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I actually had to edit out the black/grey parts of the windows. I could link the images here and if you'd like to credit me, feel free to but not needed. Edited windows
Is there a way for the starter selection to have the alternate form pokemon show up? I'm trying to test the hisuian forms, voltorb or zorua, but it only shows the normal form.
: Votorb_1 gives back a Kantonian Voltorb.
I have an intro event to run the portraits. When I changed the settings to turn off the outlines, it doesn't load the portraits in the intro scene. Any other event past the scene works fine.
Once I put back the outlines, run the game, the portraits come back and any other event past the intro...
I'm using the 21.1 port by NoNoNever and the Form section of the Pokedex looks like this.
When using more than 1 region, and changing the dex to choose any region past Kanto I get this errorr.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: RuntimeError
Message: Unknown...
I actually started a new save then created an event to place this custom mon. Which is odd because without Tasks, the event ran fine.
Doing further testing with other pokemon added via debug doesn't get this crash.
I'm also using Modular Pokedex UI, I added the tasks. I guess the other...
I'm having a similar issue with the above. I added a custom pokemon through a script call.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Script error in event 6 (coords 16,8), map 32 (Professor's Lab)
Exception: NoMethodError
Message: undefined method `each' for nil:NilClass...
I'm trying to add more plugins aside from the two included in the preinstalled EBDX project, but no matter how many times I hot CTrL, the rest of the game data won't compile. Any suggestions?
Any update on this? I get the same thing?
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: NoMethodError
Message: undefined method `events' for nil:NilClass
Backtrace:
Interpreter:189:in `get_character'
[BW Speech Bubble] BW Speech Bubble.rb:114:in `pbCreateMessageWindow'...