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Hey,
sorry there are no plans on updating any of my scripts.
What you describe would also require more effort to implement, since you have to do all the battle logic without the screen. I personally don't think it's worth the effort to simulate something the player can't see. It would be much...
Just to share my experience:
My first language was Ruby because of Essentials too. After that I got more and more into JavaScript. Both languages are loosely typed (meaning they don't care about the type of data you store in a variable or constant). I think both are easy to pick up, especially...
I'm already working on a v19 version. However I'm stuck on the scripted battles part.
I made a quick update, so you can use the simulated part at least.
Here is a quick update to this script, that is compatible with v19 of Essentials.
This does not make use of the plugin in system, so you will need to copy the contents of each file into a new script section.
Why release this?
I'm already working on a complete version vor Essentials, however it...
Hollow_Ego updated NPC Battles (NPC vs. NPC) with a new update entry:
Quick Update for v19 compatible version [manual installation]
Read the rest of this update entry...
Battle Debug Menu Plugin for Essentials v19.1
Looking for a version for Essentials v18.1? Click here.
Ever tested a new ability or move for your game and hat to restart the battle over and over just because the conditions were just not quite right? Or wanted to simulate a specific situation and...
It is not compatible with v19, as the code structure is different. There are no plans yet, but chances are that I will migrate it during development of my game.
Edit: I started work on migrating this script to v19. But I need to redo quite a lot of code. Still will be worth it I think. This...
I found the issue and it was my bad. I didn't know I still had left a line and a utility function in.
Just remove your line 484 (PBDebugAll.log) and you are good to go. Unless I'm missing something else. Besides that you can also remove the benchmark method, at the very bottom. It was just used...
Sorry about that, For some reason I thought I had already added the texts. So yeah anyway. Checkout the update :)
I think that will get you what you need. Thanks for the idea.
added support for display text for each menu icon (Thanks to BiggusWeeabus for the idea)
added settings for easily enabling or disabling the menu item text
file names now also act as menu item text (might need to rename files)
Hollow_Ego updated Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 with a new update entry:
Menu Item Texts
Read the rest of this update entry...
Yooo,
you can adjust the icons y position
instead of
@@iconY = @@viewportHeight/2
you do something like
@@iconY = (@@viewportHeight/2)+36
You probably need to fiddle around a bit to get it right. I believe the icon height was 32px so giving a little extra margin we get 36...
Hollow_Ego updated Battle Debug Menu v18.1 with a new update entry:
Corretion - Removed implicit Gen 8 requirement
Read the rest of this update entry...
Thanks for letting me know about the Gen 8 stuff. I was under the impression that the project I was working in didn't have any modifications related to battles. Guess I was wrong. I will post an updated version asap.
The backup file doesn't actually belong there and will be removed from the...