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Completed Pokémon Flower Jam

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
0.1.0
POKéMON FLOWER JAM
A game created by @King_Waluigi
Made using Pokémon Essentials v20.1
title.png

WELCOME TO ISLE FLORA!
WAYYY off the coast of Sinnoh is an itty, bitty island called "Isle Flora!" Year-round, a festival is held to honor the mythical Pokémon Shaymin!
This is called the "Gracidea Festival!"
Play as a young trainer who will challenge the Flowerkeepers of the Gracidea Festival, an important rite on the isle.
flower-jam-starters.png

CHOOSE YOUR STARTER!
The starter Pokémon of Isle Flora include Hoppip, Budew, and Bounsweet!
All of the Pokémon in Flower Jam are considered flowers!

COOL THINGS TO CONSIDER!
~A completed game, side-quests and all!~
~ONLY flower Pokémon (come on, that's kinda cool!)~
~Z-Moves! Some original ones too!
~Fakémon??? Oh, you'll see ;)~
~My friggin autistic brain creating this flower-y game :D~

Pokémon Flower Jam 8_10_2023 8_51_17 PM.png
Pokémon Flower Jam 8_10_2023 8_52_44 PM.png

Pokémon Flower Jam 8_10_2023 9_07_13 PM.png
Pokémon Flower Jam 8_10_2023 9_10_22 PM.png

Pokémon Flower Jam 8_10_2023 9_10_37 PM.png
Pokémon Flower Jam 8_10_2023 9_11_10 PM.png

Pokémon Flower Jam:
by King_Waluigi

Graphics:
King_Waluigi
Magiscarf
Kyledove
DiegoWT
Princess Pheonix
Taiga
Atsui

Sound:
Nintendo and the Pokémon Company
Zame
ENLS and Thundaga (for loops)

Plugins used:
Bag Screen with interactable Party
BW Gender Selector
Customizable Level Caps
DiegoWT's Starter Selection
Essentials Deluxe
Overworld Shadows EX
ZUD Mechanics

and the Gen 8 and Gen 9 projects!
Please check all of these out!

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby<s>Marin
Boushy<s>MiDas Mike
Brother1440<s>Near Fantastica
FL.<s>PinkMan
Genzai Kawakami<s>Popper
Golisopod User<s>Rataime
help-14<s>Savordez
IceGod64<s>SoundSpawn
Jacob O. Wobbrock<s>the__end
KitsuneKouta<s>Venom12
Lisa Anthony<s>Wachunga
Luka S.J.<s>
and everyone else who helped out

"mkxp-z" by:
Roza
Based on "mkxp" by Ancurio et al.

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak



This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!

IMPORTANT INFO: YOU ARE ABLE TO CHANGE YOUR POKéMON'S MOVESET BY PRESSING (I believe) "Enter/C" IN THE "MOVE SELECT" SCREEN
OF THE SUMMARY.


PLEASE LET ME KNOW IF THERE ARE ANY BUGS! THIS GAME WAS MADE IN TEN DAYS, AND I AM TIRED.
 
Last edited:

Orion☆

Rookie
Member
Joined
Aug 26, 2018
Posts
8
Hello! I love this game so far, except... I can't get past Ollie due to a script bug. Could you please fix this?
 

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King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
353
Hello! I love this game so far, except... I can't get past Ollie due to a script bug. Could you please fix this?
Hmm that's weird, yea I'll make sure and check this out
 

King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
353
The game has been updated to version 0.0.1!
This fixes a couple of bugs affecting the progression of the game!
Download the game from the link in the main post! You shouldn't have to start over or anything, just continue!
 

King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
353
Hello! I love this game so far, except... I can't get past Ollie due to a script bug. Could you please fix this?
Fixed! Just download from the main post, and you should be good to go! Thanks for playing!
 

Orion☆

Rookie
Member
Joined
Aug 26, 2018
Posts
8
Fixed! Just download from the main post, and you should be good to go! Thanks for playing!
Nice, thank you! There's a new... oversight I'd like to report. It's mostly cosmetic and doesn't seem to affect gameplay but if you can get this fixed, even better! If I remember correctly it's going over the level cap of 15 as well, but since I'm not a fan of level caps I appreciate this, lol
 

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King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
353
Nice, thank you! There's a new... oversight I'd like to report. It's mostly cosmetic and doesn't seem to affect gameplay but if you can get this fixed, even better! If I remember correctly it's going over the level cap of 15 as well, but since I'm not a fan of level caps I appreciate this, lol
Yea I removed level caps cause it was causing a lot of issues
 

Orion☆

Rookie
Member
Joined
Aug 26, 2018
Posts
8
Alright, I'm done with the main game! I do plan on doing a second playthrough on Hard Mode later, but here's some feedback in case you're planning to keep working on the game. If you're not planning to make changes to the game now, I encourage you to do so. It's a very promising, very polished start.

What I liked:
-The level curve! It wasn't easy to get out unscathed from some of the boss battles even in Normal Mode, but it also wasn't hard to grind my team to be on par with them either. It was an enjoyable ride.
-The clean spritework/sprite editing! I didn't notice any major graphical bugs and the new Fakemon sprites seemed to fit right in with the rest.
-Timberry and its evolutions - what good doggos they are! I would die for them.
-The variety of Trainer classes included in this game. Some of them I wouldn't have even expected to have a full Grass team and yet you made their encounters sound convincing.
-The mapping! It was simple, yet interesting to see and navigate. Also, seeing AZ's Floette just chilling around and acting as the local nurse was cute.
-Overall, the Mon selection was great. For a game that mainly only deals with a single theme, it was not hard to find Mons for my team that I liked. Heck, I even got a surprise Hisuian Lilligant for my trouble!

