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I might be blind but is there a way to affect every battler on a side at once ? Like on a 3v3, all 3 pokemon of the player receive a buff on the first turn ?
It worked by doing three time "setBattler"-> index 0 then 2 then 4, but isn't there is a more effective way ?
+ I found a bug linked to...
I have a question regarding the "ignoreUntil" statement.
I set the following :
"BattlerReachedHPCap_foe" => {
"speech" => "Did you think I was this weak ?",
"battlerForm" => [3,"It unleash its true form!"],
"battlerHP" => 1,
"battlerStats" => [:SPECIAL_ATTACK,2]...
Is it still working on v21.1 ?
I tried to install it on a fresh version and I have this error upon compiling :
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.2]
Error in Plugin: [NPB's Battle UI and Even MORE More]
Exception: NameError
Message: uninitialized constant SpriteWrapper...
Finished ! I enjoyed my playthrough despite some bugs, your team was quick to fix these, thanks a lot :)
My feedback, on spoiler :
About game graphics and sounds : fantastic, really loved the aestethics, music of the first level was very fun, great job on this part !
I'm currently hard locked in the deep sea, second mission
I took the pyukumuku partner (purify each end of turn) and the augment that make a pokemon heal if switch out
The first battle I did (after two rooms without battle), that happens :
My pokemon faint, turn order is messed, when I try...
As Techskylander said, coding in POkemon Essentials and romhacking are a really different thing, maybe search more in a forum dedicated to SV on real hardware
Looks like it's messing with essentials deluxe, sorry about that.
To be honest you should use Gen9 pack, it includes a better version of my script reworked by Caruban and with compatibility with essentials deluxe
Hello ! Your ressource is pretty neat, but I will feature 3v3 battle in my game and I was wondering if it's possible to improve it a little bit to be more easy to read ? With status, the result is looking like this.
Maybe it's too much work for a minor thing, don't hesitate to tell me and I...
Is it planned to add something like SOS battle in Essentials Deluxe, where a boss could call another pokemon to its help ?
If I'm not mistaken, it's not possible for now.
You waited for it for more than a year and there it is : a functional Legend Plate !
It's my first scripting project, and one I have for a long time, from the first time seeing the Arceus movie and how cool this Pokemon God is.
But enough backstory, here's a rapide summary of what the...
Eskiss submitted a new resource:
Functional Legend Plate - The long-awaited functional Legend Plate seen in Pokemon Legend of Arceus !
Read more about this resource...
Mmmh... I'm a little bit conflicted about this game.
On one hand, the idea is very good. The atmosphere looks good, music, background, the idea similar to SCP (I'm a huge fan btw). Characters are somewhat ok, not very developped but still having unique traits
GSC ressources are a choice. I'm...
I really, really enjoyed your game. It's short (and that's a good point for me) but polished, tiles are just so beautiful, you have access to good mons, can customize them and..well as a metal fan, the music is on point. You even have it matching the game and the dialogues, how cool is that ...