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Resource Multiple Protagonists v5.0.0

NettoHikari

Cooltrainer
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Joined
Jan 4, 2019
Posts
242
NettoHikari submitted a new resource:

Multiple Protagonists - Plug-and-play script to add multiple player characters

Hi everyone, I've made a (mostly) plug-and-play script that allows you to add up to 8 player characters to your game, each with their own distinct character data, like Pokemon, Bag, money, etc. I've detailed everything I can at the top of the script itself, so if you have any questions then that would be a great place to look first before asking me.

If you notice any bugs, please don't hesitate to tell me! I want to make this as bug-free as possible. I hope you find this script useful!

Read more about this resource...
 

Dragonite

Have they found the One Piece yet?
Member
Joined
Mar 24, 2017
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204
This is not something I would have thought of trying, but not that you mention it I could think of a few ways to use it. Neat!
 

PDM20

Coder of Chaos!
Member
Joined
Apr 5, 2019
Posts
58
found this while trying to find a proper Zygarde form script, but I'm experimenting with this script and I can't seem to set player names to the new protags I switch to using a call script. Like, swap to another Protag and have it have a pre assigned name without the player choosing for them, character 2 with name of Nathan. any help on this?
 

NettoHikari

Cooltrainer
Member
Joined
Jan 4, 2019
Posts
242
If you're switching to a new character with a predefined name, you would use:
Ruby:
Expand Collapse Copy
pbSwitchCharacter(character_id, "TRAINER NAME")
I mentioned how to set the protagonist's name in "List of Functions" section at the top of the script, make sure to read that first if you have any questions. Hope that helps!
 
Last edited:

PDM20

Coder of Chaos!
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Joined
Apr 5, 2019
Posts
58
I Did read it, but it never mentioned "TRAINER NAME" and had Name = Nil in the set up. never found an example to base off. thanks for the help
 

PDM20

Coder of Chaos!
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Joined
Apr 5, 2019
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58
you might be happy to know that this works on version 16.2 also. not sure if you knew this but it helps to know this anyways
 

PDM20

Coder of Chaos!
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Joined
Apr 5, 2019
Posts
58
I've tested and seen this in essentials before. it's possible to set a players current party to a variable or switch(I can't remember which one), change the party to another characters team, and call upon that command to give the player back their party(Best demonstration of this I've seen is in the latest version of Pokemon Rejuvenation). not sure if this fits here but could it be possible to use this or some extension of that system to set a battle against the player character? I've seen a battle against the players party in an old rom hack called Glazed for a legendary event
 

PDM20

Coder of Chaos!
Member
Joined
Apr 5, 2019
Posts
58
I'm getting a 'You are the only character' message when starting the game as female, swapping to male via event, then using the menu command to swap back. not sure why tho

EDIT: Found a hot fix, don't worry about it.
 
Last edited:

TeGinger

Big man on campus
Member
Joined
May 16, 2019
Posts
2
Love the idea and the script! However I keep getting the same error.

[Pokémon Essentials version 17.2]
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
MultipleProtagonists:482:in `gsubPN'
MultipleProtagonists:481:in `each'
MultipleProtagonists:481:in `gsubPN'
Messages:867:in `pbGetMapNameFromId'
PScreen_Load:74:in `refresh'
PScreen_Load:16:in `initialize'
PScreen_Load:129:in `new'
PScreen_Load:129:in `pbStartScene'
PScreen_Load:128:in `each'
PScreen_Load:128:in `pbStartScene'

Am I missing something? I can be pretty clumsy when it comes to editing.
 

NettoHikari

Cooltrainer
Member
Joined
Jan 4, 2019
Posts
242
Love the idea and the script! However I keep getting the same error.

[Pokémon Essentials version 17.2]
Exception: NoMethodError
Message: undefined method `[]' for nil:NilClass
MultipleProtagonists:482:in `gsubPN'
MultipleProtagonists:481:in `each'
MultipleProtagonists:481:in `gsubPN'
Messages:867:in `pbGetMapNameFromId'
PScreen_Load:74:in `refresh'
PScreen_Load:16:in `initialize'
PScreen_Load:129:in `new'
PScreen_Load:129:in `pbStartScene'
PScreen_Load:128:in `each'
PScreen_Load:128:in `pbStartScene'

Am I missing something? I can be pretty clumsy when it comes to editing.
Delete your old save file and try running it again, essentially it won't run when it's trying to load a save that didn't have this script before.
 

TeGinger

Big man on campus
Member
Joined
May 16, 2019
Posts
2
Delete your old save file and try running it again, essentially it won't run when it's trying to load a save that didn't have this script before.
And there we go! Many thanks and keep up the good work! I can't wait to be able to set up fights between my protagonists.
 
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