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  1. K

    Resource BW 'Shout' Message Effect

    I moved the declaration for "startSE = nil" up to the top of the pbMessageDisplay function alongside all the other nil variables to get it to work. Based on where the plug-in instructions tell you to put the new lines of code, you can see that "startSE = nil" is declared below it (a little after...
  2. K

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    True, I've been using the built in randomizer, but I see that someone ported the Randomizer X plugin to v21 plus I've modified it so much at this point I probably should just drop EBDX and move my changes into the standalone plugin. Thanks for the feedback, I'm relatively new to this and I got...
  3. K

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    Has anyone already used this with EBDX and updated the metrics to work with all of the static sprites? I'd like to use the functionality of EBDX with a unified art style, but with Gen 9 not having animated sprites I'm finding myself torn on either having to drop EBDX or fix every single static...
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