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  1. Screen Lady

    Resource DexNav UI

    Ah alright, I'll keep this in mind and wait for the hotfix as I can't set my encounters to just Land currently as my game uses unique encounter tables for morning, day, noon, dusk, and night.
  2. Screen Lady

    Resource DexNav UI

    Is this plugin backwards compatible with v20 like snapper-kins mentions? It works quite well but still seems incompatible with time encounters, for some reason it will only preview pokemon if it is night time or if a map doesn't use them. Any workarounds or known causes for this? Was excited to...
  3. Screen Lady

    Resource Screen's Updated Mining Resources

    Very sorry about the lack of updates adding in the Gen 8 fossil sprites, my motivation has been quite low recently and I've been somewhat burnt out on my own project which has kept me from working on this. I'm going put this resource on hold for now until I feel like I can pick it up and make...
  4. Screen Lady

    Resource Automatic Level Scaling

    Hm, this seems to only cap the player unfortunately. But thanks for the redirect! I think I'll pass due to it having to wipe saves though, my players would be a bit upset from that.
  5. Screen Lady

    Resource Automatic Level Scaling

    Is there a way to possibly allow a level cap to exist? (Example, you have scaling enabled, but it won't go past a certain value, such as 80.) I noticed it is tricky to get this working with wild battle scaling without it throwing balance out the window. Though trying to double down on the...
  6. Screen Lady

    Icons Screen's Updated Mining Resources - Type Gems and optional Megastones!

    This update adds Gems and Megastones to the table, the latter of which are entirely optional. (As it is understandably a bizarre thing to dig up, but does provide an alternate method of obtaining them.) The Gen 8 fossils (Fossilized Bird, Fossilized Drake, Fossilized Dino, and Fossilized...
  7. Screen Lady

    Resource Screen's Updated Mining Resources

    Screen Lady updated Screen's Updated Mining Resources with a new update entry: Type Gems and optional Megastones! Read the rest of this update entry...
  8. Screen Lady

    Icons Screen's Updated Mining Resources 1.1.0

    NOTE: This is my first ever public resource to Relic Castle, it isn't the best when it comes to sprite work as I originally intended this for my own fangame project, but figured that someone out there may appreciate having these on hand. You are free to edit these as you wish, and no credit is...
  9. Screen Lady

    Resource Screen's Updated Mining Resources

    Screen Lady submitted a new resource: Screen's Updated Mining Resources - Mining Minigame sprites with alternate colors, more stones, more fossils, and more valuables! Read more about this resource...
  10. Screen Lady

    Resource Automatic Level Scaling

    Thanks for the fast reply!
  11. Screen Lady

    Resource Automatic Level Scaling

    Hey again, I've got something to ask. I'm not sure if I'm just goofing up a setting, or if this is a bug of sorts, but I noticed that any scaling seems to shuffle evolved pokemon with branched evolutions. For example, Gardevoir would randomly be swapped out for Gallade, Umbreon might change into...
  12. Screen Lady

    Resource Essentials Deluxe [v20.1] [DEPRECATED]

    This might be obvious, but is there a setting for getting rid of black boxes? I updated the plugin recently, and all speech bubbles are just white text with black outlines on top of an already white background. The black borders don't fade in like they used to at all. Besides that though...
  13. Screen Lady

    Resource Automatic Level Scaling

    I went back in and specifically re-added random_increase: 0 to the end of each Difficulty variable, and it seems to have fixed the issue. So if it helps, it appears to only happen if you don't have the zero defined in the difficulty alongside the actual difficulty + proportional scaling itself...
  14. Screen Lady

    Resource Automatic Level Scaling

    Question, is it possible to use proportional scaling without the game crashing at later levels? My config is like so: module LevelScalingSettings # These two below are the variables that control difficulty # (You can set both of them to be the same) TRAINER_VARIABLE = 100 WILD_VARIABLE...
  15. Screen Lady

    Resource Generation 8 Pack for Essentials v20.1

    Ah, good to know. My apologies then.
  16. Screen Lady

    Resource Generation 8 Pack for Essentials v20.1

    I'm not sure if this is known or not, but Cramorant's ability appears to be bugged. It will paralyze itself rather than the opponent when half health or below. Gulp Missile also will infinitely hit multiple opponents if in a double battle, rather than whoever first hit it. Does anyone know where...
  17. Screen Lady

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    I did not rip it personally, it's taken from Lightblade Absol's cry video. Give them full credit for it. (I use their cries as they are much cleaner than the other cry video available atm.)
  18. Screen Lady

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    Here you go then, it's a much cleaner version of Palafin's cry without the OST playing.
  19. Screen Lady

    Resource Following Pokemon EX

    Glad that it helped someone! It's been around since at least the v19 version of the plugin, and I'm surprised it was never reported until now.
  20. Screen Lady

    Resource Following Pokemon EX

    Small heads up that there is a specific bug that can crash the game, but it's fairly simple to fix. One of the movements followers can do, specifically this one in 003_Dialogue_Generic: pbMoveRoute($game_player, [PBMoveRoute::Wait, 65]) FollowingPkmn.move_route([...
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