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Pokémon Amie

Resource Pokémon Amie 1.7

Gardenette

Cooltrainer
Member
Joined
May 30, 2022
Posts
156
You are right since pompt warns that the specific background that I use is missing in that path, I looked for the background and put it in the plugin folder and it worked perfectly.
Another question I wanted to tell you is if it is possible to implement it in the menu
View attachment 23812
I think what you have in the image should out it in the pause menu. If you have another script or plugin that modifies the pause menu, your code there might be being overwritten
 

Victorcarvalhosp

Novice
Member
Joined
Jan 19, 2021
Posts
32
Thank you very much for this plugin! I'm facing an issue in one scenario though... If I give a Leppa Berry to a Pokémon the Game will crash with the following error:

Ruby:
Expand Collapse Copy
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: ArgumentError
Message: wrong number of arguments (given 2, expected 3)

Backtrace:
006_UI_Summary.rb:1375:in `pbChooseMove'
002_Item_Effects.rb:598:in `block (2 levels) in load_scripts_from_folder'
005_Event_Handlers.rb:227:in `trigger'
001_Item_Utilities.rb:84:in `triggerUseOnPokemon'
[Pokémon Amie] Pokemon Amie.rb:487:in `feedAmie'
[Pokémon Amie] Pokemon Amie.rb:1051:in `pbAmieMouse'
[Pokémon Amie] Pokemon Amie.rb:1400:in `block in pbStartAmie'
[Pokémon Amie] Pokemon Amie.rb:1392:in `loop'
[Pokémon Amie] Pokemon Amie.rb:1392:in `pbStartAmie'
[Pokémon Amie] Pokemon Amie.rb:1417:in `block in pokemonAmieRefresh'
 
Last edited:

Gardenette

Cooltrainer
Member
Joined
May 30, 2022
Posts
156
Thank you very much for this plugin! I'm facing an issue in one scenario though... If I give a Leppa Berry to a Pokémon the Game will crash with the following error:

Ruby:
Expand Collapse Copy
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]

Exception: ArgumentError
Message: wrong number of arguments (given 2, expected 3)

Backtrace:
006_UI_Summary.rb:1375:in `pbChooseMove'
002_Item_Effects.rb:598:in `block (2 levels) in load_scripts_from_folder'
005_Event_Handlers.rb:227:in `trigger'
001_Item_Utilities.rb:84:in `triggerUseOnPokemon'
[Pokémon Amie] Pokemon Amie.rb:487:in `feedAmie'
[Pokémon Amie] Pokemon Amie.rb:1051:in `pbAmieMouse'
[Pokémon Amie] Pokemon Amie.rb:1400:in `block in pbStartAmie'
[Pokémon Amie] Pokemon Amie.rb:1392:in `loop'
[Pokémon Amie] Pokemon Amie.rb:1392:in `pbStartAmie'
[Pokémon Amie] Pokemon Amie.rb:1417:in `block in pokemonAmieRefresh'
Looks like the original script doesn't have compatibility for Leppa berries.
Are you expecting it to restore PP of moves during Amie or just have the pkmn eat it and be happy?
One is easy and the other is probably not easy.
 

Victorcarvalhosp

Novice
Member
Joined
Jan 19, 2021
Posts
32
Looks like the original script doesn't have compatibility for Leppa berries.
Are you expecting it to restore PP of moves during Amie or just have the pkmn eat it and be happy?
One is easy and the other is probably not easy.
I noticed issues with other berries as well, not just the Lepa Berry. Rare candy throwed an error too.
So I modified the script for it to properly work for all items.
With these changes I was able to remove a ton of code from the plugin and use the default essentials functions to handle everything(I just left the PP restore berries effect out, as it was weird to first eat the berry and then ask which PP to restore).
Feel free to use it if you see fit:

Ruby:
Expand Collapse Copy
################################################################################
#                         Pokemon Amie/Refresh
#                           by BhagyaJyoti
#                        Adapted from PizzaSun
#                 Further Adapted from rigbycwts's script
################################################################################
=begin
use the following script to set Pokemon Amie a specific Pokemon
beforehand:
=============================================
pokemonAmieRefresh(party index)
=============================================
to begin Pokemon Amie/Refresh Scene use:
=========================================================
pokemonAmieRefresh
==========================================================
=end
#=========================================================#
#README
#You will need to fix a typo in 'def static?' in Easy Mouse System
#Change 'unless @static_x.eql?(@x) && @static_y.eql(@y)' to 'unless @static_x.eql?(@x) && @static_y.eql?(@y)'

#=========================================================#
#P.S.
#The Sprite Mask script is required to run Pokemon Amie/Refresh and included
#Below. IF you already have it installed, you may remove it if you'd like.
#===============================================================================
# ** Sprite Mask
#        by Luka S.J.
#-------------------------------------------------------------------------------
# Allows you to use a bitmap, sprite or image path to a bitmap to use as a mask
# for a sprite's original bitmap.
#===============================================================================

# handled as an extension of the Sprite class
class Sprite
  # function used to to mask the Sprite's current bitmap with another
  def maskOLD(mask = nil,xpush = 0,ypush = 0)
    # exits out of the function if the sprite currently has no bitmap to mask
    return false if !self.bitmap
    # backs up the Sprites current bitmap
    bitmap = self.bitmap.clone
    # check for mask types
    if mask.is_a?(Bitmap) # accepts Bitmap.new
      mbmp = mask
    elsif mask.is_a?(Sprite) # accepts other Sprite.new
      mbmp = mask.bitmap
    elsif mask.is_a?(String) # accepts Strings
      mbmp = RPG::Cache.load_bitmap("", mask) #BitmapCache.load_bitmap(mask)
    else # exits if non-matching type
      return false
    end
    # creates a new bitmap
    self.bitmap = Bitmap.new(mbmp.width, mbmp.height)
    # creates the main mask
    mask = mbmp.clone
    # calculates the dimension metrics for pixel transfer
    ox = (bitmap.width - mbmp.width) / 2
    oy = (bitmap.height - mbmp.height) / 2
    width = mbmp.width + ox
    height = mbmp.height + oy
    # draws pixels to mask bitmap
    for y in oy...height
      for x in ox...width
        # gets pixel of mask for analysis
        pixel = mask.get_pixel(x - ox, y - oy)
        # gets pixel of current bitmap for analysis
        color = bitmap.get_pixel(x - xpush, y - ypush)
        # sets the new alpha to use the value of the mask alpha
        alpha = pixel.alpha
        alpha = color.alpha if color.alpha < pixel.alpha
        # draws new pixels onto the Sprite's bitmap
        self.bitmap.set_pixel(x - ox, y - oy, Color.new(color.red, color.green,color.blue, alpha))
      end
    end
    # returns finalized bitmap to be used elsewhere
    return self.bitmap
  end
end

################################################################################
# Pokemon-Amie/Pokemon Refresh Script
################################################################################

