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Resource Loot table system 1.1.1

Amareev

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Jul 20, 2023
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Amareev submitted a new resource:

Loot table system - Allow players to gain rewards based from a loot table

This plugin allows you to set up loot tables with four diffrent reward types. Pokemon, money, items and even the built in minigame Triple Triad Cards as possible rewards. This plugin can be useful if you want a reward system for the player beating a dungeon or doing a quest and in the end of it reward them. You have a chance to get up to 15 diffrent rewards.

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Could you add a setting to merge multiple instances of the same item when claiming all? As an example, instead of "you received 1 health feather" "you received 1 muscle feather" "you received 1 health feather" "you received 1 health feather" it could just be "you received 3 health feathers" "you received 1 muscle feather"
Also, am I missing something, or is there no way to configure a max amount per loot table?
 
I was hoping this would fix the text box spam that the player gets from several instances of receiving an item in my game, but that doesn't appear to be the case. Is there a way you could merge all of the rewards? For example, "You received: Potion x5, Exp Candy S x2, Pomeg Berry x5, Genius Wing x5, Wishing Piece x1, Tiny Mushroom x4, TR025 x1, Red Apricorn x3, Berry Juice x3, Persim Berry x5." If not, you could maybe add a setting to disable the text boxes? It gets annoying having to click through them, especially when you click "Receive All" or "Discard All." I would also like to suggest a way to guarantee at least 1 instance of a specific reward type, because rn I'm kind of better off not using this for what I originally downloaded it for just by using a bunch of arrays alongside pbItemBall unless I delete the line that displays the text box for receiving an item myself, which I've already found.

Don't get me wrong, this plug-in is a good idea with some potential, but it's definitely missing something. I'll still get some use out of it eventually.
 
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