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Completed Pokémon: Tentin Redux

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Welcome to the Tentin region! Wait... Haven't you been here before... twice? Certainly, but...
This is Tentin Redux!
kwFy6lQ.png


(It's an improved version of the original Adventure in Tentin)

To see more to the game, please refer to the wiki for more!
Spoilers on above link!

elkcVzO.png

jlsur9n.png

rhF2fPZ.png

guCpTLj.png

vdQpKHu.png

p2YSJKW.png

hhoVpSf.png

0knzOd9.png

lmrhD5H.png

4Xeu4kI.png

For starters, if you pick the 2 Exp. Shares, the game is harder, just saying...
The Guide character is back from the original, but he actually has a purpose this time around!
Call The Guide on your Pokégear and he'll give you exactly what to do and where to go next!
You never are forced to talk to The Guide, if you feel like that makes the game too predictable, but you are encouraged to!


New features:
The Guide
Name your rival anything now!

Generation 6 and 7 Pokémon!
Alolan forms!
Different TMs, similar to the ones in Return to Tentin.
A ton of minor changes (some major, actually) that you might not notice immediately.
Zubat Cave is back!
Gym Leader teams are much, much more harder.
There's no more shots at Insurgence. At least, for now...
Evolve Pikachu and Exeggcute in the Pokémon Resort!


The story
The story is in the game, not here!

Download!
Tentin Redux download!

Bugfixes
I'm one person... There will be bugs I've missed.
Please, report them to me here!
I'll fix them as soon as I can!
I won't ignore you, don't worry!


July 2018 - final (major) update
I'm done making updates to Tentin Redux!
I'm moving on, coming up with even greater ideas for fangames!
If there's any more updates, I'll still add them here, maybe mostly minor bugfixes.
I'd love to expand the story to Return to Tentin, improvements could be made...
I've also got ideas for a new region, stay tuned, too!
Remember, there is a sequel, Return to Tentin!

Bugfixes:
Many
minor edits to Pokemon and movesets
Many
minor fixes to moves and abilities
Umberto
now has a Nihilego in his final battle
All Elite Four members now have Mega Pokemon, for increased difficulty!
Starters now correctly learn the "Pledge" moves and the "ultimate" moves (Blast Burn, Hydro Cannon, Frenzy Plant)
Toucannon now learns Beak Blast at lv. 28.
Beak Blast now works as intended.
Fixed oversight where the Grunt in the Dept. Store would get stuck
Ice Stone added to the Stone Shop
(To fix, walk inside, then immediately outside so the flag can be reset)
Added post-game cutscene, setting up part of Return to Tentin's story
Remember, quicksave was added! (Default button - F8)
Pokemon Breeder Rachel now gives a Sticky Barb upon defeat

MYSTERY GIFT:
Celebi
(Shiny)​

Rockruff removed from wild
Budew
correctly evolves by happiness during the day.
Gym Guy in Suprashia Gym has been fixed.
Poke Transporter removed. Too buggy!
Quicksave added. Press F8 (Default) or "V" (Once control is mapped in the "Controls" menu)
(Thanks to "Quasar_9000" for finding the code for me to use)
"Controls" option added in pause menu.
Criss event in Umbra City added (After beating Elite Four)
Roaming Pokemon re-added. Talk to people in Umbra City and Shashine City to activate roamers
Pokemon Poachers now correctly disappear after the events of Shashine City.
During the final fight in Shashine City, you now may only bring one Pokemon: the special Pokemon.
Pokemon are now automatically stored in PC during Shashine City event.
Intro largely redone.
Redesigned Snowflake Town a bit
Added the three starters' special moves.
(Spirit Shackle, Sparkling Aria, Darkest Lariat)
Added Stable Town back.
New TMs available: Rain Dance, Fake Out, Hail
Made it easier to sail back to Shore City.
Corphish is now available rarely by fishing in Stable Town.
Krabby is now available frequently by fishing in Stable Town.
Occasional ambient Pokemon cries are back.
Draining Kiss is fixed.
Teleport has been removed from movesets completely to make absolutely sure it doesn't crash the game.
Changed the theme for Pearl at Sparkpaku City a little.
The Gym guy in Suprashia City now will not let you challenge the Leader until you show him a specific type of Pokemon.
Some 8-bit Generation 1 and Generation 2 music is available in a house in Stable Town.
Rockruff
fixed again...
June 6th, 2018
Kept you waiting, huh?
  • Added new type graphics which look much clearer, and Fairy-type is now clearly displayed on the Pokedex.
  • Fixed Mega Stone oversight in the Hot Spring.
  • Fixed special Trainer battle in Colline City.
  • Redesigned the Snowflake Town Gym to be more like the original game. (Ice puzzle is BACK!)
  • Added more Trainers in the Umbra Gym and the Snowflake Gym.
  • Changed the Gym theme.
  • Added more secret music to the jukebox.
  • Added a very clever easter egg in the Colline Gym to fit with the Gym.
  • Mime Jr. can now be found on Route 4.
May 31st, 2018
Big Bugfix!