#All Things Pokemon can eat (Mostly Berries)
EATABLE_ITEMS = [
  :LAVACOOKIE,
  :OLDGATEAU,
  :CASTELIACONE,
  :RAGECANDYBAR,
  :SWEETHEART,
  :RARECANDY,
  :CHERIBERRY,
  :CHESTOBERRY,
  :PECHABERRY,
  :RAWSTBERRY,
  :ASPEARBERRY,
  :LEPPABERRY,
  :ORANBERRY,
  :PERSIMBERRY,
  :LUMBERRY,
  :SITRUSBERRY,
  :FIGYBERRY,
  :WIKIBERRY,
  :MAGOBERRY,
  :AGUAVBERRY,
  :IAPAPABERRY,
  :RAZZBERRY,
  :BLUKBERRY,
  :NANABBERRY,
  :WEPEARBERRY,
  :PINAPBERRY,
  :POMEGBERRY,
  :KELPSYBERRY,
  :QUALOTBERRY,
  :HONDEWBERRY,
  :GREPABERRY,
  :TAMATOBERRY,
  :CORNNBERRY,
  :MAGOSTBERRY,
  :RABUTABERRY,
  :NOMELBERRY,
  :SPELONBERRY,
  :PAMTREBERRY,
  :WATMELBERRY,
  :DURINBERRY,
  :BELUEBERRY,
  :OCCABERRY,
  :PASSHOBERRY,
  :WACANBERRY,
  :RINDOBERRY,
  :YACHEBERRY,
  :CHOPLEBERRY,
  :KEBIABERRY,
  :SHUCABERRY,
  :COBABERRY,
  :PAYAPABERRY,
  :TANGABERRY,
  :CHARTIBERRY,
  :KASIBBERRY,
  :HABANBERRY,
  :COLBURBERRY,
  :BABIRIBERRY,
  :CHILANBERRY,
  :LIECHIBERRY,
  :GANLONBERRY,
  :SALACBERRY,
  :PETAYABERRY,
  :APICOTBERRY,
  :LANSATBERRY,
  :STARFBERRY,
  :ENIGMABERRY,
  :MICLEBERRY,
  :CUSTAPBERRY,
  :JABOCABERRY,
  :ROWAPBERRY
]

class Pokemon
  attr_accessor :amie_affection #attr_accessor(:amie_affection)
  attr_accessor :amie_fullness #attr_accessor(:amie_fullness)
  attr_accessor :amie_enjoyment #attr_accessor(:amie_enjoyment) # Pokemon-Amie stats
  MAXAMIEPOINTS = 255 # Max points that a single Amie/Refresh stat can have
  @amie_affection=0 if (@amie_affection==nil)
  @amie_fullness=0 if (@amie_fullness==nil)
  @amie_enjoyment=0 if (@amie_enjoyment==nil)
 
  # Getters - return each stat values in points
  def amie_affection
    @amie_affection=0 if (@amie_affection==nil)
    return @amie_affection
  end
 
  def amie_fullness
    @amie_fullness=0 if (@amie_fullness==nil)
    return @amie_fullness
  end
 
  def amie_enjoyment
    @amie_enjoyment=0 if (@amie_enjoyment==nil)
    return @amie_enjoyment
  end
 
  # Setters - sets each stat values in points
  def amie_affection=(value)
    # Failsafes.
    if value > MAXAMIEPOINTS
      @amie_affection = MAXAMIEPOINTS
    elsif value < 0
      @amie_affection = 0
    else
      @amie_affection = value
    end
  end
 
  def amie_fullness=(value)
    # Failsafes.
    if value > MAXAMIEPOINTS
      @amie_fullness = MAXAMIEPOINTS
    elsif value < 0
      @amie_fullness = 0
    else
      @amie_fullness = value
    end
  end
 
  def amie_enjoyment=(value)
    # Failsafes.
    if value > MAXAMIEPOINTS
      @amie_enjoyment = MAXAMIEPOINTS
    elsif value < 0
      @amie_enjoyment = 0
    else
      @amie_enjoyment = value
    end
  end
 
  # Converts the points for every Amie stat into an abstracted level.
  def getAmieStatLevel(points)
    case points
    when 0
      return 0
    when 1...50
      return 1
    when 50...100
      return 2
    when 100...150
      return 3
    when 150...MAXAMIEPOINTS
      return 4
    when MAXAMIEPOINTS
      return 5
    end
  end
 
  # Returns the Affection level. Needed for other scripts, e.g. evolution methods
  def getAffectionLevel
    return getAmieStatLevel(amie_affection)
  end
 
  def getFullnessLevel
    return getAmieStatLevel(amie_fullness)
  end
 
  def getEnjoymentLevel
    return getAmieStatLevel(amie_enjoyment)
  end
  
  def feedAmie(food, pkmn, scene)
    return if (amie_fullness>=MAXAMIEPOINTS)
    return if getFullnessLevel==5
    if EATABLE_ITEMS.include?(food)
      if pbCanUseOnPokemon?(food)
      ItemHandlers.triggerUseOnPokemon(food, qty=1, pkmn, scene)
    end
      if GameData::Item.get(food).is_berry?
        if !@berryPlantData
          pbRgssOpen("Data/berry_plants.dat","rb"){|f|
             @berryPlantData=Marshal.load(f)
          }
        end
        if @berryPlantData && @berryPlantData[GameData::Item.get(food)]!=nil
          ber = @berryPlantData[GameData::Item.get(food)]
        else
          ber = [3,15,2,5]
        end
        affGain = ber[0] + rand(4)
        fullGain = 90
        enjoyGain = 0
      else
        affGain = rand(4)+3
        fullGain = 90
        enjoyGain = 0
      end
      $bag.remove(GameData::Item.get(food).id)
      @amie_affection = amie_affection+affGain
      @amie_affection = [0, [amie_affection, MAXAMIEPOINTS].min].max
      @amie_fullness = amie_fullness+fullGain
      @amie_fullness = [0, [amie_fullness, MAXAMIEPOINTS].min].max
      @amie_enjoyment = amie_enjoyment+enjoyGain
      @amie_enjoyment = [0, [amie_enjoyment, MAXAMIEPOINTS].min].max
    end
  end
 
  # Changes the happiness of this Pokémon depending on what happened to change it.
  def changeAmieStats(method)
    affGain=0
    fullGain=0
    enjoyGain=0
    case method
    when "walking" # Walk approx. 50 steps
      fullGain=-1
      enjoyGain=-1
    when "sendInBattle" # Send Pokemon in to a battle
      fullGain=-25
      enjoyGain=-25
    when "feedPlainBean" # Feed Pokémon a whole Plain Bean
      affGain=3
      fullGain=rand(2)+100
    when "feedPatternBean" # Feed Pokémon a whole Pattern Bean
      affGain=5
      fullGain=rand(2)+100
    when "feedRainbowBean" # Feed Pokémon a whole Rainbow Bean
      affGain=125
      fullGain=rand(2)+100
    when "feedMalasada" # Feed Pokemon a malasada (SunMoon) or a Shirogi bread (ColMerc)
      fullGain=255
      affGain=5
    when "feedMalasadaDisliked"
      fullGain=255
      affGain=3
    when "feedMalasadaLiked"
      fullGain=255
      affGain=10
    when "pet" # Pet Pokemon. No spots implemented due to engine limitations.
      affGain=rand(4)+2
      enjoyGain=rand(20)+20
    else
      pbMessage(_INTL("Unknown stat-changing method."))
    end
    @amie_affection = amie_affection+affGain
    @amie_affection = [0, [amie_affection, MAXAMIEPOINTS].min].max
    @amie_fullness = amie_fullness+fullGain
    @amie_fullness = [0, [amie_fullness, MAXAMIEPOINTS].min].max
    @amie_enjoyment = amie_enjoyment+enjoyGain
    @amie_enjoyment = [0, [amie_enjoyment, MAXAMIEPOINTS].min].max
  end
 
