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Resource Battle Speed Control 1.2

NoNoNever

Dev from Pokémon Illusion, Pokémon Arcadia
Member
Joined
Dec 11, 2018
Posts
197
NoNoNever submitted a new resource:

Battle Speed Control - Speed Up for Battles only

A battle-only speed-up option for developers who want to maintain game playtime while giving players the ability to speed up battles.

Why this plugin exists:
Many developers don't want a global speed-up feature because it artificially reduces the game's playtime. However, battles can feel slow and repetitive, especially during grinding or rematches. This plugin solves that problem by:

Only affecting battles - Overworld gameplay remains at normal speed, preserving exploration and story...

Read more about this resource...
 
hey dude, this plugin is great for testing out my fights in a way that wouldn't suffice with the debug mode. however, is there a way to keep the battle music at its normal pace? it seems to increase with the battle speed
 
hey dude, this plugin is great for testing out my fights in a way that wouldn't suffice with the debug mode. however, is there a way to keep the battle music at its normal pace? it seems to increase with the battle speed
plugin is not touching music OO
 
I LOVED this amazing and easy to use plugin but I've found an issue.

The game will work just fine if you go into "in game" settings and toggle the speed, even at 1.0 but it will instantly crash if you just started the game and run into the tall grass without changing it in the in game settings. I am using NoNoNever's Battle Speed Control

[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: TypeError
Message: no implicit conversion from nil to integer

Backtrace:
[Battle Speed Control] [001] Battle Speed Control.rb:36:in `start_battle'
[Battle Speed Control] [001] Battle Speed Control.rb:91:in `block in <main>'
Event_Handlers:89:in `block in trigger'
Event_Handlers:89:in `each_value'
Event_Handlers:89:in `trigger'
Event_HandlerCollections:63:in `trigger'
Overworld_BattleStarting:383:in `start_core'
Overworld_BattleStarting:365:in `start'
Overworld:212:in `pbBattleOnStepTaken'
Overworld:185:in `pbOnStepTaken'
 
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