Fixed oversight with Pearl appearing at the Gym and Sparkpaku City.
Fixed oversight of not even being able to trigger the Pearl phone side quest.
Added Pokemon that can learn Infestation via TM.
Fixed Criss graveyard event that caused sprites to act up in Route 8 and Umbra City
The wild Mimikyu battled on Route 8 can no longer be caught.
Jelly-filled donuts can be used during battle now. (Like they should've a long time ago)
Ultra Beasts no longer have their own battle theme.
(This caused the wild battle theme to play during Trainer battles)
You can still listen to the song in the jukebox on the Pokegear.
Fixed Trainer in Shashine Gym (again) (Apologies)
Vivillon can now learn Spore via TM.
Struggle Bug's power is now 50, as it is in Generation 6.
Laser Focus now works correctly.
King's Shield works correctly.
Hex's power is now 65, as it is in Generation 6.
Low Sweep's power is now 65, as it is in Generation 6.
Synchronoise's power is now 120, and its PP is now 10, as it is in Generation 6.
Draco Meteor is now a move tutor in Shashine City.
Energy Ball's power is now 90, as it is in Gen. 6.
Sucker Punch's power is now 70, as it is in Gen. 7.
Swagger's accuracy was lowered to 85, as it is in Gen. 7.
Thunder Wave's accuracy was lowered to 90, as it is in Gen. 7.
Fury Cutter - power now 40 (Gen. 6)
Dragon Pulse - power now 85 (Gen. 6)
Ice Beam - power now 90 (Gen. 6)
Surf - power now 90 (Gen. 6)
Parabolic Charge - power now 65 (Gen. 7)
Poison Fang - Bad Poison now 50% chance (Gen. 6)
Chatter - Confusion now 100% (Gen. 6)
Charm and Sweet Kiss are now Fairy-type.
Girafarig can now be found in the Safari Zone rarely.
Ariados can be found in Route 7. (Higher chance @ night)
Delibird can now be found on Mint Pass.
Remoraid can now be found in Shore City rarely by fishing rarely.
(Go, Octillery!)

May 28th, 2018
  • I may have broken Beast Boost, so now it's up like it should be!
  • The entirety of the Resort Island's plants has a small design change.
  • Wishiwashi's Schooling ability is back, and works properly.
  • Currently working on a fix for Wimp Out, since it doesn't work.
  • Schooling and Battle Bond can no longer be copied by Skill Swap, Trace, or any other Ability-copying move.

