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Caruban's Map Exporter

Resource Caruban's Map Exporter 1.0

Caruban

Cooltrainer
Member
Joined
Sep 24, 2020
Posts
189
Caruban submitted a new resource:

Caruban's Map Exporter - Choose a map and export it as PNG image file

Mapping is a major part of progress in game development. One way to showcase that progress is by exporting maps as images using the Marin's Map Exporter plugin. However, I noticed the script had some limitations, especially since the last update was in 2022. So, I decided to create my own version of the Map Exporter.

Features:
  • Export single, even-connected maps.
  • Supports tile-based graphic map events.
  • Handles map...

Read more about this resource...
 
Thank you for this! It is very helpful.

I would like to make an observation.

When exporting events, those that have several pages and all have conditions, are not exported. In my project, for example, the doors of the houses have 3 or 4 pages depending on the switches and variables that activate them. If the events do not have a page without conditions, it seems that they are not exported.
 
Thank you for this! It is very helpful.

I would like to make an observation.

When exporting events, those that have several pages and all have conditions, are not exported. In my project, for example, the doors of the houses have 3 or 4 pages depending on the switches and variables that activate them. If the events do not have a page without conditions, it seems that they are not exported.
Yeah, the exported map events are the ones with an active page or that meet all the conditions, and they’re sorted by the highest page number, similar to how the map events are rendered.

Unless I’m mistaken, do you want to export those invisible events too? Or are there any events that aren’t exported but visible in the overworld?
 
Yeah, the exported map events are the ones with an active page or that meet all the conditions, and they’re sorted by the highest page number, similar to how the map events are rendered.

Unless I’m mistaken, do you want to export those invisible events too? Or are there any events that aren’t exported but visible in the overworld?
In fact, I am trying to do so. I want to export those events too. For otherwise my houses look without doors. XD
 
In fact, I am trying to do so. I want to export those events too. For otherwise my houses look without doors. XD
Hmm.. that's weird. I tested it with the vanilla version, including an event with four different conditions and graphics for each page, as well as a basic door event. The events exported just fine.
fsAlN9W.png

Did you check the 'Show Map Events' option before exporting the map?
16YymlS.png
 
Hmm.. that's weird. I tested it with the vanilla version, including an event with four different conditions and graphics for each page, as well as a basic door event. The events exported just fine.
fsAlN9W.png

Did you check the 'Show Map Events' option before exporting the map?
16YymlS.png
Yes, indeed I tried and there are no changes. In fact, the events that do not appear on the map are doors, they have 5 pages, each one with a graphic and all with conditions. They do not have pages without graphics or without conditions. I renamed them in case it had something to do with that, but it is unrelated. I removed the condition from the first page and it does export the event. :C
 
Yes, indeed I tried and there are no changes. In fact, the events that do not appear on the map are doors, they have 5 pages, each one with a graphic and all with conditions. They do not have pages without graphics or without conditions. I renamed them in case it had something to do with that, but it is unrelated. I removed the condition from the first page and it does export the event. :C
It seems the script checks the conditions of each page and determines that none of the conditions were met. And yes, as you mentioned, if none of the pages have a condition that is met, the event will not be exported.

Were any of the five pages active or visible in the overworld during the export? What were the specific conditions for each page?

EDIT:
Were the pages that were supposed to be active using 's:' switches? I just realized those aren’t supported yet. I’ll fix it in the next update.
 
Last edited:
It seems the script checks the conditions of each page and determines that none of the conditions were met. And yes, as you mentioned, if none of the pages have a condition that is met, the event will not be exported.

Were any of the five pages active or visible in the overworld during the export? What were the specific conditions for each page?

EDIT:
Were the pages that were supposed to be active using 's:' switches? I just realized those aren’t supported yet. I’ll fix it in the next update.
Yep, you're right, the conditions are using 's:' switches? :B Waiting for that next update ;D
 
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