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Bigger Ability Description Page

Resource Bigger Ability Description Page 1.1 (Almost)

Willøw

Dev of Project Mewtwo and [REDACTED]
Member
Joined
Nov 1, 2023
Posts
180
Willøw submitted a new resource:

Bigger Ability Description Page - Another Page for Ability with bigger Descriptions!

Hello People
Some of you (if not all) have had difficulty creating new abilities due to limited space for a description.
I showed a preview of my summary and several people expressed interest in how I extended the description of my abilities, so here I am sharing the snippet I used.​



I will use the summary of my own game as an example.


z5dnsUJ.png
...​

Read more about this resource...
 
The installation instructions are very confusing. Also seems like it requires Gen 9 Pack, based on the code for Modular UI additions.

Finally, the script straight up crashes due to the missing graphics it tries to load. It appears the script is coded specifically for your game and not for easy plug-and-play; you should make it more universal.
This is weird, I tested it on a fresh copy and it was fine. The changes they had in relation to my game I had removed before sharing, but I will look at that later
 
The installation instructions are very confusing. Also seems like it requires Gen 9 Pack, based on the code for Modular UI additions.

Finally, the script straight up crashes due to the missing graphics it tries to load. It appears the script is coded specifically for your game and not for easy plug-and-play; you should make it more universal.
the script uses the default Summary functions, so it doesn't make sense to crash, if it's because of the graph, I already fixed that ( not everyone uses the default summary of the engine, as well as you can change the filename in the script, so... ) the script itself hasn't changed, but it should be clearer now how to inject it
 
When it tries to load graphics that don't exist it will crash. By default, it tries to load "Graphics/UI/Summary/bgability_extender", which isn't provided with this resource. I am aware you can change filenames or just remove them entirely, but that's not the point I was trying to make. Plugins/scripts shouldn't need to be further modified by every individual user to work - they should work by default. Maybe that's just my opinion.

I said it looks like Gen 9 Pack is required because of the script section for Modular UI, which again, yes, you can just change manually, and I'm glad you made that clearer in the instructions now because the average user might not realize it and try to run the provided scripts without modifying it. Again, plugins are expected to be plug and play.

I'm not trying to come across as rude or difficult about it, and it's a really good resource that I appreciate, just didn't like that I had to modify multiple things about it to get it to run and I'm confident I wouldn't have been the only one.
I know, and it's not really a plugin since I'm not familiar with aliases yet, so it ends up being something that the user has to do manually rather than just download and extract, i just forgot to upload the graph because i was in a rush doing some things for the Jam :borf:
 
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