- Pokémon Essentials Version
- v18.1 ➖
Introduction:
As seen in Pokémon Quantum you can teleport around using an item with this script
Download the script up on the top right corner!
Script made by: @Voltseon and @ENLS
How to use:
1. Download and install the scipt above Main
2. Add an item to the TELEPORT_ITEM constant at the top of the script
3. Assign the TELEPORTSWITCH to the player !THE ITEM WILL NOT WORK OTHERWISE!
4. Create a custom event animation on your common event #6 (or perhaps change this in your script)
5. If you want to prevent the player from teleporting past an event, call the event one of the BLOCKER_NAMES
6. An empty tile with a custom terrain tag can block the player from teleporting past when toggling
USING_BLOCKER_TERRAIN
How it works:
Up to 9 tiles in front of the player you can teleport moving forward.
You cannot teleport onto tiles with an event on it or impassable tiles.
A blocker event, or an event with a name from the BLOCKER_NAMES array will not allow the player to teleport past it.
A tile with the BLOCKER_TERRAIN tag won't let the player teleport past it.
If the tile in front of the player is passable it will always opt for the manual mode.
If that is not the case you can choose between manual and automatic mode.
Manual mode will ask the player for a number between 1-9, teleporting them that amount accordingly.
Automatic mode will look for the first passable tile in front of them, and teleport them to that tile.
Videos:
As seen in Pokémon Quantum you can teleport around using an item with this script
Download the script up on the top right corner!
Script made by: @Voltseon and @ENLS
How to use:
1. Download and install the scipt above Main
2. Add an item to the TELEPORT_ITEM constant at the top of the script
3. Assign the TELEPORTSWITCH to the player !THE ITEM WILL NOT WORK OTHERWISE!
4. Create a custom event animation on your common event #6 (or perhaps change this in your script)
5. If you want to prevent the player from teleporting past an event, call the event one of the BLOCKER_NAMES
6. An empty tile with a custom terrain tag can block the player from teleporting past when toggling
USING_BLOCKER_TERRAIN
How it works:
Up to 9 tiles in front of the player you can teleport moving forward.
You cannot teleport onto tiles with an event on it or impassable tiles.
A blocker event, or an event with a name from the BLOCKER_NAMES array will not allow the player to teleport past it.
A tile with the BLOCKER_TERRAIN tag won't let the player teleport past it.
If the tile in front of the player is passable it will always opt for the manual mode.
If that is not the case you can choose between manual and automatic mode.
Manual mode will ask the player for a number between 1-9, teleporting them that amount accordingly.
Automatic mode will look for the first passable tile in front of them, and teleport them to that tile.
Videos: