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Resource Custom Field Effects(deprecated) v1.0.6

Tosuri

Rookie
Member
Joined
Feb 24, 2024
Posts
2
Nevermind, I have resolved my issue. It was due to a separate plugin and this one works perfectly alright.
 

Penelope

Trainer
Member
Joined
Sep 15, 2023
Posts
95
Since my main work focus on AI in ESS 20.1 now, so this plugin won't update anymore.
This plugin is not a download-copy-paste one, but I think it is enough for you to start to make your very own field effect.
Yes, I made a 20.1 version of this plugin, but it is too person-like, you don't gonna like it, nothing can help, maybe.
Thank you.
 

TurtTheTurtle

Trainer
Member
Joined
Jul 10, 2023
Posts
56
OK so lately ive been having issues with the seeds... Sometimes they work properly and other times they dont.. For isntance
Battle::ItemEffects::TerrainStatBoost.add(:TELLURICSEED,
proc { |item, battler, battle|
next false if ![:RockyField].include?(battle.field.terrain)
itemName = GameData::Item.get(item).name
if battler.pbCanRaiseStatStage?(:DEFENSE, battler) || battler.pbCanRaiseStatStage?(:SPEED, battler)
battle.pbCommonAnimation("UseItem", battler)
if [:RockyField].include?(battle.field.terrain)
battler.pbRaiseStatStageByCause(:DEFENSE, 1, battler, itemName) if battler.pbCanRaiseStatStage?(:DEFENSE, battler)
battler.pbRaiseStatStageByCause(:SPEED, 1, battler, itemName) if battler.pbCanRaiseStatStage?(:SPEED, battler)
end
end
}
)
It works sometimes in battles and other times nothing.,.
 

Penelope

Trainer
Member
Joined
Sep 15, 2023
Posts
95
OK so lately ive been having issues with the seeds... Sometimes they work properly and other times they dont.. For isntance
Battle::ItemEffects::TerrainStatBoost.add(:TELLURICSEED,
proc { |item, battler, battle|
next false if ![:RockyField].include?(battle.field.terrain)
itemName = GameData::Item.get(item).name
if battler.pbCanRaiseStatStage?(:DEFENSE, battler) || battler.pbCanRaiseStatStage?(:SPEED, battler)
battle.pbCommonAnimation("UseItem", battler)
if [:RockyField].include?(battle.field.terrain)
battler.pbRaiseStatStageByCause(:DEFENSE, 1, battler, itemName) if battler.pbCanRaiseStatStage?(:DEFENSE, battler)
battler.pbRaiseStatStageByCause(:SPEED, 1, battler, itemName) if battler.pbCanRaiseStatStage?(:SPEED, battler)
end
end
}
)
It works sometimes in battles and other times nothing.,.
Honestly I don't know the reason, it seems right.
 
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