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Customizable Battle UI

Resource Customizable Battle UI 1.0

Toxillian

Trainer
Member
Joined
Sep 3, 2020
Posts
53
Toxillian submitted a new resource:

Customizable Battle UI - Have multiple Battle UI for the player to choose from!

A simple plugin that allows the player to change their battle UI from the Options menu. By default, the plugin comes with two styles. (Red, Blue)



Instructions:
1. Download the file from the link.
2. Extract the contents to your root Essentials folder.
3. Adjust the Settings to your liking
[/SPOILER]

Read more about this resource...
 
It should, but I'm not entirely sure. It has some conflicts with Enhanced UI.
I love the concept very much, if possible for the future. I would love to see this be compatible with Essentials deluxe and Enhanced UI as they are staples of my fangame.
 
Yeah, I have tested on v20.1..
Works like a charm
But, this plugin not compatible with Essentials deluxe and Enhanced UI.
I love the concept very much, if possible for the future. I would love to see this be compatible with Essentials deluxe and Enhanced UI as they are staples of my fangame.
Thanks for testing in the older version. When Enhanced UI is updated for the newest version I'll try to make it compatible.
 
If I'm not mistaken, they come with the Gen 8 Project by Golisopod User. Then I just edited the Battle Scene itself.
What should be edited in order to achieve that effect? I'd love to make that "message box" transparent too 😀
 
What should be edited in order to achieve that effect? I'd love to make that "message box" transparent too 😀
Either delete "overlay_message" and "overlay_command" or change/remove those lines of code in the script. Then find messageBG in Scene_Initialize and change "_message" into anything else.
 
[Pokémon Essentials version 21]
[v21 Hotfixes 1.0.1]

Exception: ArgumentError
Message: comparison of Integer with nil failed

Backtrace:
StartGame:29:in `set_up_system'
Main:31:in `mainFunctionDebug'
Main:18:in `block in mainFunction'
Errors:80:in `pbCriticalCode'
Main:18:in `mainFunction'
Main:45:in `block in <main>'
Main:44:in `loop'
Main:44:in `<main>'
-e:in `eval'
I get this error after installing the plugin. I hope this can be fixed as I love the idea behind this plugin. Want to be able to use the plugin, but it stops the game from loading up the game.
 
I get this error after installing the plugin. I hope this can be fixed as I love the idea behind this plugin. Want to be able to use the plugin, but it stops the game from loading up the game.
The backtrace doesn't suggest anything is connected to this plugin.
1692637226734.png

Line 29 is pbSetResizeFactor([$PokemonSystem.screensize, 4].min), so if you're getting an error saying that it's trying to compare nil with an integer, that means $PokemonSystem.screensize is nil. This plugin doesn't make any changes to anything relating to screensize, and I was able to install it myself with no issues.
 
The backtrace doesn't suggest anything is connected to this plugin.
View attachment 20386
Line 29 is pbSetResizeFactor([$PokemonSystem.screensize, 4].min), so if you're getting an error saying that it's trying to compare nil with an integer, that means $PokemonSystem.screensize is nil. This plugin doesn't make any changes to anything relating to screensize, and I was able to install it myself with no issues.
I was able to as well prior to installing cable club, but after a clean back up it started appearing. Any idea how to set this to nil? Even stops working when on a completely fresh dir of v21.
 
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