• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Congratulations to all of the game jam participants! 🥳 The winners have all been decided and announced.
    If you haven't yet, check out the entries for Eevee Expo's Game Jam here!
  • Reminder: AI-generated content is not allowed on the forums per the Rules and Regulations. Please contact us if you have any questions!

Search results

  1. Rot8er_ConeX

    Resource Dynamax [DBK Add-On] [v21.1]

    So I'm trying to make it so that the supermechanics that don't have item requirements, have higher priority than those that do. And then when you Terastallize or Dynamax, it will also trigger Mega Evolution (and Ultra Burst) if that's available. I got it working for Terastallization, and I got...
  2. Rot8er_ConeX

    Resource Enhanced Battle UI [DBK Add-On] [v21.1]

    I mean, I know how to fix it. I'm letting Ludicious know so they can fix it on their end for public release. But your current solution just displays it if the plugin is installed. || is "or". You'd want something like this. if (battler.tera? || battler.pbOwnedByPlayer? ||...
  3. Rot8er_ConeX

    Resource Enhanced Battle UI [DBK Add-On] [v21.1]

    If someone has this plugin but not the Terastallization plugin installed, the game throws an error as soon as you try to open the Battler UI (the selection menu is fine), because the function pbDisplayTeraType( does not exist. I assume that you intended this to be a moot point because the lack...
  4. Rot8er_ConeX

    v21.1 Customizable Enhanced Battle UI 1.1

    This plugin does not replace either the Customizable Battle UI plugin or the Enhanced Battle UI plugin, but instead sits on top of both! This plugin rewrites portions of the Customizable Battle UI and the Enhanced Battle UI plugins so that the latter can use the former's settings and match...
  5. Rot8er_ConeX

    Resource Customizable Enhanced Battle UI

    Rot8er_ConeX submitted a new resource: Customizable Enhanced Battle UI - Allows the Enhanced Battle UI to match your Customizable Battle UI settings! Read more about this resource...
  6. Rot8er_ConeX

    Resource Multitype UI

    Same plugins at same update, and same load order. Why is it behaving differently for you than for me?
  7. Rot8er_ConeX

    Resource Multitype UI

    Hmm, that was the only theory I had. That it was working properly but the graphic wasn't visible in the portions it was drawing from. What is the order that the plugins load in? Like, when you start the game from within RPG Maker and it opens two windows, what does the other window say when...
  8. Rot8er_ConeX

    Resource Multitype UI

    Here you go. Have a quick-and-dirty mock up for you
  9. Rot8er_ConeX

    Resource Multitype UI

    You're gonna want use this. And then change the Stellar type to your new Lunar type
  10. Rot8er_ConeX

    Resource Multitype UI

    I don't disbelieve you. I have a theory as to what is causing this, but I need to see the Graphics/UI/types.png file.
  11. Rot8er_ConeX

    Resource Multitype UI

    Okay, what does your Graphics/UI/types.png look like? Downloading your same plugins onto a vanilla copy of Essentials, gives me the UI just fine.
  12. Rot8er_ConeX

    Resource Multitype UI

    You're the second person to report this bug, but I cannot myself replicate it. What other plugins do you have installed?
  13. Rot8er_ConeX

    Resource Mix-And-Mega

    I'm sorry it took so long to respond to this. As far as I know, this plugin doesn't have any animations included - it's literally just Ruby files. Is there another plugin that does overwrite animations.rxdata? It doesn't even have to be a Mega Evolution-related plugin, if the dev of said...
  14. Rot8er_ConeX

    Resource SOS Battles [DBK Add-On] [v21.1]

    oh, I know it's not simple, lol. Trying to do it myself kept running into weird errors. Either a trainer suddenly using another trainer's team, or in an infinite loop of sending out new mons, etc. I'm currently just making the Lass spawn into slot 3 naturally by having a pre-poisoned Shedinja...
  15. Rot8er_ConeX

    Resource SOS Battles [DBK Add-On] [v21.1]

    So I've managed to script my battle as I want to, and made adjustments to the AI so that the grunts will attack her instead of me, and that when they're on the field she will attack them instead of me. def generateTestBattle f = ["Shit! Mel's not ready.","I'm game for anything if it keeps...
  16. Rot8er_ConeX

    v21.1 Multitype UI - Minor fixes

    Line of code added to the Pokédex code so that if you have the Modular Pokédex UI plugin installed, my plugin doesn't cause your Pokémon's sprite to disappear from the Info page Actually adding the Stellar type icon to the graphics like I claimed I had done in the previous update. Even included...
  17. Rot8er_ConeX

    Resource Multitype UI

    Rot8er_ConeX updated Multitype UI with a new update entry: Minor fixes Read the rest of this update entry...
  18. Rot8er_ConeX

    Resource Multitype UI

    Oh, so they don't. I'll fix that.
  19. Rot8er_ConeX

    Resource Z-Power [DBK Add-On] [v21.1]

    Yeah, I had something similar, giving Hisuian Decidueye a Z-Move that also used the Decidium Z.
  20. Rot8er_ConeX

    Resource Multitype UI

    After downloading each plugin listed there one at a time, and checking the Pokedex each time, I cannot replicate your issue. I also still do not understand what you could mean about Tera Types being behind the sprite "except inside battles". I did, however, learn that as soon as the Multitype...
Back
Top