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This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
2
ETA Next Version
Dec 9, 2025
Hey everyone, shuckleSubordinate here! Exciting news – the second and final beta demo for the game is now available! Just a quick rundown of the game's core idea and some of the features you can expect:



Premise
You are an ex-gangster from the region of Fellmoor, who unfortunately lost his family due to the betrayal of other gang leaders, who are called "Kings", and vow to take revenge on those who're responsible for it. Track down the kings who betrayed you, fight through underworld turf, and build new alliances in a region where survival means bending the rules.

Pokemon AGR - (A Gangster's Revenge)

title.png





Features (until the end of this demo)
A mix of FRLG/Emerald style gameplay.
Pokemon only till Gen-3, with Gen-4 style battle UI.
No gym leaders, instead player needs to face each of the gang leaders.
No access to Pokemarts, instead player needs to rely on strategic thinking and dropped/hidden items.
Buying information to learn more about lore and secret details through your journey.
Mostly a story based game, but with tons of NPC interactions and Pokemon battles.
Secret events to be found by players who.
Might encounter known characters from the real anime/game.
Choice Based Outcomes.​




This demo includes

7 cities/towns and the routes between them to explore.
Battle upto 4th gang leader.
Tons of NPC interactions and quests with newly made items.
Around 10-13 hours worth of content if you're really invested.
Slight difficulty due to scarcely available resources.
Updated graphics and events compared to previous beta demo.
Updated NPC dialogues and rewards.
Updated encounters.





Notes
  1. This is "NOT" the final version of the game, things WILL change to accommodate new events, storylines, etc.. this also includes changing maps.
  2. There might be some bugs such as "Moves getting stuck while playing" or "Overworld graphic issues", which might arise from wrong compilation, extraction, etc.. They're not really common and wouldn't occur 90% of the time, but do keep saving progress to avoid any crashes.
  3. The "Fishing sprite" of the player has to be custom made, hence they won't be there in this demo. (Sorry for that)
    Edit - The battle back and running sprite of the player has been made and added to the new demo.
  4. Please do provide feedback on your experience on what could be improved, and also do recommend the game to others if you like it.
  5. If you have downloaded the previous beta demo, please delete it and download the new one as the previous saved file will clash with the new file. Also the previous saved data might not work as new events/scenes are added in the previous routes/locations, hence a new game must be started.




In-game Images


Screenshot-2025-06-28-163220.png
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Screenshot-2025-06-28-163714.png
Screenshot-2025-06-28-163919.png
Screenshot-2025-06-28-164023.png
Screenshot-2025-06-28-164104.png
Screenshot-2025-06-28-164224.png
Screenshot-2025-06-28-164340.png
Screenshot-2025-06-28-164836.png




Download Link

Pokemon AGR - Demo v2







Discord Server Link

Pokemon AGR Disord Server








Credits (until the current demo)

Plugins :

StCooler (Original PLA Expansion script for Gen 8 Project in v18 and Status sprites)
V21.1 Hotfixes - https://eeveeexpo.com/resources/1376/ by Maruno
Voltseon's Pause Menu
Random item generator by Pnuma - https://eeveeexpo.com/resources/1718/



Tilesets :

pinkscales
dirtywiggles
Ekat's Public Tilesets
j_treecko_252
aveontrainer
chaoticcherrycake
Interior assets from the "Pokemon Reborn" Team
Lucasbrill


Music :

Most of the music taken is from ENLS's Pre-Lopped Music Library : https://www.enls.eu/prelooped/
some extra music and sound effects are provided by my friend "NTUK", his Youtube channel can be found here : https://www.youtube.com/@WitcherStones


Graphics/Art :

Most NPC sprites are from default essentials resource, rest used are from FRLG NPC Megapack and few others whose credits are listed :
1. Maribel Hearn and Renko Usami sprites courtesy of Hemoglobin_A1C
2. aveontrainer (for few sprites like morty,juan and bronius)
3. Spriter's resource for townmap, trainer sprites, mugshots.
4. Route battle backgrounds by carchagui
5. Officer Jenny sprite by briocheee
6. Custom statues by neffertity
7. Fireplace autotile by prodigal96
8. Route battle backgrounds by Lucrian



Thank you so much for spending your time if you've reached till the end :)
 
Last edited:
Beta v2 update : There was a camper NPC that was blocking the path to the first town. That has been resolved now, please download the updated copy from the site. If you have saved the game before hand, you just need to replace the .rgssad file.

Thank you and sorry for the trouble.
 
Update 2 : There was another glitch inside the lab which has been fixed and the files have been updated. Extremely sorry to all those affected. You can replace the .rgssad file and continue with your save!
 
Can I check if there are there any exp all in this game? I dont have time to grind so having exp all with be great.
 
Can I check if there are there any exp all in this game? I dont have time to grind so having exp all with be great.
There's no exp all sadly, it's supposed to be a slightly difficult game so that the player has to grind a bit. but yes, improvements such as exp candy, more trainer battles, etc will be added before the final version.
 
Where do I find the updates to update the game you released to fix it? I am confused on where to find it my game keeps crashing when I talk to the old man threatening the assistant.
 
Where do I find the updates to update the game you released to fix it? I am confused on where to find it my game keeps crashing when I talk to the old man threatening the assistant.
On the site itself I've uploaded the new files. You can download the whole thing again and delete the previous files. Or you can download the .rgssad file from the site and replace it with the existing one.
 
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