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Completed [Unity Engine] Pokémon Escape from Gengar's Mansion! 3DS - New Nintendo 3DS / Wii U - v1.0.3

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
1.0.3
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Hey folks, last two weeks I've been playing around with another Nintendo 3DS project on Unity 5.6.6f2: Pokémon Escape from Gengar Mansion 3DS (PEMG3DS).

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This game is a recreation of a semi-lost arcade game with the same name that was developed and published by pokemon.com as an online mini-game in 2015; and became unavailable in 2017. Luckily, websites like numuki.com made a backup of the original game and you can still try it unofficially.

Gameplay:

In PEMG3DS we must escape from Gengar's mansion by pressing on the D-PAD or secondary screen of the New Nintendo 3DS the OPPOSITE direction to the one shown by the ghost Pokémon. This of course only if Pumpkaboo does not appear, which will indicate that we must press the SAME direction.

PEMG3DS Features:

PEMG3DS has been recreated from scratch for the New Nintendo 3DS due to huge technical limitations with the hardware of the system. However, it brings back all the original features adapted to the console and its dual screen.

  • Simple gameplay: Everything is done with just TAP on the bottom screen or by pressing the (A) or (B) button.
  • Multi-language: PFGM3DS comes fully localized to English, Spanish, German, Italian, French, Portuguese and Japanese. The language can be selected from Others > Settings > Language at any time.
  • Compatible with stereoscopic 3D effect of the Nintendo 3DS and New Nintendo 3DS.
  • Gameplay with easy (Gastly), medium (Haunter), hard (Gengar) and challenge (Challenge) modes.

Screenshots:

Note that even if the screenshots are in Spanish, the game is in English by default!

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Troubleshooting:

Unity has many issues with old3DS when more than 100 scripts are in the project even if they are not used or referenced at all. That's why this game won't work on Old3DS. If you plan to run it on Citra, Azahar, Lime3DS, Folium, Provenance or similar emulators, please enable new 3ds mode. If you experience any bug on retail hardware, please let me know with firmware version and model.

Video:



Download: Zelda

Credits:

  • Pokémon.com for the original game
  • numuki.com for hosting the backup of the game so I could geti inspired by it.
 
Last edited:
Changelog v1.0.2 and v1.0.3:

  • Fixed the bug of bad allocation of the memory in RAM when loading the game scene.
  • Fixed the challenge mode in which the game was not lost after 3 seconds without answering.
  • Fixed the bug of saving the game after tutorial that caused a black screen until the game was restarted.
  • Pressing Y in the intro (splash screen), activates the debug mode to unlock all levels directly.
  • The Spanish language now has its own Spanish logo in the 3D banner of the Home Menu. Except for Japanese, the others use the English logo.
  • Japanese changes the Creepster font to UDKakugo to set the texts to Japanese. Sometimes there is a small bug where the font is not shown (to be checked).
  • Added a little more depth per eye in the backgrounds for Stereoscopic 3D.
  • You can press (B) to return to the menu instead of pressing the button via the bottom screen or (A) by selecting the button. These options are also still available.
 
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