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I was going to ask for the same thing. For some reason you are unable to skip the video in joiplay while you can do so from a PC. It would be awesome if anyone could solve this.
I've seen that follow pokémon doesn't match the super shiny hue, even if the original sprites have the exact same tone of color. Any idea how to solve this? I don't know if it is possible to give a negative hue to an event's graphic.
Hi, I think I found a bug in the plugin with Attract. You added:
def pbAttract(msg = nil)
But it needs two arguments, user and msg. With just one it crashes.
I think you didn't understand me regarding the pokédex. I tried the plugin and the sprites are animated when checkin the pokémon list, but they are static when you check their data or their forms, I thought this was intended. That's what looks strange for us, as we think that they may look...
I agree that it looks better if they are animated in the dex, mainly when you are checking forms of a Pokémon. The ideal scenario would be to create a setting in which you can decide if you want them to be animated or not.
Also I've seen that the shadow of your Pokémon is in the opposite...
Hi, I've found an issue with the script. If you don't use events 1-6 for the pokémon events and instead you use other events, when you finish the photo the scripts makes invisible events with IDs 1-6 instead of the ones with your pokémon team, so it has no point on specifying the events used in...
Im having the same issue, if you select the highest speed, the game runs correctly, but if you turn it back to normal speed, autoruns and parallel processes get frozen. They just get running again if you change the speed black to the third one.
Hi. In the spanish community we are creating a big drive with every gen 9 sprite, and I want to share it with you. We have added some of the sprites in this thread to our project with its respective credits, so I wanted to tell you so that you can add to this thread those sprites we have that...
Is there any way to differenciate if the rival is a wild pokémon or a trainer? The script works even if I defeat a trainer's pokémon, and I don't want that to happend, I want this to happend just against wild pokémon.
Whenever I change of route I get this error (im in V17.2):
https://gyazo.com/4b984c75e06db8c0197f7e8733645738
I don't know if it's because of the script or because of mines.
I've been working for so long in my project and modifying so many scripts that moving on to a new version would be a huge work and that's why I have no plans in updating my version, that's why I would really appreciate if you could share that older version. To update my game would take so much...
V1.6 of this script was before Essentials v18 came up, so I guess that version worked in 17.2, that's the version we are looking for, as the update V1.7 of the script says "now compatible with Essentials v18".