• Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!

Search results

  1. Hollow_Ego

    Resource NPC Battles (NPC vs. NPC)

    Hey, sorry there are no plans on updating any of my scripts. What you describe would also require more effort to implement, since you have to do all the battle logic without the screen. I personally don't think it's worth the effort to simulate something the player can't see. It would be much...
  2. Hollow_Ego

    Rpg maker XP JavaScript compatibility

    Just to share my experience: My first language was Ruby because of Essentials too. After that I got more and more into JavaScript. Both languages are loosely typed (meaning they don't care about the type of data you store in a variable or constant). I think both are easy to pick up, especially...
  3. Hollow_Ego

    Resource NPC Battles (NPC vs. NPC)

    Thanks again for the feedback and for your time. I updated the files, so any further downloads should work out of the box.
  4. Hollow_Ego

    Resource NPC Battles (NPC vs. NPC)

    I'm already working on a v19 version. However I'm stuck on the scripted battles part. I made a quick update, so you can use the simulated part at least.
  5. Hollow_Ego

    NPC Battles (NPC vs. NPC) - Quick Update for v19 compatible version [manual installation]

    Here is a quick update to this script, that is compatible with v19 of Essentials. This does not make use of the plugin in system, so you will need to copy the contents of each file into a new script section. Why release this? I'm already working on a complete version vor Essentials, however it...
  6. Hollow_Ego

    Resource NPC Battles (NPC vs. NPC)

    Hollow_Ego updated NPC Battles (NPC vs. NPC) with a new update entry: Quick Update for v19 compatible version [manual installation] Read the rest of this update entry...
  7. Hollow_Ego

    Resource Battle Debug Menu v19.1

    Hollow_Ego submitted a new resource: Hollow_Ego Battle Debug Menu v19.1 - Debugging battles with an easy-to-use menu Read more about this resource...
  8. Hollow_Ego

    Battle Debug Menu v19.1 1.0.0.0

    Battle Debug Menu Plugin for Essentials v19.1 Looking for a version for Essentials v18.1? Click here. Ever tested a new ability or move for your game and hat to restart the battle over and over just because the conditions were just not quite right? Or wanted to simulate a specific situation and...
  9. Hollow_Ego

    Tutorial [v18-v18.1] Scripted and Simulated Battles

    It is not compatible with v19, as the code structure is different. There are no plans yet, but chances are that I will migrate it during development of my game. Edit: I started work on migrating this script to v19. But I need to redo quite a lot of code. Still will be worth it I think. This...
  10. Hollow_Ego

    Recruiting Pokémon Void Soul

    Short Description Looking to recruit: Audio Artist, Visual Artist, Puzzle Creator Project Title: Pokémon Void Soul Engine: Pokémon Essentials v19 Team Members: Melon Pope (Spriter), okok (Mapper), Splaex (Storywriter), Emvepe (Character Artist) ,Myelf (Coder) Method of...
  11. Hollow_Ego

    Resource Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2

    I found the issue and it was my bad. I didn't know I still had left a line and a utility function in. Just remove your line 484 (PBDebugAll.log) and you are good to go. Unless I'm missing something else. Besides that you can also remove the benchmark method, at the very bottom. It was just used...
  12. Hollow_Ego

    Resource Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2

    Could you show me your whole script, please? I can't reproduce your error
  13. Hollow_Ego

    Resource Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2

    Sorry about that, For some reason I thought I had already added the texts. So yeah anyway. Checkout the update :) I think that will get you what you need. Thanks for the idea.
  14. Hollow_Ego

    Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 - Menu Item Texts

    added support for display text for each menu icon (Thanks to BiggusWeeabus for the idea) added settings for easily enabling or disabling the menu item text file names now also act as menu item text (might need to rename files)
  15. Hollow_Ego

    Resource Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2

    Hollow_Ego updated Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2 with a new update entry: Menu Item Texts Read the rest of this update entry...
  16. Hollow_Ego

    Resource Simple GUI Menu Version 2 (Customizable/Extendable) for Essentials v17.2

    Yooo, you can adjust the icons y position instead of @@iconY = @@viewportHeight/2 you do something like @@iconY = (@@viewportHeight/2)+36 You probably need to fiddle around a bit to get it right. I believe the icon height was 32px so giving a little extra margin we get 36...
  17. Hollow_Ego

    Battle Debug Menu v18.1 - Corretion - Removed implicit Gen 8 requirement

    Due to how I coded this, there was a dependency for Gen 8 effects. These were now removed. You can add them back in. A tutorial will be provided.
  18. Hollow_Ego

    Resource Battle Debug Menu v18.1

    Hollow_Ego updated Battle Debug Menu v18.1 with a new update entry: Corretion - Removed implicit Gen 8 requirement Read the rest of this update entry...
  19. Hollow_Ego

    Resource Battle Debug Menu v18.1

    Thanks for letting me know about the Gen 8 stuff. I was under the impression that the project I was working in didn't have any modifications related to battles. Guess I was wrong. I will post an updated version asap. The backup file doesn't actually belong there and will be removed from the...
  20. Hollow_Ego

    Resource Battle Debug Menu v18.1

    Hollow_Ego submitted a new resource: Battle Debug Menu v18.1 - Debugging battles with an easy-to-use menu Read more about this resource...
Back
Top