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Customizable Crafting System w/ Unlock Conditions + UI

Resource Customizable Crafting System w/ Unlock Conditions + UI 1.0

YaelB

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Joined
Jun 27, 2025
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YaelB submitted a new resource:

Customizable Crafting System w/ Unlock Conditions + UI - A dynamic crafting system with customizable unlock conditiones and UI


Features
-Customizable crafting system
-PBS file integration (define crafting recipes and their outputs in crafting_recipes.txt)
-Multi-ingredient recipes with quantity requirements
-Live UI indicator for players if they have all ingredients to craft recipe or not
-Customizable category system (Add/remove/change categories in CraftingConfig.rb)
-Customizable unlock conditions (ie: Pokedex count, badges, story switches and many...

Read more about this resource...
 
you should post a zip for the people without mediafire premium, menu looks very nice cant wait to test it
 
im sorry but where in the code can we edit this buffer area on the top and bottom of the recipe window
Screenshot-2025-06-28-191531.png
 
im sorry but where in the code can we edit this buffer area on the top and bottom of the recipe window
Screenshot-2025-06-28-191531.png
Ahh the buffer area is real tricky in Essentials window creation, but you should be able to adjust these two constants:

RECIPE_TEXT_Y_OFFSET # Vertical offset from top edge
CURSOR_Y_OFFSET # Vertical cursor adjustment

To have everything properly aligned.
If you let me know exactly what you did to make it look like that then I can potentially simulate the bug and fix it...
 
No it was designed for only one item at a time.
I’m working on implementing this into the script do you mind if I post it into this thread when I’m done? Might add ingredient tags from the other crafting script as well
 
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