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Luka comes in clutch, yet again!! I've given the graphics a look and can confirm it's everyone from Gen 5's duology, even the Pokéstar Studios-specific trainers. Perfectly formatted, too.
Thanks a bunch for contributing this - it runs like a dream.
Question for you about future functionalities - my friend and I were looking to add animated TRAINERS as well, in that "Gen 5" style where they animate once before the ball is thrown. Any plans to implement that in the future?
(We've...
Makes sense, EBDX has been difficult to utilize with how much of it is outside the realm of Essentials, I will concede (not to disparage the work of the guy who ported it and did quite a decent job). The scenery has been the biggest reason our project has stuck with EBDX next to the Gen 5 style...
Just a general question, because I know this is something that isn't necessarily designed to collaborate with other similar systems - has anyone (creator included) tested if this plugin can coexist in the same game as a game using EBDX? The functionality here for in-battle scenes is phenomenal...
Just stumbled upon the Wonder Launcher, completely forgetting it existed, and remembered the O-Power system which ALSO had an influence on capturing...
Still looking for ideas!!
I'm opening this as a Feedback thread, in part because I want to see if people have ways they'd prefer the system to be with a few small adjustments to amplify fun factor, but also because I want to try and meet higher expectations here. Hoping that putting it in this space can spur discussion...
Sorry - let me clarify. I'm not expecting the attacker to move towards Bulbasaur, I'm expecting the attacker to be panned off-screen because the camera is focusing on the Bulbasaur that's taking the hit. Instead, the camera zooms in on Bulbasaur, the attacking Bewear is STILL on-screen because...
Your latest did fix the intros! Tackle (as example) still doesn't pan the Pokemon offscreen properly but I have to imagine that's in your next push.
Also - just a general documentation question - any chance of the plugin being available without the entirety of EBDX? Github doesn't exactly make...
Just gave it a shot and it did not change, interestingly.
I also got a rather entertaining bug where some (not all) wild Pokémon did not prioritize the animated sprite and ended up as this giant, floating static sprite in a different position from where animated ones would spawn in. Wasn't able...
I've given this a quick test - so far, the delta timing works like a charm! It's nice to see the moves animated at normal speeds again.
Note that upon immediate use, some move animations fail to have Pokémon move along with the camera; I tried using Tackle against a Bulbasaur, for instance, and...
This is a brief one - I'm looking to have some Pokémon yield higher/different EVs when defeated. That said, I've never seen anyone mention if there's a limit to how many EVs can be granted from defeating a Pokémon. Most things stop at 3 total or less, so I was wondering if anyone's messed around...
It's definitely not bad, and the idea is cool! Be careful of large sections of all the same tile or just 2 tile types, though - it can start to look bland and/or become confusing.
If the area gets an overworld sandstorm like the Hoenn desert that'll definitely do it justice visually-speaking.
Hi All,
I've naïvely tried in the past to make Pokémon fangames and here I am, a near-25 year adult, trying it again!
That said, the impetus for this thread is an idea I've had in approaching designing the areas to make them feel... "different" from the current 2D titles in the series. I had a...
In my experience playing games like Glazed, which re-did the entire Type chart, or older titles where Steel and Dark and Fairy either didn't exist or were SUPER hard to obtain - the key to balance is putting the Pokémon that possess these types in spots where you always have a solution for the...
This is a PHENOMENAL set of resources - especially the tiles.
When crediting the use if this pack, would I credit the pack itself or individual creators of each asset used? Just wondering what the team would prefer. TY!