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Resource Advanced AI System 2.5

Amazing resource here! I'd like to ask a question before i give it a try: is there a way to force the AI to prioritize using a certain move on the first turn of a battle? I have an Ice Gym Leader whose lead has Snow Warning and I want that lead to prioritize using Aurora Veil, then U-turning out to provide support to its team.
 
Amazing resource here! I'd like to ask a question before i give it a try: is there a way to force the AI to prioritize using a certain move on the first turn of a battle? I have an Ice Gym Leader whose lead has Snow Warning and I want that lead to prioritize using Aurora Veil, then U-turning out to provide support to its team.
I've already included almost all VGC strategies in the plugin, so it should use Aurora Veil
 
Idk if it is a bug or just not logging real numbers, but math is not mathing here. Seviper uses coil vs Pikachu

┌─ MOVE SCORE: Enrosque (Seviper vs Pikachu) ─┐
Base Score: 100
+ Setup Value: +70
- Personality: -20.0
─────────────────────────────────
= Final Score: 420.0
└───────────────────────────────────┘

Other similar errors, Rampardos Scary Face vs Pikachu

┌─ MOVE SCORE: Cara Susto (Rampardos vs Pikachu) ─┐
Base Score: 100
- Role Synergy: -15
─────────────────────────────────
= Final Score: 105.0
└───────────────────────────────────┘

EDIT: I think this happens in general with status moves, Dragon Dance Tropius and Shell Smash Cloyster also score unusually high numbers and keep spamming them even when stats are already maxed
 
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