May 25th, 2018
Quick update!
- Ash-Greninja is now avaiable!
I won't say how to get it! This time, you're on your own, pal!
  • Vivillon can now learn Wing Attack. It also now learns Gust upon evolution as intended.
  • More Pokemon can be taught Cut, including some found on Route 3.
  • Attempted to fix a potential Rockruff game crashing bug.
  • Water Shuriken is now a special move instead of physical.
  • Fixed minor S.S. Titan oversight. It should be smooth sailing now!
  • Fixed the Champion's team to fix a pretty embarrassing oversight I found...
  • Soothe Bell is available, for you Golbat lovers out there.
  • Fixed a Mega Stone's code. It works correctly now.
  • Beast Boost now works, but slightly different from the main games. It now raises a random stat sharply every time an opponent is defeated.
  • Fixed Trainer oversight in Shashine Gym.
  • The Day Care now no longer has a day/night cycle and no longer shows the area.
  • Added more Pokemon from Gen. 6 and Gen. 7 that can learn Ice Beam.
  • Fixed a few warp points.
  • Made the Elite Four's Pokemon at least 2 levels higher.
  • Moved a Mega Stone in the Hot Spring.

New Additions!
  • Rockruff now correctly evolves into Midnight Lycanroc at nighttime!
  • Mystery Gift is now available!
Talk to the old man in Shashine City by the tower once you've defeated the Gym Leader.
  • Added new dialogue for The Guide. Call him and he'll give you info on where you're at now! There's some cool tidbits in his new dialogue.
  • Town Map coming soon, it's just going to take a bit longer.
  • Changed Shashine Gym's design completely.
-Added Gym Trainers in the Shashine Gym.
  • Attempted to fix Pokédex oversight in Raindrop Town.
  • Furfrou trimmer now found in the Sparkpaku City Market.
  • Fixed Ampharosite oversight.
  • Fixed Infestation move bug. Infest 'till you drop!
  • Added Tentin Storage System developer to Sparkpaku City.
  • Hopefully, the move glitch with Flash Cannon (and similar moves) is fixed. Thanks to GoldenNoob for that one!
(I won't mess with stats right now, what's fixed is fixed!)
  • Fixed Teleport by... removing Teleport's field effect. It still works in battle!
  • Changed trade in Snowflake Town from a Machoke for Aromatisse to a Meowstic for any Ice-type Pokémon.
  • Gen. 6 backsprites changed, they may look larger. If this isn't OK, then tell me.
Current Mystery Gift(s):
- Blaziken with Blazikenite
Check back to see if there's more!
Consider this update part of version 1.1.

Version 1.1
  • Added Pyukumuku Racing to Sparkpaku City.
  • Added a new Quest in Colline City's Safari Zone.
  • Rockruff's evolution to both Lycanroc forms is fixed, but different from the main games.
  • Rockruff will randomly evolve into either form once it reaches level 25.
-Talking to the Gym guy after defeating the Gym Leader will now show you how many times it took you to defeat the Gym Leader.
  • Fixed warp oversights in Hot Spring Town and Terra Town.
  • Added Ludicolo easter egg.
  • Added ONE positive comment about Pokémon Insurgence.
(The top addition was hard for me. Internally and externally)
- Added Pikablu (In a way)


CREDITS
Tentin Redux by DrawnToast
Pokémon Essentials: Poccil, Flameguru, Maruno
Pokémon by Game Freak and Nintendo
 
Last edited:

Verus

Rookie
Member
Joined
Apr 22, 2018
Posts
1
So this highly interested me and I downloaded it, may just be me, but I am unable to see some trainers, and the guide was invisible to me when I walked into Raindrop town
 

drawntoast

Cooltrainer
Member
Joined
Aug 20, 2017
Posts
200
So this highly interested me and I downloaded it, may just be me, but I am unable to see some trainers, and the guide was invisible to me when I walked into Raindrop town
I know the fix to that one: download the "graphics" folder from the Google Drive link when it's ready in a little bit and see if that works!------------------------
So this highly interested me and I downloaded it, may just be me, but I am unable to see some trainers, and the guide was invisible to me when I walked into Raindrop town
New upload is done, check it out now!
 

