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Hey, folks! These days I have started to remake from scratch a game I made some years ago and that you have in this forum: PokéPark Fishing Rally Unity (PPFRU). This is PokéPark Fishing Rally 3D Unity or PPFR3DU.
Project description and plot:
The game is similar to the original game (PPFRU) in concept but not in practice. In PPFR3DU we will put ourselves in the shoes of David, son of the fishing guru who gives Red the Super Rod on Route 12 in Kanto. His dream is to also be a Fishing Guru like his father and to achieve it he travels to the region of Antarsia where he tries to make a living. It is there where he sees on TV that Professor Haya is studying the fauna of the area. The professor offers a great prize to the one who manages to capture at least one specimen of each species: a Guru diploma and a trip on the luxury cruise ship SS. Anne, which ends its voyage in Vermillion City. David sets out to fulfill his dream of being like his father and, in a 2-for-1 deal, to show him the diploma after a fantastic cruise to Kanto.
Features and mechanics:
PPFR3DU offers a 3D world to explore so you can move and interact in a more similar way to the classic Pokémon games. On the other hand, the fishing mechanics are inspired by Animal Crossing, where we will have to cast the rod pointing to the Pokémon we want to catch (in the form of hidden fish) and when it bites, we will get a series of Quick Time Events. If we do them correctly, we will catch the Pokémon and if not, the Pokémon will escape. As in AC, we will not know which Pokémon it is until we have caught it (the posts with the Pokémon icons will give us a clue of those available in the pond next to them). Once the Pokémon is caught, we will go to the display screen where we will see its statistics. We can decide whether to keep it or not but keep in mind that certain Pokémon will have specific abilities that will allow us to advance through the maps and the story: For example, Corphish allows us to cut small bushes from the path. In addition to this and to give a greater sense of "3D", the game has a classic 3D red-cyan mode. If you have the typical red-blue glasses, you can play the game with stereoscopic effect!
The rooster is the one from version 1.0.0 of PPFRU:
Pokémon data can be exported to Pokémon Essentials games in JSON (requires Ruby Essentials 3.0.0 or above and MKXP-z) or TXT mystery gift format, or official gen 1 to 9 games in .PKM format to be imported via PKHex (obviously they will be "illegal" in Game Freak's eyes).
Screenshots:
Gameplay video (tech-demo):
Mobile test:
Download:
I'm still implementing the main mechanics and game feel, but you can test a small tech demo with the basic features: Download Zelda
Controls:
For the tech-demo it is recommended to play with a gamepad controller with xbox layout.
Credits:
The game is similar to the original game (PPFRU) in concept but not in practice. In PPFR3DU we will put ourselves in the shoes of David, son of the fishing guru who gives Red the Super Rod on Route 12 in Kanto. His dream is to also be a Fishing Guru like his father and to achieve it he travels to the region of Antarsia where he tries to make a living. It is there where he sees on TV that Professor Haya is studying the fauna of the area. The professor offers a great prize to the one who manages to capture at least one specimen of each species: a Guru diploma and a trip on the luxury cruise ship SS. Anne, which ends its voyage in Vermillion City. David sets out to fulfill his dream of being like his father and, in a 2-for-1 deal, to show him the diploma after a fantastic cruise to Kanto.
Features and mechanics:
PPFR3DU offers a 3D world to explore so you can move and interact in a more similar way to the classic Pokémon games. On the other hand, the fishing mechanics are inspired by Animal Crossing, where we will have to cast the rod pointing to the Pokémon we want to catch (in the form of hidden fish) and when it bites, we will get a series of Quick Time Events. If we do them correctly, we will catch the Pokémon and if not, the Pokémon will escape. As in AC, we will not know which Pokémon it is until we have caught it (the posts with the Pokémon icons will give us a clue of those available in the pond next to them). Once the Pokémon is caught, we will go to the display screen where we will see its statistics. We can decide whether to keep it or not but keep in mind that certain Pokémon will have specific abilities that will allow us to advance through the maps and the story: For example, Corphish allows us to cut small bushes from the path. In addition to this and to give a greater sense of "3D", the game has a classic 3D red-cyan mode. If you have the typical red-blue glasses, you can play the game with stereoscopic effect!
The rooster is the one from version 1.0.0 of PPFRU:
- Poliwag
- Krabby
- Kingler
- Goldeen
- Seaking
- Magikarp
- Gyarados
- Dratini
- Corphish
- Crawdaut
- Feebas
- Milotic
- Carvanha
- Sharpedo
Pokémon data can be exported to Pokémon Essentials games in JSON (requires Ruby Essentials 3.0.0 or above and MKXP-z) or TXT mystery gift format, or official gen 1 to 9 games in .PKM format to be imported via PKHex (obviously they will be "illegal" in Game Freak's eyes).
Screenshots:
Gameplay video (tech-demo):
Mobile test:
Download:
I'm still implementing the main mechanics and game feel, but you can test a small tech demo with the basic features: Download Zelda
Controls:
For the tech-demo it is recommended to play with a gamepad controller with xbox layout.
- Left stick to move
- LB (L1) to take out and put away the fishing rod
- RB (R1) to run while moving
- Y to cast the rod and pick it up. If you keep Y, the aiming will appear and with the left stick you will rotate the character.
- B to cancel a rod cast.
- The buttons that appear in the quick time events are for mashing (continuous pressing until the green circle is filled).
- A to interact
- DPad Up to activate/deactivate the 3D mode with red-cyan anaglyph.
- Dpad Right and Left: Switch ball.
Credits:
- ChainSwordCS: HD logo and remake of 2 tracks: Game track and catching track.
- Wowjinx and Funtendo: Making a translated logo based on ChainSwordCS japanese one.
- ILCA for BDSP models which where used for creating the character and the environment.
- Nintendo and Pokémon: For original game, Pokémon Smile + Rumble Rush + Home (for some parts of the UI)
- Nintendo: Animal Crossing fish model.
- Unity Technologies: Unity, ya know
- Manurocker95: The game development and stuff
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