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Hey, me again after a long break! Anyway to update the quest's description as the stages progress? I might be dumb but I cant figure it out :P Feel like I can somehow add it to the script but I am clueless.
This works like a charm, latest versions, 20.1 bugfixes etc. What is the script command for playing the heart/smile/etc animations over the followers? I might be dumb but I can't find much
EDIT
after digging even deeper I managed to get this to work inside a script in an event...
Ive been trying to increase the games screen size, while not zooming out the map and as result lagging the game. The option to do so seems so simple but Im an idiot and cant get it to work. I think most of us agree that Essentials can do everything, its just that WE cant haha
arr = []
arr = getCompletedQuests
if arr.to_s.include? "Quest3"
Kernel.pbMessage("YES")
#stuff happening when quest is completed
else
Kernel.pbMessage("NO")
#stuff happening when quest is NOT completed
end
I used this in an event, and after lots of trial and error with...
Here I am once again asking for your financial scripting support.
A method that returns true if a given quest is completed. I am not entirely smart in ruby, but I think I found the way.
I should be able to use getCompletedQuests and search the array for wether a specific quest is in there?
Hey! Im trying to make a quest to defeat three trainers. Is there a way to increase the stage of a quest by one? Like, I get how its stage 1, 2,3 and how you can set the quest to those stages, but I am wondering if there is a way to just... Stage +1 basically. The three trainers have no given...