• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!

Released [NEW RELEASE] Spectrobes GBA ~ Sci-Fi Space Pokemon ~ Something a little different :)

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
0.4
BCK4hOc.png

Follow: https://discord.gg/3HTuNcDjMB
Follow: https://twitter.com/AsithDevs
Download: https://as1th.github.io/SpectrobesGBA-RomPatcher



lFJk1Ng.png
What the heck is Spectrobes?
Spectrobes was a sci-fi monster-battling RPG published by Disney Interactive Studios. Released on the Nintendo DS, the game was praised for successfully combining the monster-collecting genre with its sci-fi tropes, including space travel, planet exploration, and an extraterrestrial foe, while maintaining the JRPG base that supports monster catching. Its primary features included excavating and unearthing fossils of extinct creatures and reawakening them to fight alongside you. These entertaining tropes, combined with unique creature designs, gave Spectrobes its own stage to stand on. The game was considered a commercial success and spawned two sequels, before quietly being dropped by Disney and forgotten about over the years.​
TOEVctR.png
What the heck is this rom hack?
This project aims to recreate the original Spectrobes game, but within Pokemon FireRed. To most of you, this can just be considered a fakemon or un-pokemon rom hack - but not one which follows the standard tropes of Pokemon. While based on FireRed, the uniqueness of Spectrobes means that this project is an entirely new experience than that of mainline Pokemon games. Even if you haven't heard of Spectrobes, if you're a little tired of the Pokemon story formula and are looking for a fresh monster-collecting rom hack, this one aims to please you too! And to the few of you who are already fans of Spectrobes, you can consider this a nostalgia-loving GBA demake of the first game :)​
vGvRAPV.png
Features

NshT1NP.png
What the heck is the story (brief intro, no spoilers)
Rallen and Jeena, Planetary Patrol officers, are sent to investigate a crashed escape-capsule and inside it find an aged survivor of a now-destroyed star system. He explains that his civilization was destroyed by amoebic-like creatures called Krawl who devour planetary systems throughout the universe. He then explains that the only way to fight them is to reawaken their natural enemies - the Spectrobes. Rallen and Jeena, hoping to protect their own star system from this fate, set out to gather as many Spectrobes as they can and find the source of the Krawl swarm.


YeFFvGT.png
What the heck you'll be doing
The primary gameplay feature of both the original game and this Rom Hack involves you progressing through the linear story and using your spaceship to travel from planet to planet. Every planet has different environments, with different Spectrobe fossils to awaken and different Krawl to fight. Train up your team of Spectrobes and follow the central plot in a very story-driven game, all while learning as much as you can about these creatures and exploring all the different biomes in the Nanairo star system.


1qvTKsZ.png
What the heck kinda monsters you'll be collecting



C1mNmsb.png
What the heck you'll be listening to

The music of the original Spectrobes game was loved and often praised as one of its best parts. It's also just a nostalgia trip for me, so I'll be doing my best to port over every single music track into GBA formats and fit them in this Rom Hack. For Spectrobes fans, this should hopefully tickle your nostalgia as well, and for everyone else, you can enjoy a Rom Hack with completely new music instead of the regular Pokemon tracks :)

I'll probably upload the soundtrack here for people to listen to later.


G2CnMk7.png
What the heck kinda core mechanics exist

Everything is this section is subject to change.

This is where we get to unknown territory. There's a lot of variability that comes with porting a real-time DS action game into a turn-based GBA game, so please leave feedback as to what gives the most fun experience.

G2CnMk7.png
Battle System
G2CnMk7.png


Moves and Types

The current plan is to make the battles more interesting/reminiscent of Spec1 by giving every Spectrobe (and Krawl) species completely unique moves. These "signature moves" will allow every Spectrobe to be useful. A number of basic moves will also be shared between species. The only things the player will currently have to pay attention to with moves is Effect, Power, Accuracy, PP, Targets, and Type, with few moves giving stat boosts and even fewer giving status effects until later in the game. This is to remove some "pokemon-ness" from the system. That doesn't mean that every Spectrobe will be stuck as generic damage-dealers, but does mean that other fight styles will be a little rarer than in Pokemon, and limited by species, hopefully ending up keeping a similar mix to that of Spec1.

The types, Corona, Aurora, and Flash, will be unchanged from Spec1.

STAB has been removed as it has no place in a game where monsters learn moves of one of two types.

Additionally, the physical/special split has been implemented to give more range as well.

I believe these changes will keep to the spirit of the original Spectrobes but still work in a turn-based strategy environment. That being said, I am completely open to changing these things entirely if it is unfun or too easy, or anything really. So please leave feedback!


