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Released Pokemon New Frontiers

This project has a release available. The full version is still a work in progress.
Project Status
Demo
Project Version
0.1.0
DdPQrRP.png

POKEMON NEW FRONTIERS
Version 0.1.0 | Developed using Pokemon Essentials v 21.1
"The Pokemon game of the future, today!"
  • Fixed a bunch of miscellaneous bugs
  • Added Voltseon's pause menu
  • Updated wild battle, surf and trainer battle themes
  • Reworked main characters design to look cooler + more futuristic
  • Hoverbike has been replaced with the Hoverboard (functionally identical but gels better with futuristic aesthethic)
  • Added custom Pokemon summary menu UI
  • Overhauled Sulfur Cave, Prism Town, and Euclid Town
  • Fixed Poke Ball animation when battle starts (is actually thrown from the main characters' hand now)
  • Challenge Mode plugin updated to recent version (should fix some bugs)
  • Reverted cries of gens 1-5 Pokemon
  • Added new moves (Concussive Blow, Laser Vision, Refuel, Garrote Wire, Pinch, Snowball, Electrocute, Ink Getaway, Pry, Bury, Overclock, Crystal Shot)
- Reworked various movepools
- Updated custom move animations
  • Added encounter menu UI
  • Added sprites for Sevenen
  • Added Garrachnid (Spidops evo), Zombeon (Eeveelution), Manbossa, Drunt (Drampa baby prevo), Volconch (Magcargo evo), and Whaliathan (Octilelry evo)
  • Added Mega Scovillain, Heatran, Starmie and Starmie Z, Pinsir and Pinzir Z, and Jynx
  • Added some more restored beta Pokemon: Snappea, Peadrake, Cornflied
  • Added Snorunt, Jynx, Metagross, Natu, Honedge, Slugma, and Remoraid lines
  • Added some more routes/maps (Alpine Tundra, Alpine Town)
What is Pokemon New Frontiers?
Pokemon New Frontiers is a fangame set in the far, far future. As a new recruit for the Silver Authority, the defense force of the revolutionary Silver Ship, your tasks are defending the ship and its residents from extraterrestrial life and other anomalies, exploring alternate points in time and space through portals, and fighting back against the criminals and the seedy underbelly of this futuristic society that seek to do it all in. Or is it? It's up to you to determine if you wish to be the brave hero of the futuristic police force and the Ship itself... or resist this role and follow the lead of a former member who seems to know more than he's letting on.

As stated above, Pokemon New Frontiers takes place on the Silver Ship, a futuristic marvel designed to replicate life on Earth while taking humanity further into space to explore the new frontiers. While the classic gym structure returns, Pokemon New Frontiers introduces a ranking system somewhat similar to Legends Arceus where completing certain tasks will improve your ranking (visible on your Trainer ID). The game will encourage you to complete the missions to ascend through the ranks of the Silver Authority, but you can freely choose to ignore this responsibility... and see what happens from there. You can even choose to ignore the Silver Authority entirely if you so choose... although things may get a bit complicated should you choose to do so.

nko4eCI.png


Features:
  • New ranking system for progression
  • Over 100 new Fakemon, along with several new evolutions/pre-evolutions
  • Several returning beta Pokemon which have been given a second chance at life
  • A handful of ZA megas, ideally they will all be in the full release but at the moment only a select few are obtainable
  • Canon Pokemon lines have received reworks to breathe new life into them (For example, Beedrill gets a new (for now) signature move called Final Stinger, Spearow and Fearow get a new ability called Rage Winds that set Tailwind, the Roggenrola line gets a Defense buff, wider movepools all around)
  • Pokemon that evolve via trade while holding an item can now evolve while just holding the item and leveling up
  • New moves and abilities, with several older ones receiving significant reworks (Barrage is now a special Psychic clone of Rock Blast, Cut is now Steel-type and 80 power, Foresight now bypasses all type immunities, and more)
  • Numerous quality of life features designed to speed up gameplay (faster Pokemon Center healing and bike speeds, gen 5 EXP system and EXP All simultaneously)
  • Light-based moves. While Light is not a type in this game, it is a new move category (like sound, punching, biting, etc). Pokemon with the Illuminate ability gain a 50% damage increase to their light-based moves, and Pokemon with the ability Blindness are immune to light-based attacks.
  • Minor type chart rework (Water is now weak to Poison, Fairy is now weak to Bug, Rock now resists Ghost)