  # Sets the Pokemon's Affection to 0.
  # Usually used when traded.
  def resetAffection
    @amie_affection = 0
  end
end

#Gets Mouse X and Y positions
class Game_Mouse
  def x
    return @x
  end
  def y
    return @y
  end
end
#Gets First NonEgg Pokemon
def pbFirstNonEggPokemon
  for i in 0...$player.party.length
    p = $player.party[i]
    if p && !p.egg?
      return $player.party[i]
    end
  end
  return nil
end

def pbClickSprite(sprite)
  i=1
  5.times do
    sprite.zoom_x-=0.1**i
    sprite.zoom_y-=0.1**i
    i+=1
    Graphics.update
  end
  pbPlayCancelSE()
  i=1
  5.times do
    sprite.zoom_x+=0.1**i
    sprite.zoom_y+=0.1**i
    i+=1
    Graphics.update
  end
end


def setAmiePokemon(pkmn)
  if pkmn.nil?
    #if pkmn is not specified, get the first non-egg mon in the party
    ret = pbFirstNonEggPokemon
    return ret
  else
    #if pkmn is specified, make sure it's not an egg
    #if it's an egg, just get the first non-egg instead
    if $player.party[pkmn].egg?
        ret = pbFirstNonEggPokemon
        return ret
    else
        #if pkmn is specified and it's not an egg, go with it!
        return $player.party[pkmn]
    end
  end
end #def setAmiePokemon(pkmn)

#Lowers Fullness and Enjoyment by 1 every 50 steps
HUNGERCOUNTER=0
EventHandlers.add(:on_step_taken, :hungerCounter,
    proc { |event|
    HUNGERCOUNTER += 1
  if HUNGERCOUNTER>=50
    for pkmn in $player.party
      pkmn.changeAmieStats("walking")
    end
    HUNGERCOUNTER = 0
  end
    })

class PokeBattle_Battler
  attr_accessor :amie_affection
  attr_accessor :amie_fullness
  attr_accessor :amie_enjoyment
 
# Getters - return each stat values in points
  def amie_affection
    return (@pokemon) ? @pokemon.amie_affection : 0
  end
 
  def amie_fullness
    return (@pokemon) ? @pokemon.amie_fullness : 0
  end
 
  def amie_enjoyment
    return (@pokemon) ? @pokemon.amie_enjoyment : 0
  end
 
  def getAffectionLevel
    return (@pokemon) ? @pokemon.getAmieStatLevel(@pokemon.amie_affection) : 0
  end
end

#===============================================================================
#  This class performs menu screen processing.
#-------------------------------------------------------------------------------
#  Adapted by rigbycwts for use with Pokemon-Amie for Essentials, Edited by Pizza Sun
#===============================================================================

