn't work," "it crashed," "me stuck," et al

gee thanks

to all the people I see in the game threads saying "how do you extract zip," "does it work on mac," "how do I start," "what emulator do I need," et al

please learn how to use a computer

(to be clear I think an overwhelming majority of players have the sense to not make these posts but when someone actually does, it can really give you more than a few extra gray hairs)
 

Xerado

Novice
Member
Joined
Aug 4, 2018
Posts
26
I'll start off by saying everyone starts somewhere, and I understand that not everyone has acquaintances or the abilities to do certain things. (But even then you can put forth an effort.) Anyways-
1. ,"Oh My Arceus!"- Oh my god or oh my gosh is just fine. Please don't use this in dialogue, silly or seriously. It makes me grit my teeth in cringe.

2. Default Battle HUD. Default Move Animations- This might sounds hoighty-toighty and picky-wicky but if you're not even going to put an ounce of effort into the optics of the majority of your gameplay...well-

3. Anime Tropes/Anime Characters- I know that a lot of people for some reason like demure, sweet, lobotomy-stitched cutesy girls who only care about happiness, friendship, and putting their subservient kindness above all else but please- Let's try to have characters exhibit a more complex femininity. Even if you don't understand women. Also, I don't want to see Attack on Titan or Sword Art Online characters anywhere near me, especially in a fangame.

4. Kanto Starters- I promise someone will still play your game even if you have something else to pick besides the unholy trinity.

5. Maymays- Please don't use memes or reference popular meme figureheads. Please. PLEASE! It is single-handedly the most distracting thing I have ever encountered. This includes references to online comics about, "EYUP! THIS POKAMANS MECHANIC SHURE DON'T MAKE NO SENSE! LOL!!"
If you're tempted to poke fun at a certain mechanic either change it or leave the joke out.

Just do your best. (ALSO! I have never seen a YouTuber in a fangame but that sounds insane. I think I'd have to stop playing after that.
Markiplier has a nice body but he's not funny in his videos so how is he going to enhance your game?)
 

_pheebs

Demoness on the prowl!
Member
Joined
Apr 10, 2017
Posts
125
My biggest peeve, is having towns from the game, such as New Bark Town, or Pallet Town, and changing the layout, and area surronding it, till it's no longer identifiable as New Bark, or Pallet, except with the name you slap on it.

I get it if it's some anime eccentric game, or if the upgraded graphics requires some spacing it.
But it's when everything looks 90% different, and I can't see the original layout anymore.
You may as well give the town a new name too.
 

RileyXY1

Novice
Member
Joined
Jun 30, 2017
Posts
34
1. Throwing Fakemon into a game when you have little skill at making them.
2. Ripping areas out of the actual games.
3. Using player sprites from the actual games
4. Swearing and typos
5. Real life inserts
6. Mixing up tilesets
 

Mr. Gela

Discord: theo#7722
Member
Joined
Jul 19, 2015
Posts
185
Bold, italic and CAPS, etc. in text. They look weird and I prefer if you showed what the character is doing/how are they reacting with motion. A sudden "Jump"! command in place tells me the same or more than "Character name: Gasp!"
 
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