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I'm using improved battle AI but I'm having trouble getting one of my mons to use FakeOut for its first move. Not sure what do about it? I set the trainers skill level high but nothing is working. Not sure what to do.
I'm running into two issues with this resource.
1) Whenever I set the specific rocks to terrain tag to 17 (which is what rock climb is set to), it always resets whenever i restart debug mode.
2) I am unable to rock climb horizontally.
Any way of fixing this would be appreciated.
I tried incorporating this script into v21. There was some error with UI_Load that prevented me from starting the game. If this script could get updated for v21, that'd be cool.
I'm having an issue with the metrics. Everytime I see a Gen 9 and LA pokemon, they are too huge for the screen as you can see. I'm incorporating both Gen 8 Pack and Gen 9 Pack so maybe there's an issue there.
I managed to install the Encounters plugin along with the Voltseon Pause Menu.
I know where the icons are and tried to change it accordingly but it's not working and still showing the same ! icon. Anyway to change that?
Here are the first maps I'm making for my game. So here's my early towns/routes. I'm a little afraid to get feedback because I worked hard on these maps and I believe maps are the thing i struggle with most. But i appreciate honest feedback.
That's the thing. I'm unable to make a new save because the error puts up everytime i open the voltseon menu with the level cap plugin. i keep restarting the game but i can't make a new save.
I installed Voltseon's Pause Menu and this plugin into my game and ran into this error when i tried restarting the file. I tested the Voltseon menu without this plugin and it worked fine. So there is an issue with the incorporation that I'm not sure how to fix.
Is there any plans to update this UI? Because I'm interested in incorporating DexNav into my game but I'm also using day/night features in the game. Just wondering. I don't wish to sacrifice one for the other.
I'm interested in using this plugin. I'm just curious if there is a way to have the level scaling only apply to specific trainers and wild areas and not the entire game.