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  1. Fossilized_Nerd

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    Sorry - let me clarify. I'm not expecting the attacker to move towards Bulbasaur, I'm expecting the attacker to be panned off-screen because the camera is focusing on the Bulbasaur that's taking the hit. Instead, the camera zooms in on Bulbasaur, the attacking Bewear is STILL on-screen because...
  2. Fossilized_Nerd

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    Your latest did fix the intros! Tackle (as example) still doesn't pan the Pokemon offscreen properly but I have to imagine that's in your next push. Also - just a general documentation question - any chance of the plugin being available without the entirety of EBDX? Github doesn't exactly make...
  3. Fossilized_Nerd

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    Lmao spoke too soon, here we are- got a GIF Axew here has appeared normally in many battles, this happens at random
  4. Fossilized_Nerd

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    Just gave it a shot and it did not change, interestingly. I also got a rather entertaining bug where some (not all) wild Pokémon did not prioritize the animated sprite and ended up as this giant, floating static sprite in a different position from where animated ones would spawn in. Wasn't able...
  5. Fossilized_Nerd

    Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1

    I've given this a quick test - so far, the delta timing works like a charm! It's nice to see the moves animated at normal speeds again. Note that upon immediate use, some move animations fail to have Pokémon move along with the camera; I tried using Tackle against a Bulbasaur, for instance, and...
  6. Fossilized_Nerd

    EVs on Pokémon - limits?

    This is a brief one - I'm looking to have some Pokémon yield higher/different EVs when defeated. That said, I've never seen anyone mention if there's a limit to how many EVs can be granted from defeating a Pokémon. Most things stop at 3 total or less, so I was wondering if anyone's messed around...
  7. Fossilized_Nerd

    Map Half-Desert Route. How does it look?

    It's definitely not bad, and the idea is cool! Be careful of large sections of all the same tile or just 2 tile types, though - it can start to look bland and/or become confusing. If the area gets an overworld sandstorm like the Hoenn desert that'll definitely do it justice visually-speaking.
  8. Fossilized_Nerd

    Turning the Safari Zones into Routes (and vice versa!)

    Hi All, I've naïvely tried in the past to make Pokémon fangames and here I am, a near-25 year adult, trying it again! That said, the impetus for this thread is an idea I've had in approaching designing the areas to make them feel... "different" from the current 2D titles in the series. I had a...
  9. Fossilized_Nerd

    New Type Additions, Strengths and Weakness'

    In my experience playing games like Glazed, which re-did the entire Type chart, or older titles where Steel and Dark and Fairy either didn't exist or were SUPER hard to obtain - the key to balance is putting the Pokémon that possess these types in spots where you always have a solution for the...
  10. Fossilized_Nerd

    Resource Pokémon Syvin Resource Pack

    This is a PHENOMENAL set of resources - especially the tiles. When crediting the use if this pack, would I credit the pack itself or individual creators of each asset used? Just wondering what the team would prefer. TY!
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