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Fakemon Festival Pack: Redux

Appletun's Apples

Trainer
Member
Joined
Jan 5, 2021
Posts
57
As per a discussion in the Relic Castle server itself, I was hoping the community could get together and make another Fakemon Community Pack resource not unlike the one NocTurn released 3 years ago!

Note that you MUST have the rights to the Pokemon as a whole you are offering in for your contributions to be counted!

https://discord.com/invite/8kcxUY6EGP A permainvite to make discussion & submissions for the project easier! I will post updates from the server here as well!
 
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Appletun's Apples

Trainer
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Joined
Jan 5, 2021
Posts
57
Tienny (Fire/Normal), Corsopuntia (Grass/Ground) & Cursopuntia (Ghost/Ground).
 

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Willøw

Mew and Slither Wing Fan
Member
Joined
Nov 1, 2023
Posts
95
As per a discussion in the Relic Castle server itself, I was hoping the community could get together and make another Fakemon Community Pack resource not unlike the one NocTurn released 3 years ago!
So you mean for the community to create public Fakemons in the form of art instead of pixel art this time? Or is it worth both art and pixel art? (I'm not on the server so I dunno much about it)
 

Appletun's Apples

Trainer
Member
Joined
Jan 5, 2021
Posts
57
So you mean for the community to create public Fakemons in the form of art instead of pixel art this time? Or is it worth both art and pixel art? (I'm not on the server so I dunno much about it)
If you can contribute with pixel art that'd be perfectly fine but either works! You must own the Fakemon themselves to contribute in any form though!
 

Muffyang

Novice
Member
Joined
Nov 17, 2023
Posts
26
Was the first fakemon festival even widely used? I only vaguely recall seeing a couple games feature them, but also that the mons chosen were radically different despite sharing sprites.
If we're designing from the ground up, it would be a good idea to provide more of a design. Looking through the Fakemon Festival pack, there's very few PBS files and most are lacking back/bag sprites. PBS entry is tedious, and the lack of it both hurts a pack being easy to use, as well as cross-game confusion.
 

Appletun's Apples

Trainer
Member
Joined
Jan 5, 2021
Posts
57
Was the first fakemon festival even widely used? I only vaguely recall seeing a couple games feature them, but also that the mons chosen were radically different despite sharing sprites.
If we're designing from the ground up, it would be a good idea to provide more of a design. Looking through the Fakemon Festival pack, there's very few PBS files and most are lacking back/bag sprites. PBS entry is tedious, and the lack of it both hurts a pack being easy to use, as well as cross-game confusion.
Sounds good! I'm up to discuss how we should handle things.
 

idilio

Novice
Member
Joined
Mar 30, 2021
Posts
10
Was the first fakemon festival even widely used? I only vaguely recall seeing a couple games feature them, but also that the mons chosen were radically different despite sharing sprites.
If we're designing from the ground up, it would be a good idea to provide more of a design. Looking through the Fakemon Festival pack, there's very few PBS files and most are lacking back/bag sprites. PBS entry is tedious, and the lack of it both hurts a pack being easy to use, as well as cross-game confusion.
Let's also think about those projects that have been in development for a long time! Overall this is a harmless and very useful resource for those who aren't able to design or commission for designs / sprites. PBS entries are often changed, too, considering how different games balance things and such.
 
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