- Joined
- Aug 16, 2024
- Posts
- 28
Ah, I understand now. I could tweak the math so it draws according to the "double pixel" used to create the tiles. But I don't really see it as something that needs urgent attention.What I basically mean is that pixel density on the shadows is 2x higher than on the tiles. So pixels of the shadows are smaller than pixels on tiles.
I'll add it to my to-do list anyway.