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Resource Wild Drop Items 1.0

Vendily submitted a new resource:

Wild Drop Itemes - For real this time, in the PBS, not just dropping their held item

This script adds in Wild Drop Items, allowing for Wild Pokémon to drop specially defined items in the PBS upon fainting. They do not have to be the same as the items Wild Pokémon might generate with.

The script is plug and play, you just need to add in the PBS information WildDropCommon, WildDropUncommon, and WildDropRare, used in the same way as the WildItem version. (You don't have to define all three.)
The base rate is...

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Thanks for sharing this, it works great and is easy to set up!

Two quick questions though: Is there a way to edit the quantity dropped for each level? For example: 5 items on common, 3 on uncommon and 1 on rare?
And is the quantity locked to all items dropped, or can this be tweaked per Pokemon?
 
Thanks for sharing this, it works great and is easy to set up!

Two quick questions though: Is there a way to edit the quantity dropped for each level? For example: 5 items on common, 3 on uncommon and 1 on rare?
And is the quantity locked to all items dropped, or can this be tweaked per Pokemon?
yes this is possible.
there is a qty variable that's always set to 1 in def pbFaint. if you move it up a bit higher, you can set larger numbers for it in the if/elsif block.

As the script is set up, this value is fixed across all species, but you could add it to the schema the same way i already have, and use that.
 
¡Thanks for this! I adapted it slightly to my project and it is very useful.
 
I seem to can't bring this plugin to run for my project.

I use a bunch of other plugins (which you might see in the screenshots, while also not normal wild battles, but scripted ones. Maybe somebody can help me use this cool plugin? :)

error-Wild-Dropitems.png


error-Wild-Battle-Drop.png


For this Pokémon I also didn't include the WildDropCommon tag in the PBS because I didn't want to have an item dropped, but I also tried the same Pokémon battle with some item setup.


At first I also couldn't setup this plugin to be recognized by the game itself, but after renaming it and making an own meta.txt for this plugin, it will be loaded atleast :) (that's why I renamed the .rb file)
 
I seem to can't bring this plugin to run for my project.

I use a bunch of other plugins (which you might see in the screenshots, while also not normal wild battles, but scripted ones. Maybe somebody can help me use this cool plugin? :)

error-Wild-Dropitems.png


error-Wild-Battle-Drop.png


For this Pokémon I also didn't include the WildDropCommon tag in the PBS because I didn't want to have an item dropped, but I also tried the same Pokémon battle with some item setup.


At first I also couldn't setup this plugin to be recognized by the game itself, but after renaming it and making an own meta.txt for this plugin, it will be loaded atleast :) (that's why I renamed the .rb file)
Have you recompiled the PBS files since adding the script? The wild drop data seems to be undefined, but it's supposed to default to an empty array if it isn't defined.
 
First comment somewhere like this?
Just tried this out and it works beautifully. I appreciate you.
 
I am having as issue right now where I can't seem to get any items to drop. I see that PE does recognize the plugin, but when I finish a battle with rattata, I don't get an item to drop. I see all 3 values to 100 and also filled in all three Wild item rarities but nothing seems to happen. I did also force recompile all the PBS files, too.

Disregard this, I found I was using WildItems instead of wildDrop for the plugin. It got working once I had started use the right variables.
 
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Pastebin seems to be down for everyone as of this comment. Is there a way to get the plugin via other file hosting sites?
Edit: The link is working now. As is the plugin. Thanks for making this.
 
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