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Social Links

Resource Social Links 1.3.1

wrigty12

Tester-Coder Hybrid
Member
Joined
Jul 24, 2022
Posts
678
wrigty12 submitted a new resource:

Social Links - Bond with NPCs as Social Links!

Inspired by the Persona series, you can now turn NPCs into Social Links. This can add some more personal connections with characters in your game, and can also result in benefits for the player.

In addition to Social Links, this plugin provides a Social Media page for each Social Link. In addition to viewing your current bond level, you can view their current location, status message, and favorite Pokemon.

Version
  • This plugin works for v20.1 and v21.1
...

Read more about this resource...
 
It's like you read my mind: I was planning on putting something like this in my next game. I'll be using this script a whole lot and see how it works.
 
Man, i've been working on social relationship in my game through a bunch of variables and event pages, that plugin will help a lot.
 
I've been waiting for this plugin since you showed screenshots in the discord.

I'm really excited to try this out since I've been looking for something like this and I'll definitely leave a review too!

Thank you for the plugin! 😊 🥹
 
Huh, I was gonna make a dumb little prototype for a Persona inspired game to see how a game like that would work in Essentials but setting up a system like this sounded awful, but maybe now I can give it another shot
 
Maybe this is a silly question, but... Would it be possible to have a specific NPC's bond cap be a specific level? The global setting is set to 10, but for example, I want an NPC to have a maximum bond level of 5, but without any extra indicators appearing in the menu, how could this be done? Would it be difficult? Something like this could be implemented?

By the way, it's a great plugin! Congratulations! It's great to have this feature!
 
Maybe this is a silly question, but... Would it be possible to have a specific NPC's bond cap be a specific level? The global setting is set to 10, but for example, I want an NPC to have a maximum bond level of 5, but without any extra indicators appearing in the menu, how could this be done? Would it be difficult? Something like this could be implemented?

By the way, it's a great plugin! Congratulations! It's great to have this feature!
Sure it would be really easy to implement. Can you quickly explain more about what you mean by "without any extra indicators appearing in the menu"?
 
Sure it would be really easy to implement. Can you quickly explain more about what you mean by "without any extra indicators appearing in the menu"?
Of course!

For example, if Professor Oak only has a maximum bond level of 5, that only this indicator appears without any extra indicators in the menu, only 5 bond indicator icons according to the maximum bond setting established for the NPC, I don't know if I explained myself well, but I hope it has been better understood


Again, thanks a lot for the reply and for your plugin!


TErO2VW.png
 
Of course!

For example, if Professor Oak only has a maximum bond level of 5, that only this indicator appears without any extra indicators in the menu, only 5 bond indicator icons according to the maximum bond setting established for the NPC, I don't know if I explained myself well, but I hope it has been better understood


Again, thanks a lot for the reply and for your plugin!


TErO2VW.png
Oh okay yeah I had already planned on doing that along side it, so glad we're on the same page!
 
wrigty12 updated Social Links with a new update entry:

1.1 - NPC Specific Max Bond Levels

BEFORE UPDATING ANY FILES: If you have made any edits the Configuration file for this plugin, make sure to make a backup of those files before updating the plugin. If you copy over files to update, it will overwrite your changes. I recommend you duplicate your Configuration file and rename it, so it won't be overwritten when you update.

Change Log
  • ⭐New feature: NPC Specific Max Bond. You can now set bond_max as a...

Read the rest of this update entry...
 
Of course!

For example, if Professor Oak only has a maximum bond level of 5, that only this indicator appears without any extra indicators in the menu, only 5 bond indicator icons according to the maximum bond setting established for the NPC, I don't know if I explained myself well, but I hope it has been better understood


Again, thanks a lot for the reply and for your plugin!


TErO2VW.png
You should be good to go with the 1.1 update!
 
You should be good to go with the 1.1 update!

Yes! In theory it works and everything works like a charm! Thank you so much for this update! And being able to modify new positions with respect to the bond limit is wonderful too! 😁

7yaLviC.png
 
Could it be theoretically possible to have an NPC at max bond tell you where to find a certain Legendary?
 
Yeah, I'm definitely going to use this for my game (and credit you, naturally).
 
wrigty12 updated Social Links with a new update entry:

1.2 - Moments

BEFORE UPDATING ANY FILES: If you have made any edits the Configuration file for this plugin, make sure to make a backup of those files before updating the plugin. If you copy over files to update, it will overwrite your changes. I recommend you duplicate your Configuration file and rename it, so it won't be overwritten when you update.

Change Log
  • ⭐New feature: Moments. Moments can be used as a way to track whether or not...

Read the rest of this update entry...
 
This is such an interesting plugin. I'm trying it out for my game - I especially like the XP/Shiny Bond rewards.

Would it be possible to make a similar reward for catch rate? I've been trying to muck around with the code on my own, but I'm just causing crashes.
 
This is such an interesting plugin. I'm trying it out for my game - I especially like the XP/Shiny Bond rewards.

Would it be possible to make a similar reward for catch rate? I've been trying to muck around with the code on my own, but I'm just causing crashes.
Good idea. Should be easy enough
 
Last edited:
wrigty12 updated Social Links with a new update entry:

Update 1.3 - Catch Rate Boosts

BEFORE UPDATING ANY FILES: If you have made any edits the Configuration file for this plugin, make sure to make a backup of those files before updating the plugin. If you copy over files to update, it will overwrite your changes. I recommend you duplicate your Configuration file and rename it, so it won't be overwritten when you update.

Change Log
  • ⭐New feature: Catch Rate Boosts. You can now add :CatchRate as a...

Read the rest of this update entry...
 
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