Additional notes:
  • Since this is a demo, please let me know of any obvious bugs/glitches. I'll work on patching them out, but I won't add anything major to this for probably a few months at least.
  • There is one hidden Ability Patch per gym. The first one is easy to find, but the rest will be more hidden. Since most of the newer Pokemon in this game have fantastic Hidden Abilities, use your patches wisely.
  • The demo doesn't have an official "end" since the 4th, 5th and 6th gyms are somewhat open ended in order. You'll know once you've reached the end when the literal roadblocks block your path after the final rival fight.
  • There are a few obvious placeholder sprites that I'm still working on. Their finalized sprites will be included in my first patch, whenever that inevitably happens :P
  • Older versions of this project will sadly not be compatible with 0.1.0, which is unfortunately a necessary sacrifice so that I can make large, needed changes before the game's official release.



DOWNLOAD LINK:

OFFICIAL SERVER LINK:
Pokemon - The Pokemon Company International, GameFreak, Nintendo
Pokémon Essentials -Poccil (Peter O.), Maruno, Inspired by work by Flameguru
With contributions from:
AvatarMonkeyKirby, Boushy, Brother1440, FL., Genzai Kawakami,
Golisopod User, help-14, IceGod64, Jacob O. Wobbrock, KitsuneKouta,
Lisa Anthony, Luka S.J., Marin, MiDas Mike, Near Fantastica,
PinkMan, Popper, Rataime, Savordez, SoundSpawn,
the__end, Venom12, Wachunga, and everyone else who helped out

mkxp-z - Roza
Based on \mkxp\ by Ancurio et al.
RPG Maker XP - Enterbrain
Starter Kit - Maruno
v21.1 Hotfixes - Maruno

New Pokemon sprites - Spicygecko
Gen 6-9 Pokemon and item sprites-
The Smogon Sprite Project, veekun, Blaquaza, KattenK, Travis, G.E.Z., SpheX, Hematite, SelenaArmorclaw, KingOfThe-X-Roads (@kingofthexroad5 on Twitter, https://www.deviantart.com/kingofthe-x-roads), Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Abnayami, OldSoulja, Katten, Divaruta 666, Clara, Skyflyer ,AshnixsLaw, ace_stryfe, Scept, NanaelJustice, SoyChim, KRLW890, AnonAlpaca, PokeJminer, Red7246, Carmanekko, Eduar, Lykeron, GriloKapu10, Mesayas, Erkey830, QDylm, PorousMist, OldSoulja, AlexandreV2.0, Z-nogyroP, lennybitao, Ruben1986, GRAFAIAIMX, Alaguesia, harveydentmd, Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository, Larry Turbo, Leparagon, StarrWolf, Pokemon Shattered Light Team, LuigiTKO, ezerart, JordanosArt, Pikafan2000, Cesare_CBass, Vent, Cesare_Cbass, MultiDiegoDani, leParagon, JWNutz, Katten, leParagon, AlexandreV2.0, Carmanekko, GRAFAIAIMX, Anarlaurendil, Caruban, Axel Loquendo, CarmaNekko, Okyo, JLauz735, Blaquaza, KattenK, Travis, G.E.Z., SpheX, Hematite
Gen 4 style Overworld Sprites - PurpleZaffre, PixelMister, DiegoWT, Hydreinite
Gen 5 Sprites in Gen 4 style Overworld Style - DiegoWT
Tilesets - Spicygecko, PurpleZaffre, PixelMister, UltimoSpriter, Akizakura16, Kyle-Dove,AveonTrainer, Magiscarf, Kyle Dove, Kane89
Custom Move Animations -
StCooler, DarrylBD99, WolfPP, ardicoozer, riddlemeree, Drake Baku, BellBlitzKing, KRLW890, Nut0066, Toxillian, QuahogTheCreator, Lcorp, Shashu-Greninja
BW Pokedex Sprites - Xtreme1992, Ploaj, Floofy Panthar
Character Customization Resources - Poltergeist

Music/Sound Effects/Audio -
Zame (TCG Battle theme remix)
The Pokemon Company (OK!)
Gamefreak (Pokemon music and audio)
Nintendo (Wii U Menu Theme, NSMB, Mother, Wario Land 4)
Tempo Quill (Trade theme)
Siivagunner (BW/XY style Gate Theme)
The Beach Boys (Audio samples)
Evanescence (Audio samples)
MezmerKaiser (N Remix)
Sega (Sonic CD, Rovio audio samples)
Yume 2kki (Lotus Waters)
The Beatles (Audio samples)
Music Loops - ENLS, Thundaga
Cries - Retro Game Mechanic Explained (Synthesizer Tool)

