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Resource Wild Drop Items 1.0

Vendily

Elite Trainer
Member
Vendily submitted a new resource:

Wild Drop Itemes - For real this time, in the PBS, not just dropping their held item

This script adds in Wild Drop Items, allowing for Wild Pokémon to drop specially defined items in the PBS upon fainting. They do not have to be the same as the items Wild Pokémon might generate with.

The script is plug and play, you just need to add in the PBS information WildDropCommon, WildDropUncommon, and WildDropRare, used in the same way as the WildItem version. (You don't have to define all three.)
The base rate is...

Read more about this resource...
 

nibbledsnarf

Rookie
Member
Joined
Sep 4, 2024
Posts
1
Thanks for sharing this, it works great and is easy to set up!

Two quick questions though: Is there a way to edit the quantity dropped for each level? For example: 5 items on common, 3 on uncommon and 1 on rare?
And is the quantity locked to all items dropped, or can this be tweaked per Pokemon?
 

Vendily

Elite Trainer
Member
Thanks for sharing this, it works great and is easy to set up!

Two quick questions though: Is there a way to edit the quantity dropped for each level? For example: 5 items on common, 3 on uncommon and 1 on rare?
And is the quantity locked to all items dropped, or can this be tweaked per Pokemon?
yes this is possible.
there is a qty variable that's always set to 1 in def pbFaint. if you move it up a bit higher, you can set larger numbers for it in the if/elsif block.

As the script is set up, this value is fixed across all species, but you could add it to the schema the same way i already have, and use that.
 

REALMUGEN

Trainer
Member
Joined
Jan 23, 2020
Posts
72
¡Thanks for this! I adapted it slightly to my project and it is very useful.
 
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