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My current project is nearing demo-readiness, but I'm not sure how to give players closure while also leaving them excited for more. Anything I can come up with just feels too abrupt. Currently I have progress gated behind needing a ride across the sea (a la Mr. Briney) after 2 gyms. But it...
I've been enjoying it so far, I'm about an hour into the game and am about to take on the first gym. I'm curious about the regional forms I haven't seen yet and even the evolutions of the ones I've caught, so that's a good sign of engagement.
Other than the known bugs, I've also noticed a few...
glassbetelgeuse submitted a new resource:
Emerald Outdoors - Emerald rips, formatted for Essentials, with transparency.
Read more about this resource...
While this tileset already exists to a degree because it's been ported directly from Heartlessdragoon's Emerald outdoor rips, there's no transparency on it, which means tiles aren't very versatile. This tileset seeks to change that. It also contains autotiles for the animated tiles. Someday I'll...
Depending on the tileset being used, I might be willing to help out with some recolors for seasons. (I'm pretty invested in this concept and I want to help it succeed if I can, but I'm trash at code.)
I have a similar problem for areas affected by something related to time (I have an intertidal...
For any v21 users, this still works fine if you change the pbWait values to be in seconds rather than frames (what this means in practice is "divide any number between the parentheses in pbWait(), pbBGMFade(), and pbBGMStop() by 40"). v21 was refactored to be framerate agnostic.
I've been personally considering learning Ruby in order to replicate Gen 3 contests for the same reason; seeing no resources about it at all has been a real shame as they were my favorite part of RS. (I prefer Gen 4 contests, too, but Gen 3's are simpler by far to me and I'd want to start with...
glassbetelgeuse submitted a new resource:
Emerald Shallow Water Autotile - Like in and around Shoal Cave and Mossdeep.
Read more about this resource...
Requested by a user on r/PokemonRMXP. I've been meaning to make a compilation of all my Emerald tiles but I'll release this one early to help anybody who needs it.
I'll update this once I figure out how to give it the correct particle effect when you stand on it as well.
Installation: Just pop...
I've been making a tileset of all the stuff from Emerald for Essentials since I haven't been able to find a tileset that has all the tiles on it, including the animated ones, and I have all the tiles on it, but I was wondering if people have any opinions on the layout. I've been bouncing back...
I had the same error. Mine was caused by an incompatibility between the Pokedex UI and the Generation 8 Pack, if that helps either of you. I ended up just removing the Pokedex UI for the time being until I could figure out how to fix it.