class PokeAmie_Essentials_Scene

#-----------------------------------------------------------------------------
# * Frame Update
#-----------------------------------------------------------------------------
  def update
    # Update windows
    pbUpdateSpriteHash(@sprites)
    if @custom
      updateCustom
    else
      update_command
    end
    if (switch==1)
      pbFadeOutIn(99999) {
        pbSwitchScreen
      }
    end
    if (switch!=0)
      if @sprites["text"]!=nil
        if !@sprites["text"].disposed?
          base   = Color.new(248,248,248)
          shadow = Color.new(104,104,104)
          @selectedIndex = @partyIndex if @selectedIndex.nil?
          pkname = $player.party[@selectedIndex].name
          textpos1 = [
            [_INTL("Affection"),32,70,0,base,shadow],
            [_INTL("Fullness"),32,102,0,base,shadow],
            [_INTL("Enjoyment"),32,134,0,base,shadow],
            [_INTL("Select the Pokémon you'd like to play with!"),74,348,0,base,shadow],
            [pkname,70,20,0,base,shadow],
          ]
          @sprites["text"].dispose
          @sprites["text"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
          pbSetSystemFont(@sprites["text"].bitmap)
          pbDrawTextPositions(@sprites["text"].bitmap,textpos1)
        end
      end
    end
    if @feedshow==1
      if @sprites["feedshow"]!=nil
        if @sprites["feedshow"].disposed?
          @sprites["feedshow"] = IconSprite.new(0,0)
          @sprites["feedshow"].viewport = @viewport
          @sprites["feedshow"].setBitmap("Graphics/Pictures/Pokemon Amie/feedshow")
          @sprites["feedshow"].oy = @sprites["feedshow"].bitmap.height/2
          @sprites["feedshow"].x = @sprites["feed"].x
          @sprites["feedshow"].y = @sprites["feed"].y
          sprite = @sprites["feedshow"]
          w=sprite.bitmap.width
          sprite.zoom_x=0.2
          sprite.zoom_y=0.2
          8.times do
            #if (sprite.x+(sprite.zoom_x+0.1)*w)>=512
            #  break
            #end
            sprite.zoom_x+=0.1
            Graphics.update
          end
          4.times do
            sprite.zoom_y+=0.2
            Graphics.update
          end
        end
      else
        @sprites["feedshow"] = IconSprite.new(0,0)
        @sprites["feedshow"].viewport = @viewport
        @sprites["feedshow"].setBitmap("Graphics/Pictures/Pokemon Amie/feedshow")
        @sprites["feedshow"].oy = @sprites["feedshow"].bitmap.height/2
        @sprites["feedshow"].x = @sprites["feed"].x
        @sprites["feedshow"].y = @sprites["feed"].y
        sprite = @sprites["feedshow"]
        w=sprite.bitmap.width
        sprite.zoom_x=0.2
        sprite.zoom_y=0.2
        8.times do
          #if (sprite.x+(sprite.zoom_x+0.1)*w)>=512
          #  break
          #end
          sprite.zoom_x+=0.1
          Graphics.update
        end
        4.times do
          sprite.zoom_y+=0.2
          Graphics.update
        end
      end
      @foodnum=0
      @sprites["itemcount"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
      pbSetSystemFont(@sprites["itemcount"].bitmap)
      @sprites["itemcount"].bitmap.font.size=24
      @sprites["itemcount"].z=1
      for item in EATABLE_ITEMS
        if $bag.quantity(item)>0
          @items[@foodnum]=item
              @sprites["food#{@foodnum}"] = ItemIconSprite.new(0,0,nil,@viewport)
              @sprites["food#{@foodnum}"].item = GameData::Item.get(item).id
          @sprites["food#{@foodnum}"].ox = @sprites["food#{@foodnum}"].bitmap.width/2
          @sprites["food#{@foodnum}"].oy = @sprites["food#{@foodnum}"].bitmap.height/2
          @sprites["food#{@foodnum}"].x = @sprites["food#{@foodnum}"].ox+@sprites["feed"].ox+@sprites["feed"].x+@sprites["food#{@foodnum}"].bitmap.width*@foodnum
          @sprites["food#{@foodnum}"].y = @sprites["feed"].y
          num=$bag.quantity(item)
          pbDrawOutlineText(@sprites["itemcount"].bitmap,@sprites["food#{@foodnum}"].x,@sprites["food#{@foodnum}"].y,24,24,num.to_s,Color.new(248,248,248),Color.new(30,30,30),0)
          srcx = @sprites["feed"].x-@sprites["food#{@foodnum}"].x
          srcx=0 if srcx<0
          @sprites["food#{@foodnum}"].src_rect.set(srcx,0,@sprites["food#{@foodnum}"].bitmap.width,@sprites["food#{@foodnum}"].bitmap.width)
          @foodnum+=1
        end
      end
      @feedshow=3
    elsif @feedshow==2
      for item in 0...(@foodnum)
        @sprites["food#{item}"].dispose
        @sprites["itemcount"].dispose
      end
      sprite = @sprites["feedshow"]
      4.times do
        sprite.zoom_y-=0.2
        Graphics.update
      end
      8.times do
        if ((sprite.zoom_x-0.1))<=0
          break
        end
        sprite.zoom_x-=0.1
        Graphics.update
      end
      sprite.dispose
      @feedshow=0
    end
    return
  end
  def switch
    return @switch
  end
  def pbSwitchScreen
    base   = Color.new(248,248,248)
    shadow = Color.new(104,104,104)
    pkname = $player.party[@partyIndex].name
    textpos1 = [
      [_INTL("Affection"),32,70,0,base,shadow],
      [_INTL("Fullness"),32,102,0,base,shadow],
      [_INTL("Enjoyment"),32,134,0,base,shadow],
      [_INTL("Select the Pokémon you'd like to play with!"),74,348,0,base,shadow],
      [pkname,70,20,0,base,shadow],
    ]
    @sprites["text"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
    pbSetSystemFont(@sprites["text"].bitmap)
    pbDrawTextPositions(@sprites["text"].bitmap,textpos1)
    for i in 0...($player.party.length)
      @sprites["pokeicon#{i}"]=PokemonIconSprite.new($player.party[i],@viewport)
      @sprites["pokeicon#{i}"].ox=@sprites["pokeicon#{i}"].bitmap.width/4
      @sprites["pokeicon#{i}"].oy=@sprites["pokeicon#{i}"].bitmap.height/2
      @sprites["pokeicon#{i}"].x=68+76*i
      @sprites["pokeicon#{i}"].y=228
      @sprites["pokeicon#{i}"].z=1
    end
    index = @partyIndex+1
    @sprites["bgmap"].setBitmap("Graphics/Pictures/Pokemon Amie/bgswitch"+index.to_s)
    @sprites["pokemon"].dispose
    @sprites["switch"].dispose
    @sprites["feed"].dispose
    if @sprites["feedshow"]!=nil
      if !@sprites["feedshow"].disposed?
        @sprites["feedshow"].dispose
        @feedshow=0
      end
    end
    if @foodnum>0
      if @sprites["itemcount"]!=nil
        if !@sprites["itemcount"].disposed?
          @sprites["itemcount"].dispose
        end
      end
      for x in 0...@foodnum
        if @sprites["food#{x}"]!=nil
          if !@sprites["food#{x}"].disposed?
            @sprites["food#{x}"].dispose
          end
        end
      end
    end
    @sprites["active"] = IconSprite.new(0,0)
    @sprites["active"].viewport = @viewport
    @sprites["active"].setBitmap("Graphics/Pictures/Pokemon Amie/active")
    @sprites["active"].ox = @sprites["active"].bitmap.width/2
    @sprites["active"].oy = @sprites["active"].bitmap.height/2
    @sprites["active"].x = 68+76*@partyIndex+24
    @sprites["active"].y = 228+24
    @sprites["active"].z=2
    #Draw Affection
    for a in 1...6
      @sprites["affect#{a}"] = IconSprite.new(0,0)
      if a<=@pokemon.getAffectionLevel
        @sprites["affect#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/affect")
      else
        @sprites["affect#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/affect_empty")
      end
      space=15
      @sprites["affect#{a}"].viewport = @viewport
      @sprites["affect#{a}"].ox=@sprites["affect#{a}"].bitmap.width/2
      @sprites["affect#{a}"].oy=@sprites["affect#{a}"].bitmap.height/2
      @sprites["affect#{a}"].x=178+@sprites["affect#{a}"].bitmap.width*a+space
      @sprites["affect#{a}"].y=87
      #Draw Fullness
      @sprites["full#{a}"] = IconSprite.new(0,0)
      if a<=@pokemon.getFullnessLevel
        @sprites["full#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/full")
      else
        @sprites["full#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/full_empty")
      end
      space=15
      @sprites["full#{a}"].viewport = @viewport
      @sprites["full#{a}"].ox=@sprites["full#{a}"].bitmap.width/2
      @sprites["full#{a}"].oy=@sprites["full#{a}"].bitmap.height/2
      @sprites["full#{a}"].x=178+@sprites["full#{a}"].bitmap.width*a+space
      @sprites["full#{a}"].y=87+32
      #Draw Enjoyment
      @sprites["enjoy#{a}"] = IconSprite.new(0,0)
      if a<=@pokemon.getEnjoymentLevel
        @sprites["enjoy#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/enjoy")
      else
        @sprites["enjoy#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/enjoy_empty")
      end
      space=15
      @sprites["enjoy#{a}"].viewport = @viewport
      @sprites["enjoy#{a}"].ox=@sprites["enjoy#{a}"].bitmap.width/2
      @sprites["enjoy#{a}"].oy=@sprites["enjoy#{a}"].bitmap.height/2
      @sprites["enjoy#{a}"].x=178+@sprites["enjoy#{a}"].bitmap.width*a+space
      @sprites["enjoy#{a}"].y=87+64
    end
    @switch=2
  end
  #-----------------------------------------------------------------------------

  def pbStartScene(pokemon)
    @pokemon = pokemon
      @partyIndex = getPartyIndex(@pokemon)
      @sprites={}
    @counter=0
    @foodcounter=0
    @shouldbreak = false
    @time1 = 0
    @time2 = 0
    @time3 = 0
    @switch = 0
    @feedshow=0
    @foodnum=0
    @mouse_x=nil
    @food = nil
    @feeding=false
    @items=[]
    @mask=nil
    @full=false
    #-----------------------------------------------------------------------------
    # * Main Processing
    #-----------------------------------------------------------------------------
    def main
      # Make command window
      fadein = true
      # Makes the text window
      @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
      @viewport.z=99999
      @sprites["bgmap"] = IconSprite.new(0,0)
      @sprites["bgmap"].setBitmap("Graphics/Pictures/Pokemon Amie/"+pbBackdrop)
      @sprites["bgmap"].viewport = @viewport
      @sprites["mouse"] = IconSprite.new(0,0)
      @sprites["mouse"].setBitmap("Graphics/Pictures/Pokemon Amie/hand2")
      @sprites["mouse"].z=5
      @sprites["mouse"].viewport = @viewport
      @sprites["mouse"].ox = @sprites["mouse"].bitmap.width/2
      @sprites["mouse"].oy = @sprites["mouse"].bitmap.height/2
      @sprites["mouse"].x=Mouse.x if defined?(Mouse.x)
      @sprites["mouse"].y=Mouse.y if defined?(Mouse.y)
    