IL69

Rookie
Member
Joined
Apr 27, 2018
Posts
1
Hello ! Today I downloaded the game and i really enjoyed until it was the time i had to use HM01 Cut , and i realised...hey...there is no pokemon that can actually learn Cut. What about that ?
 

drawntoast

Cooltrainer
Member
Joined
Aug 20, 2017
Posts
200
Hello ! Today I downloaded the game and i really enjoyed until it was the time i had to use HM01 Cut , and i realised...hey...there is no pokemon that can actually learn Cut. What about that ?
I just checked the file for learning Cut. There are three Pokemon that can learn it: Pikipek and Grubbin, (and Rowlet). It's a small selection, but if you catch one of those, you'll be fine!
 

NormanGuy

Rookie
Member
Joined
May 19, 2018
Posts
3
I have one question about Crabrawlers evolution. On Serebii it says that it evolves on top of one of the mountains, so I was just wondering if someone could tell me how I could evolve it in the future.
 

drawntoast

Cooltrainer
Member
Joined
Aug 20, 2017
Posts
200
I have one question about Crabrawlers evolution. On Serebii it says that it evolves on top of one of the mountains, so I was just wondering if someone could tell me how I could evolve it in the future.
It evolves exactly how it works in the main games. Level it up in the snowy section of Mint Mountain. Though only there!
 

aggarwalvishal4

Rookie
Member
Joined
May 20, 2018
Posts
6
Welcome to the Tentin region! Wait... Haven't you been here before... twice? Certainly, but...
This is Tentin Redux!
WtuZUvc.png


(It's an improved version of the original Adventure in Tentin)

To see all changes made to the game, please refer to the wiki for more!
Spoilers on above link!!

elkcVzO.png

jlsur9n.png

rhF2fPZ.png

guCpTLj.png

UDyPSnV.png

p2YSJKW.png

hhoVpSf.png

0knzOd9.png

lmrhD5H.png

4Xeu4kI.png

oD7J7ic.png

For starters, if you pick the 2 Exp. Shares, the game is harder, just saying...
Meet "The Guide"!
I am NOT going to give away too much, but The Guide character is back from the original, but he actually has a purpose this time around!!

Call The Guide on your Pokégear and he'll give you exactly what to do and where to go next!
You never are forced to talk to The Guide, if you feel like that makes the game too predictable...
New features:
The Guide!

Name your rival anything now!
Generation 6 and 7 Pokémon!
Alolan forms!
Different TMs, similar to the ones in Return to Tentin.
A ton of minor changes (some major, actually) that you might not notice immediately.

Zubat Cave is back!
Gym Leader teams are much, much more harder.
Professor Owen is back, so respect your elders!
There's no more shots at Insurgence. At least, for now...
Evolve Eevee and Exeggcute in the Pokémon Resort!
Passimian's ability, Receiver, has been altered slightly.
Fletchinder's moveset has been altered slightly.


The story
The story is in the game, not here!

Download!
Tentin Redux v.1.1

Bugfixes
I'm one person... There will be bugs I've missed.
Please, report them to me here! I'll fix them as soon as I can!
I won't ignore you, don't worry!
You can even ask me to add things to the game!


May 16th
Version 1.1 out!
- Added Pyukumuku Racing to Sparkpaku City.
- Added a new Quest in Colline City's Safari Zone.
- Rockruff's evolution to both Lycanroc forms is fixed, but different from the main games.
- Rockruff will randomly evolve into either form once it reaches level 25.
-Talking to the Gym guy after defeating the Gym Leader will now show you how many times it took you to defeat the Gym Leader.
- Fixed warp oversights in Hot Spring Town and Terra Town.
- Added Ludicolo easter egg.
- Added ONE positive comment about Pokémon Insurgence.
(The top addition was hard for me. Internally and externally)
- Added Pikablu (In a way).



CREDITS
Tentin Redux by DrawnToast
Pokémon Essentials: Poccil, Flameguru, Maruno
Wiki Art by FrenchTeapot
Pokémon by Game Freak and Nintendo.