What could use some improvement/what I found odd:
-The starter selection. Given the level curve of this game, I found it odd that you included the Bulbasaur, Chikorita and Sprigatito lines as overworld encounters and yet changed the evolution methods of three other lines that could have been perfectly serviceable overworld encounters. I would really like you to consider letting us start with the actual starters - but leave both sets as overworld encounters in case there's anyone daring enough to Shiny hunt.
-The lack of TMs, Move Tutors and a Move Relearner. I don't know if these are actually available in Hard Mode, but if they are, I would consider adding them to Normal Mode as well since some of the movepools are really quite limited. For example, the only Dragon move I saw Cretassom learn was Dragon Dance, and Botanine has no access to Fighting moves other than Bulk Up after evolving (unless you actually meant for its typing to be Grass/Ground instead, in which case I'm reporting this as an oversight).
-The lack of overworld items. I'm not saying spread Poké Balls all over such a beautiful landscape, but I would have liked to interact with little glimmers on rocks like in Sword and Shield and find rare and semi-rare items, including evolution stones and Gracidea Flowers.
-Not being able to farm money to complete the Pokédex, which goes hand in hand with the point above. Having rare items to sell as well as Trainers to rematch would help a lot with that since you need a lot of money to be able to catch all the available Mons and evolve them. Alternatively, or additionally, you could lower the price of evolutionary items and such to make things easier.
-The fact that in the third trial, very useful information about the game mechanics such as the new Mons and Z-Crystals becomes locked again once you become eligible to face Alph. It would be nice if the characters kept repeating the correct answer just so future players can have a reference.
-The three Flowerkeepers felt... kind of flat and indistinguishable from one another, or like simple roadblocks. I'm not saying that you should add a main plot, but you should definitely consider expanding on their backgrounds - maybe even introducing us to them right at the start of the game or letting us actively see them go about their day.

What I would have liked you to do, but it's your call:

-It was odd that Sunnstalk didn't have any secondary typing; it probably deserves one. Grass/Ground would work well, should you decide not to change Botanine's typing to that.
-As much as I liked receiving a surprise Hisuian Lilligant, it was... kind of out of left field. Maybe let us be able to trigger Petilil's evolution into Hisuian Lilligant with a Gracidea as well? It would fit right in with the Sinnoh lore.
-I can't help but feel some flower-related lines were missing here, like the Fomantis line, the Bellsprout line and the Lotad line. Maybe you should consider adding them in a future update to add more variety to the type interactions.
-More Fakemon would be nice as well! You are a talented designer, so if you're up for it, I encourage you to keep doing it.

Overall, I liked this game! I know it had a short development time and that's why many of its flaws came about in the first place, but it does feel like a complete game that could be enhanced into something bigger. Great job!
 

King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
353

King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
353
Alright, I'm done with the main game!
I'm so glad you enjoyed the game! I'll definitely look into updating some of this stuff, but thank you for bring this stuff up! It helped me find an event bug!
 

GubGar

Connoisseur of Minigames and Sidequests.
Member
Joined
Jun 10, 2021
Posts
18
Just finished the game, and it really hit the spot so to speak. Most notably the fights were super fun. I'm a huge believer in easier grinding and harder trainers, so this was right up my alley! The Pokemon selection was limited in a very fun way that never felt irritating, and the Fakemon were really cool looking!

Sometimes I get kind of burnt out on huge fangames with 8+ gyms and tons of content, so shorter and sweeter fangames like this tend to really appeal to me. So overall, very fun.
 

King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
353
Just finished the game, and it really hit the spot so to speak.
I'm so glad you enjoyed the game! It was really fun to make, I'm so glad you gave it a try!
 

Requiem

Rookie
Member
Joined
Aug 20, 2023
Posts
1
Hello,, The Old man Who Give Starters In The First I Just Defeated Her So The Game Is Finished Or not??
 

King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
353
It said the game is finished yeah! But there is a little bit of postgame stuff
Hello,, The Old man Who Give Starters In The First I Just Defeated Her So The Game Is Finished Or not?
 

Armin

☆★★☆
Member
Joined
Oct 9, 2020
Posts
138
Such a cute and sweet game with such cozy vibes! I love flowers and grass Pokémon so it's really easy for me to fall in love with this game and all its prettiness. A lot of its beauty (?), I think, comes from the simplicity in both its gameplay, characters and map design - like the beauty of a single white lily compared to an over-elaborate bouquet stuffed with a shitton of rainbow-colored flowers - which, to me, really enhances its pure and refreshing feel. Kind of like Shaymin! ^^ Perhaps, in the case of a game like this, the lack of more complex features like TMs is a plus~ Even so, I really appreciate the effort you took to make the graphics for the Z-moves! Poison Rose Masquerade has got to be my favorite.

So... steamrolling the battles with Roserade and Glimmora and their poison attacks feels reeaaally dirty :( ... like I've tainted that floral paradise in some way... but I have no regrets winning muahahaha

In any case thank you so much for creating this game! I had a truly enjoyable time! <33
 
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