DiegoWT's Starter Selection - DiegoWT
ShowSpecies - -FL-
BW Speech Bubble - NoNoNever
Independent Hidden Power - DemICE
Enhanced Pokemon UI - Lucidious89
Voltseon's Pause menu - Voltseon, Golisopod User, ENLS
Arcky's Region Map - Arcky
Screen's Updated Mining Resources - Screen
Deluxe Battle Kit - Lucidious89
Enhanced Battle UI - Lucidious89
Modular UI Scenes - Lucidious89
Enhanced Pokemon UI - Lucidious89
Pokedex Data Page - Lucidious89
Gen 9 Scripts - Eskiss, StCooler, PorousMist, curryofthepast
Gen 9 PBS - Caruban, Lucidious89, PorousMist, DJChaos, Futuresushi
Universal TMs - -FL-
Encounter list plugin - ThatWelshOne_, raZ, Marin, Maruno, Nuri Yuri, PurpleZaffre, Savordez, Vendily
Drop Items - Vendily
Modern Quest System - ThatWelshOne_
Challenge Modes - Nononever, Golisopod User, Luka S.J.

Title Font - Robot Heroes by HAWTPIXEL - Darrell Flood

Playtesting - TJBrawler, RetroNC, BigWarmLoaf
Special thanks - r/Stunfisk subreddit and discord server, Pokemon Essentials Wiki, Thundaga, the player :)

  • Using Vitamins on a Pokemon crashes the game
  • Triple Header calls subsequent animations after the first hit (this glitch is purely graphical; ability functions correctly)
  • There may be missing tiles
  • TM salesman may sometimes not sell TMs when you have five badges

To contact me, please reach me at 2spicyforu@gmail.com or @spicygecko1 on Twitter.
 
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First I want to say I'm not far away In story but i got my first badge stamp, my experience is my own because of that it my different with what other feeling so don't stress it 👍. From my experience i honestly not big fan's of the overworld design not that it bad it just of the game i just feeling it dark coloration like reborn is not my style and some place have some big empty space so yeah it's just my personal feelings, the the new ability and move type in the Pokémon is interesting make it feels fresh to use pokemon that I usually not use, the new Pokémon design is sharp and rough around the edge I need time to get use at the design but it's certainly not ugly. The story surprisingly give us some options of choice and that choice effect us that surprise me because usually choices in pokémon game both official and fangame only for cosmetics because of that it's nice. Thank you for the demo
 
I cant wait for to play this fangame too!! the pictures and mons are so good!! c: everyone should play this demo game too!!
 
Hey! Commenting to say that I'm excited to try the demo! Also wanted to point out that when choosing the "challenge" modes in the beginning, every type that can be picked forces the "If all your pokemon faint, you lose the challenge". Which would be fine if I was picking the permafaint and/or one capture per map (and its various clauses), but the monotype option and all options after it also activate that. I don't know if this is intentional, but I just want to play randomizer mode XD If it is intentional, that's fine! Just seems weird that even choosing forced nicnames or set style also activates that condition.
 
I like the backgrounds on the Trainer Cards. I'm wondering if its possible to make an Essentials Plugin based on the old Pokémon Trainer Card Makers we used to have back in 00's. We could edit the Trainer Cards with a background ingame, and it would change automatically. I would absolutely adore a plugin like that!

I love the fakemon designs, they look very professional! The story and the maps look great. Only Feedback you might already know: The Fonts of the Battle Buttons has some gray shadows, also the color makes it hard to read, because its a similar color as the button.

You can remove the white background of those Trainer Cards and make it transparent with apps like Gimp or even Photofiltre.

Picture 2: The wall ends there? Is it suppose to end there? And "absoute" did you mean absolute? Well... that's all Feedback for now, the maps look really great!
I hope you're doing great. I wish you all the best on developing the game. It's fantastic! I just love fakemon. Thank you 🫶
 
Hey! Commenting to say that I'm excited to try the demo! Also wanted to point out that when choosing the "challenge" modes in the beginning, every type that can be picked forces the "If all your pokemon faint, you lose the challenge". Which would be fine if I was picking the permafaint and/or one capture per map (and its various clauses), but the monotype option and all options after it also activate that. I don't know if this is intentional, but I just want to play randomizer mode XD If it is intentional, that's fine! Just seems weird that even choosing forced nicnames or set style also activates that condition.
This should hopefully be fixed in my newest version! I've tweaked a lot of things and updated the plugin used for that, so give it a try :D
 
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