Hi, I am stuck in hot spring and can't get out, Please help.
 

aggarwalvishal4

Rookie
Member
Joined
May 20, 2018
Posts
6
Hi, I have couple of questions mentioned below -
1. How to evolve pichu and riolu? It's a very long time now I mean Pichu from 2 to 34 lvl and riolu from 10 to 34 and they haven't evolved yet.
2. Egg hatch is taking too long.
3. One last request could you provide actual map of the game?
 

drawntoast

Cooltrainer
Member
Joined
Aug 20, 2017
Posts
200
Hi, I have couple of questions mentioned below -
1. How to evolve pichu and riolu? It's a very long time now I mean Pichu from 2 to 34 lvl and riolu from 10 to 34 and they haven't evolved yet.
2. Egg hatch is taking too long.
3. One last request could you provide actual map of the game?
I've got answers.
1. Pichu and Riolu evolve with happiness, or at least they should... I'll check that again later.
Riolu's special. It evolves during the day with happiness.
2. The egg will hatch! Though the Pokemon has a really high egg counter.
3. I'll get to making an accurate map, so sit tight!
 

aggarwalvishal4

Rookie
Member
Joined
May 20, 2018
Posts
6
Quick Update, Magnezone can't use flash cannon. There is script error while using it. Find below logs -

---------------------------
Pokémon: Tentin Redux!
---------------------------
[Pokémon Essentials version 17.2]
Exception: ArgumentError
Message: wrong number of arguments(5 for 2)
PokeBattle_Battler:2907:in `pbEffect'
PokeBattle_Battler:2907:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:2863:in `each'
PokeBattle_Battler:2863:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3348:in `pbUseMove'
PokeBattle_Battler:3328:in `loop'
PokeBattle_Battler:3351:in `pbUseMove'
PokeBattle_Battler:3549:in `pbProcessTurn'
PokeBattle_Battler:3548:in `logonerr'
PokeBattle_Battler:3548:in `pbProcessTurn'------------------------
Quick Update, Magnezone can't use flash cannon. There is script error while using it. Find below logs -

---------------------------
Pokémon: Tentin Redux!
---------------------------
[Pokémon Essentials version 17.2]
Exception: ArgumentError
Message: wrong number of arguments(5 for 2)
PokeBattle_Battler:2907:in `pbEffect'
PokeBattle_Battler:2907:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:2863:in `each'
PokeBattle_Battler:2863:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3348:in `pbUseMove'
PokeBattle_Battler:3328:in `loop'
PokeBattle_Battler:3351:in `pbUseMove'
PokeBattle_Battler:3549:in `pbProcessTurn'
PokeBattle_Battler:3548:in `logonerr'
PokeBattle_Battler:3548:in `pbProcessTurn'

Found same error while using BUG BUZZ
 

drawntoast

Cooltrainer
Member
Joined
Aug 20, 2017
Posts
200
Quick Update, Magnezone can't use flash cannon. There is script error while using it. Find below logs -

---------------------------
Pokémon: Tentin Redux!
---------------------------
[Pokémon Essentials version 17.2]
Exception: ArgumentError
Message: wrong number of arguments(5 for 2)
PokeBattle_Battler:2907:in `pbEffect'
PokeBattle_Battler:2907:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:2863:in `each'
PokeBattle_Battler:2863:in `pbProcessMoveAgainstTarget'
PokeBattle_Battler:3348:in `pbUseMove'
PokeBattle_Battler:3328:in `loop'
PokeBattle_Battler:3351:in `pbUseMove'
PokeBattle_Battler:3549:in `pbProcessTurn'
PokeBattle_Battler:3548:in `logonerr'
PokeBattle_Battler:3548:in `pbProcessTurn'------------------------

Found same error while using BUG BUZZ
This glitch is really hard for me to fix. Trust me, I've tried, but I've made no good progress. There isn't any help online, so you're going to have to not use those moves for now. But trust me, I've tried to fix this.
 

C0d3Nam3M

Novice
Member
Joined
May 22, 2018
Posts
10
There is no midnight Lycanroc in the game....I just hate it.
Evolution doesnt seem to be random, i guess it depends on the stats of rockruff, or there is NO MIDNIGHT lycanroc in the game...
 

