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Released Pokemon X-Men Demo 0.04

This project has a release available. The full version is still a work in progress.
Project Status
Demo
Project Version
0.04
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Welcome to Xavier's School for the Gifted Youth. You will begin your journey as a Day 1 Student, adventuring your way throughout the Mansion and its Gardens. While in the mansion you will have access to the Gardens, which has an area for every type, the Danger Room, which is full of scenarios that are meant to make you grow, the Battle Grounds, which will be a place to battle other students and mutants and so much more! (This description will grow as I build more).
  • 414 Starter choices
  • 4ish of gameplay, all surrounding the mansion.
  • ALL Pokemon will be available, currently up to ~273 catchable, not including their evolutions or starter choices
  • Trade evolutions were changed to level evolutions, usually ~Lvl40
  • "Special" evolutions like Kubfu have been changed to evolution stones
  • NO badges
  • IV/EV Screen
  • Egg steps remaining in summary
  • HM skills don't require a Pokemon to know the HM, only that they CAN learn it
  • Shiny rate 1/100. Pokerus rate 1/500
  • Multiple Save Files
  • Pokemon types displayed in battle
  • IV chocolates and Mints available in game
  • No swearing
  • Color coded Item Balls
  • Pokemon will follow you.
This game is being created by one person (me) so I'll be forever grateful for any and all feedback! Tell me it sucks and I'll try to make it better.


DEMO DOWNLOAD

View: https://drive.google.com/file/d/1V33CCWZ6O8JOPg7bG9PG_8tddZAsbHrK/view?usp=sharing





DISCORD-Still brand new



Credits
CREDITS:
"Pokémon Essentials" was created by:
Poccil (Peter O.)
Maruno
Inspired by work by Flameguru
With contributions from:
AvatarMonkeyKirby, Boushy, Brother1440, FL., Genzai Kawakami,
Golisopod User, help-14, IceGod64, Jacob O. Wobbrock, KitsuneKouta,
Lisa Anthony, Luka S.J., Marin, MiDas Mike, Near Fantastica,
PinkMan, Popper, Rataime, Savordez, SoundSpawn,
the__end, Venom12, Wachunga
and everyone else who helped out

mkxp-z by:
Roza
Based on "mkxp" by Ancurio et al.

IV and EV Summary Screens​

LinKazamine

Hidden Ability Capsule​

AIURJordan and 4ALLNIGHTGRINDER64

Modular UI Scenes - Improved Field Skills​

Lucidious89

Auto Multi Save​

HTTP404ERROR

Type Icons Battle UI​

Hedgehoggers

Bag Screen with interactable Party​

DiegoWT

Battle Speed Control​

NoNoNever

Gen 4 OW Sprites by:
Neo-Spriteman
VanillaSunshine
PurpleZaffre & Maicerochico
AtomicReactor

X-Men OW Sprites done by me!

Egg Steps Display
NoNoNever

Ulquiorra Lifemon
Ulquiorra

Marvel Character In Battle Sprites
Hiroki8

Following Pokemon EX
  • NoNonever
  • Golisopod User
  • Help-14
  • zingzags
  • Rayd12smitty
  • mej71
  • PurpleZaffre
  • Akizakura16
  • Thundaga
  • Armin (Fairies Resource Pack)
  • Maruno

MODULAR POKEMON SELECTION
CHAMPCHAR

MODULAR QUEST SYSTEM
ThatWelshOne_,mej71,derFischae,Marin

TILESETS
Magiscarf
This will grow as I use others tilesets.

Pokemon Pharaohs is a fangame made with Pokemon Essentials.
 
Last edited:
Demo Update 0.02 brings 4 more Danger Room Sessions, 9 battles in the Battle Grounds, as well as a rematch against the other 4 recruits and 6 more gardens to the demo. The new gardens have one specific pokemon (and its other color variants) in a single patch of grass. This is solely so you can grind EVs consistently if you wish.

This demo will run ~2-2.5 hours long and will lead you up to Danger Room Sessions Set B, which are not yet created yet. The game should keep growing quickly until Act 1 is done.
 
Demo Update 0.03 brings 5 new Danger Room Sessions, 9 more battles to the Battle Grounds and the first X-Jet Mission. There are approximately 21 new Pokemon available to catch in the new Danger Room Scenarios.

I would think this demo runs about 3.5-4 hours long from start to finish. As always, let me know if you encounter any bugs. Thank you for playing!
 
Demo Update 0.04 is a mostly graphics based update. This replaces the old backgrounds with new pictures. This affects the backgrounds for battles, evolutions, hatching and the intro. This also adds a small error correct for the DRS 9+10. Before it would just auto complete if you reentered the mission.
 
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