      @sprites["pokemon"]=PokemonSprite.new(@viewport)
      @sprites["pokemon"].setPokemonBitmap(@pokemon)
      @sprites["pokemon"].mirror=false
      @sprites["pokemon"].color=Color.new(0,0,0,0)
      @sprites["pokemon"].ox = @sprites["pokemon"].bitmap.width/2
      @sprites["pokemon"].oy = @sprites["pokemon"].bitmap.height/2
      #places Pokemon at the center of screen
      @sprites["pokemon"].x=Graphics.width/2#SCREEN_WIDTH/2
      @sprites["pokemon"].y = Graphics.height/2+30#SCREEN_HEIGHT/2+30
      @sprites["pokemon"].z = 3
      @pokemon.amie_enjoyment=(@pokemon.amie_enjoyment-2)
      @sprites["switch"] = IconSprite.new(0,0)
      @sprites["switch"].setBitmap("Graphics/Pictures/Pokemon Amie/switch")
      @sprites["switch"].viewport = @viewport
      #sets switch icon to bottom right
      @sprites["switch"].ox = @sprites["switch"].bitmap.width
      @sprites["switch"].oy = @sprites["switch"].bitmap.height
      @sprites["switch"].x=Graphics.width #SCREEN_WIDTH
      @sprites["switch"].y = Graphics.height #SCREEN_HEIGHT
      @sprites["back"] = IconSprite.new(0,0)
      @sprites["back"].setBitmap("Graphics/Pictures/Pokemon Amie/back")
      @sprites["back"].viewport = @viewport
      #sets 'back' icon to bottom left
      @sprites["back"].oy = @sprites["back"].bitmap.height
      @sprites["back"].y = Graphics.height#SCREEN_HEIGHT
      @sprites["feed"] = IconSprite.new(0,0)
      @sprites["feed"].setBitmap("Graphics/Pictures/Pokemon Amie/feed")
      @sprites["feed"].viewport = @viewport
      #sets switch icon to bottom right
      @sprites["feed"].ox = @sprites["feed"].bitmap.width/2
      @sprites["feed"].oy = @sprites["feed"].bitmap.height/2
      @sprites["feed"].x=50
      @sprites["feed"].y=50
      @sprites["feed"].z=2
      @custom = false         
    end
 
    def pbAmieMouse
      if !(@sprites["pokemon"].disposed?)&&(@feeding!=true)
        if Mouse.over_pixel?(@sprites["pokemon"]) && Mouse.press?(@sprites["pokemon"], :left) #Pressing mouse while over Pokemon?
          @sprites["mouse"].setBitmap("Graphics/Pictures/Pokemon Amie/hand1")
          pbWait(1)
          if !Mouse.static? #Is the mouse moving?
            @counter=@counter+1
            if (Time.now.to_f-@time2.to_f)>(getPlayTime("Audio/SE/pet.ogg")) #Audio doesn't overlap
              pbSEPlay("pet.ogg",90,100)
              @time2= Time.now
            end
            if @counter>=50 #after counter reaches number, hearts appear
              @pokemon.changeAmieStats("pet")
              @pokemon.play_cry(90,110)
              for i in 0...4 #creates the hearts
                @sprites["#{i}"] = IconSprite.new(0,0)
                @sprites["#{i}"].setBitmap("Graphics/Pictures/Pokemon Amie/heart")
                @sprites["#{i}"].viewport = @viewport
                @sprites["#{i}"].z=4
                @sprites["#{i}"].x=Graphics.width/2+rand(70)-40#SCREEN_WIDTH/2+rand(70)-40
                @sprites["#{i}"].y=Graphics.height/2-rand(40)+30#SCREEN_HEIGHT/2-rand(40)+30
              end
              15.times do
                for i in 0...4 #moves hearts
                  @sprites["#{i}"].x+=rand(100)/10-rand(100)/10
                  @sprites["#{i}"].y-=(rand(4)/3+1)*3
                end
                pbUpdateSpriteHash(@sprites)
                Graphics.update
              end
              for i in 0...4
                @sprites["#{i}"].dispose
              end
              Graphics.update
              @counter=0
            end
          end
        else
          @sprites["mouse"].setBitmap("Graphics/Pictures/Pokemon Amie/hand2")
        end
      end
      if !(@sprites["pokemon"].disposed?)&&(@feeding==true)
      #holding food on the pokemon
        if Mouse.over_pixel?(@sprites["pokemon"]) && Mouse.press?(@sprites["pokemon"], :left)&&(@food!=nil)
        @nibbleCooldown += 1
        if @nibbleCooldown >= (Graphics.frame_rate*1)/2
            @foodcounter+=1
            @nibbleCooldown = 0
        end
          @time1=Time.now
          if @foodcounter==1
            pbSEPlay("eat.ogg",90,100)
            @mask=("Graphics/Pictures/Pokemon Amie/eaten1.png")
            @foodcounter=2
          end
          if @foodcounter==3
            pbSEPlay("eat.ogg",90,100)
            @mask=("Graphics/Pictures/Pokemon Amie/eaten2.png")
            @foodcounter=4
          end
          if @foodcounter==5
            pbSEPlay("eat.ogg",90,100)
            @sprites["mouse"].setBitmap("Graphics/Pictures/Pokemon Amie/eaten3.png")
            pk = @pokemon.species
            @pokemon.feedAmie(@food, @pokemon, self)
            if pk!=@pokemon.species
              @sprites["pokemon"].setPokemonBitmap(@pokemon)
            end
            @feeding=false
            @foodcounter=0
            @time1=0
            @pokemon.play_cry(90,110)
            for i in 0...4 #creates the hearts
              @sprites["#{i}"] = IconSprite.new(0,0)
              @sprites["#{i}"].setBitmap("Graphics/Pictures/Pokemon Amie/heart")
              @sprites["#{i}"].viewport = @viewport
              @sprites["#{i}"].z=4
              @sprites["#{i}"].x=Graphics.width/2+rand(70)-40#SCREEN_WIDTH/2+rand(70)-40
              @sprites["#{i}"].y=Graphics.height/2-rand(40)+30#SCREEN_HEIGHT/2-rand(40)+30
            end
            15.times do
              for i in 0...4 #moves hearts
                @sprites["#{i}"].x+=rand(100)/10-rand(100)/10
                @sprites["#{i}"].y-=(rand(4)/3+1)*3
              end
              pbUpdateSpriteHash(@sprites)
              Graphics.update
            end
            for i in 0...4
              @sprites["#{i}"].dispose
            end
            @sprites["mouse"].setBitmap("Graphics/Pictures/Pokemon Amie/hand2")
            @sprites["mouse"].ox=@sprites["mouse"].bitmap.width/2
            @sprites["mouse"].oy=@sprites["mouse"].bitmap.height/2
            @mask=nil
            Graphics.update
          end
        else
            #not holding food on the pokemon
            @nibbleCooldown = 0
        end
        @sprites["mouse"].maskOLD(@mask)
      end
      #moves hand picture to mouse position
      @sprites["mouse"].x=Mouse.x if defined?(Mouse.x)
      @sprites["mouse"].y=Mouse.y if defined?(Mouse.y)
    end
    def pbBackdrop #gets background based off location
      environ=pbGetEnvironment
      # Choose backdrop
      backdrop="Field"
      if environ==:Cave #PBEnvironment::Cave
        backdrop="Cave"
      elsif environ==:MovingWater #PBEnvironment::MovingWater || environ==PBEnvironment::StillWater
        backdrop="Water"
      elsif environ==:Underwater #PBEnvironment::Underwater
        backdrop="Underwater"
      elsif environ==:Rock #PBEnvironment::Rock
        backdrop="Mountain"
      else
          if !$game_map || !$game_map.metadata
          backdrop="IndoorA"
        end
      end
      if $game_map
            back=$game_map.metadata.battle_background
        if back && back!=""
          backdrop=back
        end
      end
      if $PokemonGlobal && $PokemonGlobal.nextBattleBack
        backdrop=$PokemonGlobal.nextBattleBack
      end
      # Apply graphics
      battlebg=backdrop
      return battlebg
    end
  
