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Lure Item for v21.1

Resource Lure Item for v21.1 1.0.3

CoderFreddy

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Member
Joined
Feb 8, 2023
Posts
47
CoderFreddy submitted a new resource:

Lure Item for v21.1 - Adds three lure items to your game.

(Tested only on a clean version of Essentials v21.1, please inform this thread if you find any bugs.)

This plugin adds three items that enhance the encounter rate and shiny chance of wild pokémon along with the item icons.
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INSTALLATION: Simply extract the contents of the .zip file into the root of your game. Recompile your game to succesfully load the...

Read more about this resource...
 

Thomwell

Trainer
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Joined
Mar 8, 2024
Posts
63
Hello, your plugin is great. Thank you for your efforts. I tested it and it seems to be incompatible with Visible Overworld Wild Encounters.
 

CoderFreddy

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Joined
Feb 8, 2023
Posts
47
Hello, your plugin is great. Thank you for your efforts. I tested it and it seems to be incompatible with Visible Overworld Wild Encounters.
I am unable to find the plugin you are referring to, could you send me a link to it?
 

halily

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Joined
May 19, 2024
Posts
11
When I save multiple saves, opening the game again will result in an error message.
Exception `NoMethodError' at [Lure Item Add-on] [001] Main.rb:199 - undefined method `lure' for nil:NilClass
 

CoderFreddy

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Feb 8, 2023
Posts
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When I save multiple saves, opening the game again will result in an error message.
Exception `NoMethodError' at [Lure Item Add-on] [001] Main.rb:199 - undefined method `lure' for nil:NilClass
Have you created a new save file before using the lure?
 

halily

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Joined
May 19, 2024
Posts
11
Have you created a new save file before using the lure?
Yes, this happens when I switch another save on the initial screen.
Script '[Lure ltem Add-on] [001] Main.rb' line 199: NoMethodError occured.undefined method lure' for nil:NilClass
 

CoderFreddy

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Feb 8, 2023
Posts
47
Yes, this happens when I switch another save on the initial screen.
Script '[Lure ltem Add-on] [001] Main.rb' line 199: NoMethodError occured.undefined method lure' for nil:NilClass
All saves need to be created after you install the plugin, maybe you've switched to a save that was made before the installation of the plugin
 

ddf27

Rookie
Member
Joined
Mar 8, 2021
Posts
7
Hi, your plugin is really cool and easy to use! Just one question, if I set lure_more_shinies to true, it appears every pokémon I battle is always a shiny, instead of just increasing the chance of it being a shiny. I tried to play around with lure_shiny_level to different values, and it happens the same thing every time. Is it just me?
 

SomebodyRandom

Trainer
Member
Joined
Feb 13, 2022
Posts
75
What if there was an encounter type specifically for lures? Maybe you want to change the levels of the pokemon that appear when using a lure, or you want lure-exclusive pokemon
 
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