I moved the declaration for "startSE = nil" up to the top of the pbMessageDisplay function alongside all the other nil variables to get it to work. Based on where the plug-in instructions tell you to put the new lines of code, you can see that "startSE = nil" is declared below it (a little after...
True, I've been using the built in randomizer, but I see that someone ported the Randomizer X plugin to v21 plus I've modified it so much at this point I probably should just drop EBDX and move my changes into the standalone plugin.
Thanks for the feedback, I'm relatively new to this and I got...
Has anyone already used this with EBDX and updated the metrics to work with all of the static sprites? I'd like to use the functionality of EBDX with a unified art style, but with Gen 9 not having animated sprites I'm finding myself torn on either having to drop EBDX or fix every single static...