- Joined
- Mar 31, 2025
- Posts
- 4
Thank you for your time, i hope it's not frowned upon to seek out advice on these forums i'm not really sure where to ask specific questions like this. I'm reviewing Thundaga's series on youtube particularly episode 5 for events and i've gathered some information but i felt it would be a good idea to air my thoughts out here and hope someone who's more experienced would be able to give me some advice, i apologize in advance if this post is a bit long winded but it's in the effort of clear dialogue in the earnest desire to learn more.
So the first stumble i've come across was a tidbit about terrain typing, particularly battle settings. I'm trying to make on a single route, "land" and a new terrain type for puddle encounters that might contain different types of water bugs like surskit (first off the top of my head) or such.
I'm not terribly familiar with editing the data base, or scripting language so i thought it best to inquire before i break something beyond my limited ability to repair.
Secondly, I'm looking to understand some of the more subtle natures of how the different floor tiles are used, the shadows i can sometimes make out but i still lack insight what many of them are used for.
For example, if we look at professor oak's lab, the left most tiles all have a single stretch of shadow attached to them, is there a way to autotile shadows on floors or perhaps barring that a tutorial how to properly identify the different tiles and the angles at which they are meant to be used.
Thus far i've only been using Thundaga's tutorials to Pokémon essentials but i'm not finished through seeing them to completion. Sometimes i have to watch the same parts a few times over to really understand the practical application of what's being conveyed, he's very articulate and he spells it out such even a child should be able to get a grasp on it but to say i'm not a well versed programmer would be an insult to honest devs i'm an utter novice at coding or game development. I can find great music to use and draw maps for fun but event scripting is very new to me and i'm trying to pick it up as a way to explore some methods of story telling i've not approached before.
A third thought, should i worry about my tile set choice before drawing the maps or should i first jump into essentials and get myself a decent chunk of work in before concerning myself with things like that?
My final question would be directed mostly towards veteran developers who've completed a game or are far along in a project of their own. What would you say are some of the biggest "road blocks" you've come across, how did you handle those hurdles, what resources did you find useful and are they still viable today?
I hope that this message finds you all well, and again even if you choose not to respond i'm grateful you took the time to read it.
So the first stumble i've come across was a tidbit about terrain typing, particularly battle settings. I'm trying to make on a single route, "land" and a new terrain type for puddle encounters that might contain different types of water bugs like surskit (first off the top of my head) or such.
I'm not terribly familiar with editing the data base, or scripting language so i thought it best to inquire before i break something beyond my limited ability to repair.
Secondly, I'm looking to understand some of the more subtle natures of how the different floor tiles are used, the shadows i can sometimes make out but i still lack insight what many of them are used for.
For example, if we look at professor oak's lab, the left most tiles all have a single stretch of shadow attached to them, is there a way to autotile shadows on floors or perhaps barring that a tutorial how to properly identify the different tiles and the angles at which they are meant to be used.
Thus far i've only been using Thundaga's tutorials to Pokémon essentials but i'm not finished through seeing them to completion. Sometimes i have to watch the same parts a few times over to really understand the practical application of what's being conveyed, he's very articulate and he spells it out such even a child should be able to get a grasp on it but to say i'm not a well versed programmer would be an insult to honest devs i'm an utter novice at coding or game development. I can find great music to use and draw maps for fun but event scripting is very new to me and i'm trying to pick it up as a way to explore some methods of story telling i've not approached before.
A third thought, should i worry about my tile set choice before drawing the maps or should i first jump into essentials and get myself a decent chunk of work in before concerning myself with things like that?
My final question would be directed mostly towards veteran developers who've completed a game or are far along in a project of their own. What would you say are some of the biggest "road blocks" you've come across, how did you handle those hurdles, what resources did you find useful and are they still viable today?
I hope that this message finds you all well, and again even if you choose not to respond i'm grateful you took the time to read it.