#Music Note Emoji
elsif random1==0
$scene.spriteset.addUserAnimation(Emo_sing, pos_x, pos_y-2)
pbWait(50)
random3=rand(30)
if random3==0
Kernel.pbMessage(_INTL("{1} seems to want to play with {2}.",e.name,$Trainer.name))
elsif random3==1
Kernel.pbMessage(_INTL("{1} is singing and humming.",e.name,$Trainer.name))
elsif random3==2
Kernel.pbMessage(_INTL("{1} is looking up at {2} with a happy expression.",e.name,$Trainer.name))
elsif random3==3
FollowingMoveRoute([
PBMoveRoute::TurnRight,PBMoveRoute::Wait,4,
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,
PBMoveRoute::TurnUp,PBMoveRoute::Wait,4,
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,
PBMoveRoute::TurnLeft,PBMoveRoute::Wait,4,
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,
PBMoveRoute::TurnDown,PBMoveRoute::Wait,4,PBMoveRoute::Jump,0,0])
Kernel.pbMessage(_INTL("{1} swayed and danced around as it pleased.",e.name,$Trainer.name))
elsif random3==4
FollowingMoveRoute([
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,PBMoveRoute::Jump,0,0])
Kernel.pbMessage(_INTL("{1} is jumping around in a carefree way!",e.name,$Trainer.name))
elsif random3==5
FollowingMoveRoute([
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,PBMoveRoute::Jump,0,0])
Kernel.pbMessage(_INTL("{1} is showing off its agility!",e.name,$Trainer.name))
elsif random3==6
FollowingMoveRoute([
PBMoveRoute::TurnRight,PBMoveRoute::Wait,4,
PBMoveRoute::TurnDown,PBMoveRoute::Wait,4,
PBMoveRoute::TurnLeft,PBMoveRoute::Wait,4,PBMoveRoute::TurnUp])
Kernel.pbMessage(_INTL("{1} is moving around happily!",e.name,$Trainer.name))
elsif random3==7
FollowingMoveRoute([
PBMoveRoute::TurnRight,PBMoveRoute::Wait,4,
PBMoveRoute::TurnUp,PBMoveRoute::Wait,4,
PBMoveRoute::TurnLeft,PBMoveRoute::Wait,4,
PBMoveRoute::TurnDown,PBMoveRoute::Wait,4,
PBMoveRoute::TurnRight,PBMoveRoute::Wait,4,
PBMoveRoute::TurnUp,PBMoveRoute::Wait,4,
PBMoveRoute::TurnLeft,PBMoveRoute::Wait,4,
PBMoveRoute::TurnDown,PBMoveRoute::Wait,4,
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,PBMoveRoute::Jump,0,0])
Kernel.pbMessage(_INTL("Whoa! {1} suddenly started dancing in happiness!",e.name,$Trainer.name))
elsif random3==8
Kernel.pbMessage(_INTL("{1} is steadily keeping up with {2}!",e.name,$Trainer.name))
elsif random3==9
Kernel.pbMessage(_INTL("{1} seems to want to play with {2}.",e.name,$Trainer.name))
elsif random3==10
FollowingMoveRoute([
PBMoveRoute::TurnRight,PBMoveRoute::Wait,4,
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,
PBMoveRoute::TurnUp,PBMoveRoute::Wait,4,
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,
PBMoveRoute::TurnLeft,PBMoveRoute::Wait,4,
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,
PBMoveRoute::TurnDown,PBMoveRoute::Wait,4,PBMoveRoute::Jump,0,0])
Kernel.pbMessage(_INTL("{1} is happy skipping about.",e.name,$Trainer.name))
elsif random3==11
Kernel.pbMessage(_INTL("{1} is playfully nibbling at the ground.",e.name,$Trainer.name))
elsif random3==12
Kernel.pbMessage(_INTL("{1} is playfully nipping at {2}'s feet!",e.name,$Trainer.name))
elsif random3==13
Kernel.pbMessage(_INTL("{1} is following {2} very closely!",e.name,$Trainer.name))
elsif random3==14
