Hello, I'm working on a game and I'm currently working with Pokemon Essentials v21.1 and I'm trying to make a battle in which, if the player loses, they don't immediately black out. Instead, a cutscene plays, AFTER which, the player blacks out then.
Let me repeat, because multiple people I've asked help from keep getting this wrong.
This is the order of events:
Every last point is doable from my own research, just by setting canLose to true. The only issue is the very last one. The question now is, how do I potentially induce a game over outside of battle?
Let me repeat, because multiple people I've asked help from keep getting this wrong.
This is the order of events:
- Battle starts
- Lose battle
- DON'T black out
- Return to overworld
- Cutscene plays
- NOW black out
Every last point is doable from my own research, just by setting canLose to true. The only issue is the very last one. The question now is, how do I potentially induce a game over outside of battle?