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Dynamic Overworld Shadows

Resource Dynamic Overworld Shadows 2.0.1

What I basically mean is that pixel density on the shadows is 2x higher than on the tiles. So pixels of the shadows are smaller than pixels on tiles.
Ah, I understand now. I could tweak the math so it draws according to the "double pixel" used to create the tiles. But I don't really see it as something that needs urgent attention.

I'll add it to my to-do list anyway.
 
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