    #-----------------------------------------------------------------------------
    # * Frame Update (when command window is active)
    #-----------------------------------------------------------------------------
    def updateCustom
      if Input.trigger?(Input::B)
        @custom = false
        return
      end
    end
 
    def update_command
      # If B button was pressed
      if Input.trigger?(Input::BACK)
        if switch==0
          pbPlayCancelSE()
          @shouldbreak=true #ends scene loop and starts to end scene
        else
          pbPlayCancelSE()
          @switch=0
          pbFadeOutIn(99999) {
            pbDisposeSpriteHash(@sprites)
            @viewport.dispose
            main
          }
        end
      end
      if (@sprites["textbox"]!=nil)
        if !@sprites["textbox"].disposed?
          if Mouse.click?(@sprites["textbox"])
            pbClickSprite(@sprites["textbox"])
            @switch=0
            pbFadeOutIn(99999) {
                @partyIndex = @selectedIndex
                @pokemon = $player.party[@partyIndex]
              pbDisposeSpriteHash(@sprites)
              @viewport.dispose
              main
            }
          end
        end
      end
      if !@sprites["switch"].disposed?
        if Mouse.click?(@sprites["switch"]) #clicks on switch sprite
          pbClickSprite(@sprites["switch"])
          @switch=1
        end
      end
      if @sprites["feedshow"]!=nil
        if !@sprites["feedshow"].disposed?
          if Mouse.press?(@sprites["feedshow"], :left)&&(!Mouse.over_pixel?(@sprites["feed"]))&&(Mouse.over_pixel?(@sprites["feedshow"]))
            if (@mouse_x!=nil)
              dx=Mouse.x-@mouse_x
              if ((@sprites["food#{@foodnum-1}"].x+@sprites["food#{@foodnum-1}"].bitmap.width+dx)<=512)
                dx=0
              end
              lx=@sprites["food0"].ox+@sprites["feed"].ox+@sprites["feed"].x
              if ((@sprites["food#{0}"].x+dx)>=lx)
                dx=0
              end
              @sprites["itemcount"].bitmap.clear
              for x in 0...@foodnum
                @sprites["food#{x}"].x += dx
                srcx = @sprites["feed"].x-@sprites["food#{x}"].x+40
                srcx=0 if srcx<0
                @sprites["food#{x}"].src_rect.set(srcx,0,@sprites["food#{x}"].bitmap.width,@sprites["food#{x}"].bitmap.width)
                num=$bag.quantity(@items[x])
                if @sprites["feed"].x<@sprites["food#{x}"].x
                  pbDrawOutlineText(@sprites["itemcount"].bitmap,@sprites["food#{x}"].x,@sprites["food#{x}"].y,24,24,num.to_s,Color.new(248,248,248),Color.new(30,30,30),0)
                end
              end
            end
          end
        end
      end
      @mouse_x=Mouse.x
      if Input.release?(Input::MOUSELEFT)&&(@feeding==true)
        @foodcounter=0
        @mask=nil
        @feeding=false
      end
      if @sprites["feedshow"]!=nil
        if Input.release?(Input::MOUSELEFT) || (!Mouse.static?)
          @time1=Time.now
        end
        if ((Mouse.static?)&&((Time.now.to_f-@time1.to_f)>0.2)&&!@sprites["feedshow"].disposed?)
          for x in 0...@foodnum
            if Mouse.press?(@sprites["food#{x}"], :left)
              if (@pokemon.getFullnessLevel==5)
                @full=true
                @time3=Time.now
                        pbDrawOutlineText(@sprites["itemcount"].bitmap,Graphics.width/2-64,@sprites["feed"].x+30,128,32,@pokemon.name+" is full!",Color.new(248,248,248),Color.new(30,30,30),0)
                break
              end
                    @sprites["mouse"].setBitmap(GameData::Item.icon_filename(@items[x]))
              @sprites["mouse"].ox=@sprites["mouse"].bitmap.width/2
              @sprites["mouse"].oy=@sprites["mouse"].bitmap.height/2
              @food=@items[x]
              @feeding=true
              @feedshow=2
            end
          end
        end
        if @full==true && ((Time.now.to_f-@time3.to_f)>0.5)
          @full=false
          if @sprites["feedshow"]!=nil
            if !@sprites["feedshow"].disposed?
              @sprites["itemcount"].bitmap.clear
              for x in 0...@foodnum
                num=$bag.quantity(@items[x])
                pbDrawOutlineText(@sprites["itemcount"].bitmap,@sprites["food#{x}"].x,@sprites["food#{x}"].y,24,24,num.to_s,Color.new(248,248,248),Color.new(30,30,30),0)
              end
            end
          end
        end
      end
      if !@sprites["feed"].disposed?
        if Mouse.click?(@sprites["feed"])&&!Mouse.hold?(:left) #clicks on feed sprite
          if @feedshow==3
            pbClickSprite(@sprites["feed"])
            @feedshow=2
          end
          if @feedshow==0
            pbClickSprite(@sprites["feed"])
            @feedshow=1
          end
        end
      end
      if Mouse.click?(@sprites["back"])
        pbClickSprite(@sprites["back"])
        if switch==0
          @shouldbreak=true #ends scene loop and starts to end scene
        else
          @switch=0
          pbFadeOutIn(99999) {
            pbDisposeSpriteHash(@sprites)
            @viewport.dispose
            main
          }
        end
      end
      for i in 0...($player.party.length)
        if (@sprites["pokeicon#{i}"]==nil)
          break
        end
        if @sprites["pokeicon#{i}"].disposed?
          break
        end
      
      
      
