Hi Paulo!
If you updated the plugin from an older version, did you delete the old files?
The error is probably occurring because of that, or maybe due to some incompatible plugin.
I suggest you try forcing the plugin to be compiled last by adding all the other plugins you’re using as...
Added shiny sparkle animation during battles
Optimized palette swap method for significantly faster performance
Fixed an issue where different pokémon icons of the same species (wrongly) shared the same color
Added integrations with:
Following Pokémon EX
Visible Overworld Wild Encounters...
Thank you for your report!
Probably this happens because both plugins override the same method that draws the sprites.
Unfortunately I have no updates planned for this plugin at the moment or in the near future.
It is really difficult to keep up with the (beautiful) mole of different plugins...
I'm sorry but since version 1.2 the plugin works only with Essentials 21.1.
You can try to backport the hue icons! Here is the repository with both resources and scripts if you wanna try :)
Does anyone know what the license is? In the updates section there is "feel free to add-on or extend this resource as you please" but it didn't say anything about modifying or updating.
Hi Penelope!
I tried to reproduce the error recreating the same context shown in your video using only Pokemon Color Variants as plugin. The error didn't appear. Probably there is a plugin (inside your project) that overrides one or more methods defined in PCV.
I'm not sure what is the problem...
Updated the plugin to work on Essentials v21.1
Added a pokémon variant star icon
Added an hue editor interface for modify the pokémons in real time
Modified the breeding mechanic to be more similar to shiny breeding
Modified the egg hatching scene to work with the plugin
Modified configuration...
Hi, RyssyRys!
With the latest version I deleted that method, so here is what you need to do:
1. Open the file Following Pokemon EX > Main Module > Event_Sprite Commands.rb from the plugin folder.
2. Go to the method def self.change_sprite(pkmn).
3. Delete the row...
1. Yes. Here are all the guides you need: Defining an item, Item effects. Basically the item should set a value for the hue attribute like this pokemon.hue = <value>, where the value is a positive number between 0 and 359 (included) (0 is the default color).
2. Yes. Setting...