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Resource Following Pokemon EX (21.1 port) 2024-01-03

Chubbichu

Rookie
Member
Joined
Jan 3, 2024
Posts
1
Chubbichu submitted a new resource:

Following Pokemon EX - A updated version of Golisopod User's Following Pokemon EX Script

Here is the original in all its glory I just updated it for a game I am helping develop and thought I would let others have it but be warned I cannot guarantee that everything works flawlessly so their may be bugs that I did not find.

Read more about this resource...
 

ChaoticStupid

Rookie
Member
Joined
Feb 1, 2023
Posts
2
Thanks for putting in the work to update this to 21.1

I am having an interesting issue though. I put in your plug-in, and used the commands from the OG resource. The following pokemon initializes just fine, but all the tileset border/boundaries seem to get turned off, and I can no linger pass through door events. Happy to provide more info if needed, but wanted to check if anyone else experienced this or has any thoughts.
 

ShadowMari

Rookie
Member
Joined
Jan 15, 2024
Posts
2
This resource is great, but sometimes when the Pokémon follow me, all the borders on my tile sets gets turned off. Great resource other than that though!
 

ShadowMari

Rookie
Member
Joined
Jan 15, 2024
Posts
2
Thanks for putting in the work to update this to 21.1

I am having an interesting issue though. I put in your plug-in, and used the commands from the OG resource. The following pokemon initializes just fine, but all the tileset border/boundaries seem to get turned off, and I can no linger pass through door events. Happy to provide more info if needed, but wanted to check if anyone else experienced this or has any thoughts.
I've also had this problem.
 

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
267
Thanks for putting in the work to update this to 21.1

I am having an interesting issue though. I put in your plug-in, and used the commands from the OG resource. The following pokemon initializes just fine, but all the tileset border/boundaries seem to get turned off, and I can no linger pass through door events. Happy to provide more info if needed, but wanted to check if anyone else experienced this or has any thoughts.
For me I add Player Through Off in the event.
 

taku

Novice
Member
Joined
Feb 5, 2024
Posts
11
Bonjour j'ai un soucis dans le script sa me dis sur la ligne 1180 acces for class trainer pc pokemon et désolé de parler en français
 

notminiac

Novice
Member
Joined
Feb 24, 2024
Posts
18
When jumping over a ledge while running the follower Pokemon will freak out and teleport around
 

wrigty12

Tester-Coder Hybrid
Member
Joined
Jul 24, 2022
Posts
547
When jumping over a ledge while running the follower Pokemon will freak out and teleport around
I don't have an answer for this as I don't use the plugin, but I wanted to state that reading this made me actually laugh out loud, as I tried imagining what this looked like xD
 

Rexart_27

Rookie
Member
Joined
Mar 2, 2024
Posts
1
Hello, I'm very new to this thing and i got some problem. the sprite doesn't show up when i turn on the script.
 

Platypus Gamer

Game Designer
Member
Joined
Sep 24, 2023
Posts
31
I tried downloading this plugin to my v.21 game, but when i force compiled the game the plugin didnt pop up on the screen. I put the Following Pokemon Ex folder in my plugins as well as my game's root folder. Am I doing something wrong?
2024-03-11 (1).png
 

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benbj2009

Novice
Member
Joined
Jul 3, 2017
Posts
15
I tried downloading this plugin to my v.21 game, but when i force compiled the game the plugin didnt pop up on the screen. I put the Following Pokemon Ex folder in my plugins as well as my game's root folder. Am I doing something wrong?View attachment 26917
I really want to help you mate But you PNG when busted. Can you make up a new one?
 

PowermonTrainerLeafhead

Novice
Member
Joined
Sep 16, 2024
Posts
17
Awesome plugin! I have one issue though--for whatever reason, after some amount of running around, if at some point my pokemon following me has to "teleport" to get back to being behind me, then from that point on, it no longer shows emotion animations. This persists even after recompiling. The only way to fix this is to delete the Animations.rxdata file and replace it with a version of the Animations.rxdata file from prior to that pokemon teleportation event, then rerun the event that makes the pokemon follow me, then the emotion animations happen again--until the next time the pokemon has to teleport to get back behind me if I run around enough, which happens very frequently.

Relatedly this sort of teleportation is more frequent when you also have an additional trainer following you as a trainer partner--for a while it seemed like every time I let go of the trainer partner, the partner pokemon would stop showing emotion animations, but I eventually fixed that (issue with how I was removing the trainer) but then realized the underlying issue was the partner pokemon teleporting around. Do you know if there's a fix for the stopping of the pokemon emotion animations?
 
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