Synergy

Included as a nod to the "Beyond the Portals" mechanic where certain Spectrobe species have a unique combination attack and as a replacement to Pokemon abilities. This mechanic will be expanded upon in comparison to BtP, with many more species combinations planned to be included in future. Simply, compatible Synergy Combos receive a 50% offensive boost in double battles.

Vilamasta + Bartolor --> Armored Bulk

Komanoto + Shimanoto --> Guardian Dogs

Naguryu + Grilden --> Draconic (Grilden not obtainable in this version)



G2CnMk7.png
Field
G2CnMk7.png


A few things to note outside of battle:

You always need a minimum of 2 Adult Spectrobes in your Prizmod, as opposed to 1 Pokemon. This is a nod to Spec1, and is also because double battles will become the most common form of battle as the game progresses. Still, you won't white out unless all your Spectrobes are defeated (but you may be prevented from progressing).

Fossil locations and Vortexes will respawn when you leave an area and return. Minerals and Cubes will not respawn like this (but old Mineral locations may respawn as you progress through the story).

Child Spectrobes can't be sent out in battle. The game will ignore any Child forms in your party. You can't use them as fodder to heal your Adults and you can't switch-train them until you evolve them. But there's still a reason to bring some Child forms with you:

The purpose of having Child forms right now is to hunt for Rare Deposits. These are found in precarious locations, and Child Spectrobes with unique attributes (such as being able to fly, having a hard outer shell, etc) will be needed to get the goodies inside. They will contain a lot of minerals, but also a Secret Spectrobe fossil - a fossil of a Spectrobe from Beyond the Portals, not Spec1 - that can't be found anywhere else, so any collector should look out for them.





eYKiwIx.png
Screenshots
BHgO3Q2.png
3jvhOs0.png
oohkqO0.png
SPe4jDp.png
4b8t91T.png
g8jExNm.png
B7858ra.gif
wykLk5H.png
kwSnD4Y.png
5KY1cEV.png
BG1RqDU.png
2Ba04Ey.png
iUpysy7.png
SmfUcPZ.png
J3o8gJ7.png
GxPvn9I.png
mAmSoqr.png
NxtTp1C.png
Tih7CPl.png
j6EBbUF.png
VtWimKR.png
qUFk1wh.png
hIMRcNe.gif
KABexfe.png
rGtKaJu.png
WDfi4re.png
Qk5BGhy.png
NqvBjwo.png
6QZTbjH.png
Z14KNqP.png
lqZivXq.gif



96oMWwk.png
Current patch notes

Demo V0.4.1 Released 9/3/24 (~ 7 hours of gameplay)

---Keynotes---
Story taken directly from the original Spectrobes game, up to the Kollin Invasion.
57 obtainable Spectrobes (all Spectrobes from the original game will be added in future updates, as well as some from the sequel).
6 Synergy Combos.
25 Krawl Species to fight.
Signature movesets for all Spectrobes - completely original moves, not pokemon moves!
First four planets, Daichi, Kollin, Genshi, and Nessa, complete and explorable.
Custom Colours and Chroma minerals function just as they did in the original game (+4 unique colours per Spectrobe!)
Added excavation minigame!
6 Secret Spectrobe Fossils in Rare Deposits.
Child Spectrobes cannot be used in battle, and are limited to searching for rare deposits.
Original Custom items and menus (jetpacks and space travel!)
Cutscenes with mugshots and custom textbox switching.
Better instruments for porting over music originally intended for the DS.
Expanded bag space.

UzpDvMs.png
Community / Team (?)

Firstly, please do follow me on my Twitter! if you want to keep updated on this and many other Spectrobes game projects!


So far, this has been a passion project developed by me and only me. However, if anyone shares that passion and wants to offer help, then I'd love to have you. Clearly the main area I'm lacking in is graphics, so anyone with a hint of skill in pixel art or map making will be welcomed with open arms! Help in other areas would be fine too, especially if you have history with either Rom Hacking or Spectrobes :)

If you're excited enough follow the development of this project or want to let me know what you'd like added to the game, then please join the Discord Server or my Twitter! They will be the main hubs for the project from now on.

Enjoy playing my demo for now :D I hope it succeeds in either giving old Spectrobes fans a shot of nostalgia, or peaks the interest of monster-collectors entering the sci-fi realm with a new story!



CIVCbwG.png
Downloads
CIVCbwG.png

 
Last edited:

Asith

Rookie
Member
Joined
Feb 18, 2025
Posts
2
I've updated the game with one of the franchise's major mechanics, Excavation!
lqZivXq.gif

Since this is such an important feature that I'm downsizing to the GBA, I'm releasing an update specifically adding this so that we can all see how this style of excavation feels.
This is a test phase of this mechanic so let me know what you think! Download the game here or at the automatic patcher here

Changelog
 
Back
Top