            #on the pokemon switch screen
        if Mouse.click?(@sprites["pokeicon#{i}"])
          @selectedIndex = i
          for a in 1...6
            if a<=$player.party[@selectedIndex].getAffectionLevel
              @sprites["affect#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/affect")
            else
              @sprites["affect#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/affect_empty")
            end
            space=15
            @sprites["affect#{a}"].viewport = @viewport
            @sprites["affect#{a}"].ox=@sprites["affect#{a}"].bitmap.width/2
            @sprites["affect#{a}"].oy=@sprites["affect#{a}"].bitmap.height/2
            @sprites["affect#{a}"].x=178+@sprites["affect#{a}"].bitmap.width*a+space
            @sprites["affect#{a}"].y=87
            #Draw Fullness
            if a<=($player.party[@selectedIndex].getFullnessLevel)
              @sprites["full#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/full")
            else
              @sprites["full#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/full_empty")
            end
            space=15
            @sprites["full#{a}"].viewport = @viewport
            @sprites["full#{a}"].ox=@sprites["full#{a}"].bitmap.width/2
            @sprites["full#{a}"].oy=@sprites["full#{a}"].bitmap.height/2
            @sprites["full#{a}"].x=178+@sprites["full#{a}"].bitmap.width*a+space
            @sprites["full#{a}"].y=87+32
            #Draw Enjoyment
            if a<=($player.party[@selectedIndex].getEnjoymentLevel)
              @sprites["enjoy#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/enjoy")
            else
              @sprites["enjoy#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/enjoy_empty")
            end
            space=15
            @sprites["enjoy#{a}"].viewport = @viewport
            @sprites["enjoy#{a}"].ox=@sprites["enjoy#{a}"].bitmap.width/2
            @sprites["enjoy#{a}"].oy=@sprites["enjoy#{a}"].bitmap.height/2
            @sprites["enjoy#{a}"].x=178+@sprites["enjoy#{a}"].bitmap.width*a+space
            @sprites["enjoy#{a}"].y=87+64
          end
          if ($player.party[@selectedIndex].egg?)
            if @sprites["textbox"]!=nil
              if !@sprites["textbox"].disposed?
                @sprites["textbox"].dispose
                @sprites["overlay"].dispose
              end
            end
          end
          if (@partyIndex!=@selectedIndex)&&(!$player.party[@selectedIndex].egg?)
            if (@sprites["textbox"]==nil)or(@sprites["textbox"].disposed?)
              @sprites["textbox"] = IconSprite.new(96,281)
              @sprites["textbox"].setBitmap("Graphics/Pictures/Pokemon Amie/textbox")
              @sprites["textbox"].viewport = @viewport
              @sprites["textbox"].x+=@sprites["textbox"].bitmap.width/2
              @sprites["textbox"].y+=@sprites["textbox"].bitmap.height/2
              @sprites["textbox"].ox=@sprites["textbox"].bitmap.width/2
              @sprites["textbox"].oy=@sprites["textbox"].bitmap.height/2
              base   = Color.new(64,64,64)
              shadow = Color.new(176,176,176)
              tx=@sprites["textbox"].x
              ty=@sprites["textbox"].y-3*@sprites["textbox"].oy/4
              textpos = [
                [_INTL("Switch Pokémon!"),tx,ty,2,base,shadow],
              ]
              @sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
              pbSetSystemFont(@sprites["overlay"].bitmap)
              pbDrawTextPositions(@sprites["overlay"].bitmap,textpos)
            end
          end
          if @selectedIndex == @partyIndex #1
            if !(@sprites["textbox"]==nil)
              if !@sprites["textbox"].disposed?
                @sprites["textbox"].dispose
                @sprites["overlay"].dispose
              end
            end
          end

          index = i+1
          @sprites["bgmap"].setBitmap("Graphics/Pictures/Pokemon Amie/bgswitch"+index.to_s)
        end
      
      end
    end
    def break?
      return @shouldbreak
    end
    main
  end
 
  def getPartyIndex(pkmn)
        for i in 0...$player.party.length
            return i if $player.party[i] == pkmn
        end
    end #def getPartyIndex
 
  def pbEndScene
      # Disposes the windows
      pbDisposeSpriteHash(@sprites)
      @viewport.dispose
  end
end
 

class PokeAmie_EssentialsScreen
  def initialize(scene)
    @scene=scene
  end

 
  def pbStartAmie(pokemon)
    @scene.pbStartScene(pokemon)
    # Main loop
    loop do
      # Update game screen
      Graphics.update
      # Update input information
      Input.update
      # Frame update
      @scene.update
      # Mouse Check
      @scene.pbAmieMouse
      # Abort loop
      if @scene.break?
        break
      end
    end
    pbFadeOutIn(99999) {
      @scene.pbEndScene
    }
  end
end


def pokemonAmieRefresh(pkmn = nil)
  pokemon = setAmiePokemon(pkmn)
  pbFadeOutIn(99999) {
    scene = PokeAmie_Essentials_Scene.new
    screen = PokeAmie_EssentialsScreen.new(scene)
    screen.pbStartAmie(pokemon)
  }
end

def pbDisplay(text)
intlText = _INTL("{1}", text)
Console.echo_li("#{intlText}")
  # Opted for not showing "It won't have any effect." message, as it's annoying.
  if(intlText != _INTL("It won't have any effect."))
    pbMessage(intlText)
  end
end

  # I choose to just ignore items that restore PP here for simplicity and because it would be too weird to first eat the berry,
  # and then choose the move to restore PP for.
def pbChooseMove(pokemon, variableNumber)
  return -1
end

# These functions below are added to keep the 002_Item_Effects script to work properly
def pbUpdate; end

def pbRefresh; end

def pbHardRefresh; end

#------------------------------------------------------------------------------#
 
Last edited:

Gardenette

Cooltrainer
Member
Joined
May 30, 2022
Posts
156
I noticed issues with other berries as well, not just the Lepa Berry. Rare candy throwed an error too.
So I modified the script for it to properly work for all items.
With these changes I was able to remove a ton of code from the plugin and use the default essentials functions to handle everything(I just left the PP restore berries effect out, as it was weird to first eat the berry and then ask which PP to restore).
Feel free to use it if you see fit:

Ruby:
Expand Collapse Copy
################################################################################
#                         Pokemon Amie/Refresh
#                           by BhagyaJyoti
#                        Adapted from PizzaSun
#                 Further Adapted from rigbycwts's script
################################################################################
=begin
use the following script to set Pokemon Amie a specific Pokemon
beforehand:
=============================================
pokemonAmieRefresh(party index)
=============================================
to begin Pokemon Amie/Refresh Scene use:
=========================================================
pokemonAmieRefresh
==========================================================
=end
#=========================================================#
#README
#You will need to fix a typo in 'def static?' in Easy Mouse System
#Change 'unless @static_x.eql?(@x) && @static_y.eql(@y)' to 'unless @static_x.eql?(@x) && @static_y.eql?(@y)'

#=========================================================#
#P.S.
#The Sprite Mask script is required to run Pokemon Amie/Refresh and included
#Below. IF you already have it installed, you may remove it if you'd like.
#===============================================================================
# ** Sprite Mask
#        by Luka S.J.
#-------------------------------------------------------------------------------
# Allows you to use a bitmap, sprite or image path to a bitmap to use as a mask
# for a sprite's original bitmap.
#===============================================================================

# handled as an extension of the Sprite class
class Sprite
  # function used to to mask the Sprite's current bitmap with another
  def maskOLD(mask = nil,xpush = 0,ypush = 0)
    # exits out of the function if the sprite currently has no bitmap to mask
    return false if !self.bitmap
    # backs up the Sprites current bitmap
    bitmap = self.bitmap.clone
    # check for mask types
    if mask.is_a?(Bitmap) # accepts Bitmap.new
      mbmp = mask
    elsif mask.is_a?(Sprite) # accepts other Sprite.new
      mbmp = mask.bitmap
    elsif mask.is_a?(String) # accepts Strings
      mbmp = RPG::Cache.load_bitmap("", mask) #BitmapCache.load_bitmap(mask)
    else # exits if non-matching type
      return false
    end
    # creates a new bitmap
    self.bitmap = Bitmap.new(mbmp.width, mbmp.height)
    # creates the main mask
    mask = mbmp.clone
    # calculates the dimension metrics for pixel transfer
    ox = (bitmap.width - mbmp.width) / 2
    oy = (bitmap.height - mbmp.height) / 2
    width = mbmp.width + ox
    height = mbmp.height + oy
    # draws pixels to mask bitmap
    for y in oy...height
      for x in ox...width
        # gets pixel of mask for analysis
        pixel = mask.get_pixel(x - ox, y - oy)
        # gets pixel of current bitmap for analysis
        color = bitmap.get_pixel(x - xpush, y - ypush)
        # sets the new alpha to use the value of the mask alpha
        alpha = pixel.alpha
        alpha = color.alpha if color.alpha < pixel.alpha
        # draws new pixels onto the Sprite's bitmap
        self.bitmap.set_pixel(x - ox, y - oy, Color.new(color.red, color.green,color.blue, alpha))
      end
    end
    # returns finalized bitmap to be used elsewhere
    return self.bitmap
  end
end

