- Joined
- Jan 13, 2026
- Posts
- 1
First of all, Thank you for all these resources to make all these wonderful fangames. I'm working on my own with all pokemon and familiar setting with a twist. Hitting a snag with an attempt of recognizing when the player catches a shiny pokemon for the first time then throws a common event. This is after completing a "quest". Trying to make it so if the player wishes they can find the pokemon they helped in a bush at normal shiny odds. The issue is it doesn't trigger the common event.
Game compiles fine and no errors are thrown. Not sure why it's not working.
Ruby:
#===============================================================================
# One-time shiny event triggers for individual species
#===============================================================================
module ShinySpeciesEvents
# Format:
# :SPECIES => common_event_id
EVENTS = {
:RATTATA => 3
# Add as many species as you want ( add a , )
}
# Variable storing species already triggered
VARIABLE_ID = 100
end
#===============================================================================
# Helpers
#===============================================================================
def pbGetTriggeredShinySpecies
arr = $game_variables[ShinySpeciesEvents::VARIABLE_ID]
arr.is_a?(Array) ? arr : []
end
def pbAddTriggeredShinySpecies(species_id)
list = pbGetTriggeredShinySpecies
list.push(species_id) unless list.include?(species_id)
$game_variables[ShinySpeciesEvents::VARIABLE_ID] = list
end
#===============================================================================
# Hook into capture
#===============================================================================
alias shiny_species_event_pbStorePokemon pbStorePokemon
def pbStorePokemon(pkmn)
if pkmn.shiny?
ShinySpeciesEvents::EVENTS.each do |species, event_id|
next unless GameData::Species.get(species).id == pkmn.species
triggered = pbGetTriggeredShinySpecies
unless triggered.include?(species)
pbAddTriggeredShinySpecies(species)
pbCommonEvent(event_id)
end
end
end
shiny_species_event_pbStorePokemon(pkmn)
end
Game compiles fine and no errors are thrown. Not sure why it's not working.