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Resource Elite Battle DX (EBDX) - Unofficial port for Pokémon Essentials 21.1 1.4.7.1

Hey, could I get some advice on how to change the speed of the Pokémon sprites? For some reason, the battle sprites move slower than they're supposed to, while the text and menus all seem to move at a normal speed.

View: https://imgur.com/YZHqTJT


Additionally, there's another minor issue where Pokémon sent by the player spawn closer to the left than they should be. Although using an attack seems to correct it.
 
There's, like people already said, frame issue that are really instable with v21.
It only gets fix by changing it to fix framerates.


Everything in battle seems slower : battle transition, animated pokemon, moves...
Does anyone would know how to fix it ? Thank you !
 
Hey! I just wanted to mention that all of the missing Gen 5 style animated sprites (from 001 Bulbasaur to 1024 Terapagos) are available from Lucidious89's plugin "Animated Pokemon System", along with quality improvements: https://eeveeexpo.com/resources/1544/

Feel free to add & align them to this port of EBDX, along with credit to the spriters and animators listed in the link.
 
Hello i have a question. I got the plugin working but im having one bug where after a battle, overworld sprites from characters like trainers or pokemon
get stuck on the screen. It like copies the position of every character that was on the screen before battle and takes those with me when i walk somewhere. Happens after every battle.

does someone have any idea why this could be?
 
I noticed that if the game is converted for Joiplay or a certain screen format, the health bar interface doesn’t appear in the game. Do you have a solution?
 
I'm having an opposite issue that I've seen talked about here...

The animations used by the pokemon sprites and moves are just fine for me. The only issue I have is that the intro animations like the screen flash when you encounter a pokemon in the overworld and then the pokemon getting revealed... that is like 3x slower than normal.

I haven't been able to do an extensive amount of testing because that alone is very annoying but I haven't come across any other issues yet. Anyone know how I could fix this?
 
Hey, ive been having some slowdown issues when an option comes on screen (I.E; Giving a pokemon a nickname, switch out pokemon option) and cant seem locate the source of the problem, it only happens here and my pc is more than capable of running the game at full speed. Ive seen with the fps debug that the framerate doesnt actually go down, the game just slows down heavily to the point where its hard to play for some reason until i brute force out of it, where it returns to normal. Doesnt happen anywhere else, on v21
 
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Hi, I keep getting this error when trying to run debug mode for my fan game, is there anyway to fix this?

[Pokémon Essentials version 21.1]
[v21 Hotfixes 1.0.1]
[v21.1 Hotfixes 1.0.9]
[EBDX v1.4.7.1 (E21)]

Exception: ArgumentError
Message: undefined class/module DexNavMapData

Backtrace:
<internal:marshal>:34:in `load'
SaveData:28:in `load'
SaveData:28:in `block in get_data_from_file'
SaveData:27:in `open'
SaveData:27:in `get_data_from_file'
SaveData:45:in `read_from_file'
StartGame:22:in `set_up_system'
Main:31:in `mainFunctionDebug'
Main:18:in `block in mainFunction'
Errors:80:in `pbCriticalCode'
 
Hi, I keep getting this error when trying to run debug mode for my fan game, is there anyway to fix this?

[Pokémon Essentials version 21.1]
[v21 Hotfixes 1.0.1]
[v21.1 Hotfixes 1.0.9]
[EBDX v1.4.7.1 (E21)]

Exception: ArgumentError
Message: undefined class/module DexNavMapData

Backtrace:
<internal:marshal>:34:in `load'
SaveData:28:in `load'
SaveData:28:in `block in get_data_from_file'
SaveData:27:in `open'
SaveData:27:in `get_data_from_file'
SaveData:45:in `read_from_file'
StartGame:22:in `set_up_system'
Main:31:in `mainFunctionDebug'
Main:18:in `block in mainFunction'
Errors:80:in `pbCriticalCode'
This doesn't seem to have anything to do with this plugin.

You either:
1) Had a DexNav plugin installed in your game, saved your game, then removed the DexNav plugin from your game. So now it's got data in the save file it doesn't know what to do with. Solution: you need to go into your AppData folder and delete the old save file (the exact path you need to go to can be found at the bottom of the crash popup)
Or
2) You have a game that has the DexNav plugin installed saved on your computer, but you never changed the game name from the default. Then you created a new essentials game in RPGMaker that also has the default name, so it's finding the save file from your previous game and then it's similar to #1 where it doesn't know how to handle the data because it doesn't have the DexNav plugin
 
I'm trying to initiate a battle with wild Pokemon and this error popped up:

Ruby:
Expand Collapse Copy
[Pokémon Essentials version 21.1]
[v21 Hotfixes 1.0.1]
[v21.1 Hotfixes 1.0.9]
[EBDX v1.4.7.1 (E21)]

Exception: NoMethodError
Message: undefined method `has_key?' for nil:NilClass

Backtrace:
[Elite Battle: DX] Scene Backdrops.rb:928:in `block (2 levels) in adjustMetrics'
[Elite Battle: DX] Scene Backdrops.rb:927:in `each'
[Elite Battle: DX] Scene Backdrops.rb:927:in `block in adjustMetrics'
[Elite Battle: DX] Scene Backdrops.rb:921:in `each'
[Elite Battle: DX] Scene Backdrops.rb:921:in `adjustMetrics'
[Elite Battle: DX] Scene Backdrops.rb:209:in `refresh'
[Elite Battle: DX] Scene Backdrops.rb:130:in `initialize'
[Elite Battle: DX] Scene Backdrops.rb:28:in `new'
[Elite Battle: DX] Scene Backdrops.rb:28:in `loadBackdrop'
[Elite Battle: DX] Scene Battle.rb:90:in `pbStartBattle'

I tried it with a trainer battle and the same thing happened, any idea on how to fix this??
 
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