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Arcky's Graphic Transparancy

v21.1 Arcky's Graphic Transparancy v2.0.0

This resource pertains to version 21.1 of Pokémon Essentials.
Pokémon Essentials Version
v21.1 ✅
Also compatible with
  1. v20.1
It was about time for a revamp of my older Graphic Transparancy Plugin. It comes with a new setup method which should be a lot easier to understand than the old one.


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Features:
Well basically there's only 1 feature it brings which is the Graphic Transparancy effect. Check the guide below on how to set this up correctly for your game.



Install Instructions and Guide:



Contact:
This concludes it once again for this plugin, if you got any question or suggestion for new features/changes, you can freely contact me on discord: Arcky1997 or you can join my Discord Server.
Credits
Original idea by Bergium
Script and Improvements by Arcky
Author
Arcky
Downloads
867
Views
4,405
First release
Last update

Ratings

5.00 star(s) 4 ratings

More resources from Arcky

Latest updates

  1. Revamped Code and v21.1 support

    This new update is a revamped version from the old script that I made a while back so if you...
  2. Fixed an issue with @eventPositionsToIgnore

    I discovered this bug recently while testing my current project and I noticed that it wasn't...
  3. Fixed an issue for when @eventPositionsToIgnore is empty

    thanks to No Pro Bro for reporting this issue. :)

Latest reviews

Alright, I have tested it extensively on a map with 200+ events, and I used more than 30 transparency events with HUGE sizes for big buildings (we're talking about character images that go up to 2048x768, and everything works great. This plugin has greatly enhanced the quality of my game, due to how exploration and traversal is being aided by the buildings fading out when the player goes behind them. I'm on v21. Amazing plugin
Arcky
Arcky
Ay that's impressive and happy to hear that, thanks a lot too :)
probably the most dangerous plugin for games that likes to hide things 😂
Arcky
Arcky
Lol, good one haha
So many fun ideas to try with this one
Although would it get laggy if used over a very large area
Arcky
Arcky
I don't think it'll get laggy, it depends on the amount of events you have on a large map
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