Kernel.pbMessage(_INTL("{1} turns around and looks at {2}.",e.name,$Trainer.name))
elsif random3==15
Kernel.pbMessage(_INTL("{1} is working hard to show off its mighty power!",e.name))
elsif random3==16
Kernel.pbMessage(_INTL("{1} looks like it wants to run around!",e.name,$Trainer.name))
elsif random3==17
FollowingMoveRoute([
PBMoveRoute::TurnRight,PBMoveRoute::Wait,4,
PBMoveRoute::TurnUp,PBMoveRoute::Wait,4,
PBMoveRoute::TurnLeft,PBMoveRoute::Wait,4,
PBMoveRoute::TurnDown,PBMoveRoute::Wait,4,
PBMoveRoute::TurnRight,PBMoveRoute::Wait,4,
PBMoveRoute::TurnUp,PBMoveRoute::Wait,4,
PBMoveRoute::TurnLeft,PBMoveRoute::Wait,4,
PBMoveRoute::TurnDown,PBMoveRoute::Wait,4,
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,PBMoveRoute::Jump,0,0])
Kernel.pbMessage(_INTL("Whoa! {1} suddenly danced in happiness!",e.name,$Trainer.name))
elsif random3==18
FollowingMoveRoute([
PBMoveRoute::TurnRight,PBMoveRoute::Wait,10,
PBMoveRoute::TurnUp,PBMoveRoute::Wait,10,
PBMoveRoute::TurnLeft,PBMoveRoute::Wait,10,PBMoveRoute::TurnDown])
Kernel.pbMessage(_INTL("{1} is wandering around enjoying the scenery.",e.name,$Trainer.name))
elsif random3==19
Kernel.pbMessage(_INTL("{1} seems to be enjoying this a little bit!",e.name,$Trainer.name))
elsif random3==20
Kernel.pbMessage(_INTL("{1} is cheerful!",e.name,$Trainer.name))
elsif random3==21
Kernel.pbMessage(_INTL("{1} seems to be singing something?",e.name,$Trainer.name))
elsif random3==22
FollowingMoveRoute([
PBMoveRoute::TurnRight,PBMoveRoute::Wait,4,
PBMoveRoute::TurnUp,PBMoveRoute::Wait,4,
PBMoveRoute::TurnLeft,PBMoveRoute::Wait,4,
PBMoveRoute::TurnDown,PBMoveRoute::Wait,4,
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,PBMoveRoute::Jump,0,0])
Kernel.pbMessage(_INTL("{1} is dancing around happily!",e.name,$Trainer.name))
elsif random3==23
FollowingMoveRoute([
PBMoveRoute::TurnRight,PBMoveRoute::Wait,4,
PBMoveRoute::TurnUp,PBMoveRoute::Wait,4,
PBMoveRoute::TurnLeft,PBMoveRoute::Wait,4,
PBMoveRoute::TurnDown,PBMoveRoute::Wait,4,
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,PBMoveRoute::Jump,0,0])
Kernel.pbMessage(_INTL("{1} is having fun dancing a lively jig!",e.name,$Trainer.name))
elsif random3==24
Kernel.pbMessage(_INTL("{1} is so happy, it started singing!",e.name,$Trainer.name))
elsif random3==25
Kernel.pbMessage(_INTL("{1} looked up and howled!",e.name,$Trainer.name))
elsif random3==26
Kernel.pbMessage(_INTL("{1} seems to be feeling optimistic.",e.name,$Trainer.name))
elsif random3==27
Kernel.pbMessage(_INTL("It looks like {1} feels like dancing!",e.name,$Trainer.name))
elsif random3==28
Kernel.pbMessage(_INTL("{1} Suddenly started to sing! It seems to be feeling great.",e.name,$Trainer.name))
elsif random3==29
FollowingMoveRoute([
PBMoveRoute::Jump,0,0,PBMoveRoute::Wait,10,
PBMoveRoute::TurnRight,PBMoveRoute::Wait,4,
PBMoveRoute::TurnUp,PBMoveRoute::Wait,4,
PBMoveRoute::TurnLeft,PBMoveRoute::Wait,4,
PBMoveRoute::TurnDown,PBMoveRoute::Wait,4,
PBMoveRoute::TurnRight,PBMoveRoute::Wait,4,
PBMoveRoute::TurnUp,PBMoveRoute::Wait,4,
PBMoveRoute::TurnLeft,PBMoveRoute::Wait,4,
PBMoveRoute::TurnDown,PBMoveRoute::Wait,4,PBMoveRoute::Jump,0,0])
Kernel.pbMessage(_INTL("It looks like {1} wants to dance with {2}!",e.name,$Trainer.name))
end