GoldenNoob

Rookie
Member
Joined
May 22, 2018
Posts
3
Hi, I'm not sure if it's a bug or not so I came here to ask you about this. First of all, the map in the Pokégear does not display the location where you start (Slate Town) but that's not the thing I wanted to report about. I catched a Ralts and he learned Teleport, when I used it I was teleported in Palett Town (and this does appear on the map). Don't know if you're supposed to be here that early in the game (I only have 1 badge). When i entered in Oak lab he was invisible and i had to chose a 1st gen starter. When I entered in the top left house and exited it I was back to Slate Town. This was very strange.
 

drawntoast

Cooltrainer
Member
Joined
Aug 20, 2017
Posts
200
Hi, I'm not sure if it's a bug or not so I came here to ask you about this. First of all, the map in the Pokégear does not display the location where you start (Slate Town) but that's not the thing I wanted to report about. I catched a Ralts and he learned Teleport, when I used it I was teleported in Palett Town (and this does appear on the map). Don't know if you're supposed to be here that early in the game (I only have 1 badge). When i entered in Oak lab he was invisible and i had to chose a 1st gen starter. When I entered in the top left house and exited it I was back to Slate Town. This was very strange.
Thanks for telling me. I actually never thought about Teleport. I just hope you didn't save out of the normal game. I've got a way to work this oversight out. I've got an update coming out either today or tomorrow, so hang on tight. I really want your experience to be a fun and without problems.
 

GoldenNoob

Rookie
Member
Joined
May 22, 2018
Posts
3
It's me again, I was curious and decided to check if I can fix the Flash Cannon error someone reported earlier.
I found that if you replace the line 2907 (in PokeBattle_Battler in the Script Editor) by this
Code:
Expand Collapse Copy
if thismove.function==0x46 # Flash Cannon
  damage=thismove.pbEffect(user,target)
else
  damage=thismove.pbEffect(user,target,i,alltargets,showanimation) # Recoil/drain, etc. are applied here
end
it works. Kinda shitty way to patch the script I guess, but it does the job.
 

drawntoast

Cooltrainer
Member
Joined
Aug 20, 2017
Posts
200
It's me again, I was curious and decided to check if I can fix the Flash Cannon error someone reported earlier.
I found that if you replace the line 2907 (in PokeBattle_Battler in the Script Editor) by this
Code:
Expand Collapse Copy
if thismove.function==0x46 # Flash Cannon
  damage=thismove.pbEffect(user,target)
else
  damage=thismove.pbEffect(user,target,i,alltargets,showanimation) # Recoil/drain, etc. are applied here
end
it works. Kinda shitty way to patch the script I guess, but it does the job.
It does work! I just tested it! Thank you. If there's any other move errors, then I'll look into them closer.
 

GoldenNoob

Rookie
Member
Joined
May 22, 2018
Posts
3
I actually found a better solution :
The problem is coming from the function 046 that decrease Special Defense by 1 (see : http://pokemonessentials.wikia.com/wiki/Function_codes).
With the code i proposed earlier I'm afraid we actually lose the special effect from the move.
So I suggest you keep the original code in PokeBattle_Battler line 2907
Code:
Expand Collapse Copy
damage=thismove.pbEffect(user,target,i,alltargets,showanimation) # Recoil/drain, etc. are applied here
and that you change the function 046 instead (in PokeBattle_MoveEffects CTRL+F search for PokeBattle_Move_046) :
Code:
Expand Collapse Copy
class PokeBattle_Move_046 < PokeBattle_Move
  def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true)
	return super(attacker,opponent,hitnum,alltargets,showanimation) if @basedamage>0
	return opponent.pbReduceStat(PBStats::SPDEF,1,true,@id,attacker) ? 0 : -1
  end
 
  def pbAdditionalEffect(attacker,opponent)
	return opponent.pbReduceStat(PBStats::SPDEF,1,attacker,false,self)
  end
end
That way you keep the special effect, I tested it (it is a 10% chance so it may be hard to witness though).
 
Last edited:
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