################################################################################
# Pokemon-Amie/Pokemon Refresh Script
################################################################################

#All Things Pokemon can eat (Mostly Berries)
EATABLE_ITEMS = [
  :LAVACOOKIE,
  :OLDGATEAU,
  :CASTELIACONE,
  :RAGECANDYBAR,
  :SWEETHEART,
  :RARECANDY,
  :CHERIBERRY,
  :CHESTOBERRY,
  :PECHABERRY,
  :RAWSTBERRY,
  :ASPEARBERRY,
  :LEPPABERRY,
  :ORANBERRY,
  :PERSIMBERRY,
  :LUMBERRY,
  :SITRUSBERRY,
  :FIGYBERRY,
  :WIKIBERRY,
  :MAGOBERRY,
  :AGUAVBERRY,
  :IAPAPABERRY,
  :RAZZBERRY,
  :BLUKBERRY,
  :NANABBERRY,
  :WEPEARBERRY,
  :PINAPBERRY,
  :POMEGBERRY,
  :KELPSYBERRY,
  :QUALOTBERRY,
  :HONDEWBERRY,
  :GREPABERRY,
  :TAMATOBERRY,
  :CORNNBERRY,
  :MAGOSTBERRY,
  :RABUTABERRY,
  :NOMELBERRY,
  :SPELONBERRY,
  :PAMTREBERRY,
  :WATMELBERRY,
  :DURINBERRY,
  :BELUEBERRY,
  :OCCABERRY,
  :PASSHOBERRY,
  :WACANBERRY,
  :RINDOBERRY,
  :YACHEBERRY,
  :CHOPLEBERRY,
  :KEBIABERRY,
  :SHUCABERRY,
  :COBABERRY,
  :PAYAPABERRY,
  :TANGABERRY,
  :CHARTIBERRY,
  :KASIBBERRY,
  :HABANBERRY,
  :COLBURBERRY,
  :BABIRIBERRY,
  :CHILANBERRY,
  :LIECHIBERRY,
  :GANLONBERRY,
  :SALACBERRY,
  :PETAYABERRY,
  :APICOTBERRY,
  :LANSATBERRY,
  :STARFBERRY,
  :ENIGMABERRY,
  :MICLEBERRY,
  :CUSTAPBERRY,
  :JABOCABERRY,
  :ROWAPBERRY
]

class Pokemon
  attr_accessor :amie_affection #attr_accessor(:amie_affection)
  attr_accessor :amie_fullness #attr_accessor(:amie_fullness)
  attr_accessor :amie_enjoyment #attr_accessor(:amie_enjoyment) # Pokemon-Amie stats
  MAXAMIEPOINTS = 255 # Max points that a single Amie/Refresh stat can have
  @amie_affection=0 if (@amie_affection==nil)
  @amie_fullness=0 if (@amie_fullness==nil)
  @amie_enjoyment=0 if (@amie_enjoyment==nil)
 
  # Getters - return each stat values in points
  def amie_affection
    @amie_affection=0 if (@amie_affection==nil)
    return @amie_affection
  end
 
  def amie_fullness
    @amie_fullness=0 if (@amie_fullness==nil)
    return @amie_fullness
  end
 
  def amie_enjoyment
    @amie_enjoyment=0 if (@amie_enjoyment==nil)
    return @amie_enjoyment
  end
 
  # Setters - sets each stat values in points
  def amie_affection=(value)
    # Failsafes.
    if value > MAXAMIEPOINTS
      @amie_affection = MAXAMIEPOINTS
    elsif value < 0
      @amie_affection = 0
    else
      @amie_affection = value
    end
  end
 
  def amie_fullness=(value)
    # Failsafes.
    if value > MAXAMIEPOINTS
      @amie_fullness = MAXAMIEPOINTS
    elsif value < 0
      @amie_fullness = 0
    else
      @amie_fullness = value
    end
  end
 
  def amie_enjoyment=(value)
    # Failsafes.
    if value > MAXAMIEPOINTS
      @amie_enjoyment = MAXAMIEPOINTS
    elsif value < 0
      @amie_enjoyment = 0
    else
      @amie_enjoyment = value
    end
  end
 
  # Converts the points for every Amie stat into an abstracted level.
  def getAmieStatLevel(points)
    case points
    when 0
      return 0
    when 1...50
      return 1
    when 50...100
      return 2
    when 100...150
      return 3
    when 150...MAXAMIEPOINTS
      return 4
    when MAXAMIEPOINTS
      return 5
    end
  end
 
  # Returns the Affection level. Needed for other scripts, e.g. evolution methods
  def getAffectionLevel
    return getAmieStatLevel(amie_affection)
  end
 
  def getFullnessLevel
    return getAmieStatLevel(amie_fullness)
  end
 
  def getEnjoymentLevel
    return getAmieStatLevel(amie_enjoyment)
  end
 
  def feedAmie(food, pkmn, scene)
    return if (amie_fullness>=MAXAMIEPOINTS)
    return if getFullnessLevel==5
    if EATABLE_ITEMS.include?(food)
      if pbCanUseOnPokemon?(food)
      ItemHandlers.triggerUseOnPokemon(food, qty=1, pkmn, scene)
    end
      if GameData::Item.get(food).is_berry?
        if !@berryPlantData
          pbRgssOpen("Data/berry_plants.dat","rb"){|f|
             @berryPlantData=Marshal.load(f)
          }
        end
        if @berryPlantData && @berryPlantData[GameData::Item.get(food)]!=nil
          ber = @berryPlantData[GameData::Item.get(food)]
        else
          ber = [3,15,2,5]
        end
        affGain = ber[0] + rand(4)
        fullGain = 90
        enjoyGain = 0
      else
        affGain = rand(4)+3
        fullGain = 90
        enjoyGain = 0
      end
      $bag.remove(GameData::Item.get(food).id)
      @amie_affection = amie_affection+affGain
      @amie_affection = [0, [amie_affection, MAXAMIEPOINTS].min].max
      @amie_fullness = amie_fullness+fullGain
      @amie_fullness = [0, [amie_fullness, MAXAMIEPOINTS].min].max
      @amie_enjoyment = amie_enjoyment+enjoyGain
      @amie_enjoyment = [0, [amie_enjoyment, MAXAMIEPOINTS].min].max
    end
  end
 
  # Changes the happiness of this Pokémon depending on what happened to change it.
  def changeAmieStats(method)
    affGain=0
    fullGain=0
    enjoyGain=0
    case method
    when "walking" # Walk approx. 50 steps
      fullGain=-1
      enjoyGain=-1
    when "sendInBattle" # Send Pokemon in to a battle
      fullGain=-25
      enjoyGain=-25
    when "feedPlainBean" # Feed Pokémon a whole Plain Bean
      affGain=3
      fullGain=rand(2)+100
    when "feedPatternBean" # Feed Pokémon a whole Pattern Bean
      affGain=5
      fullGain=rand(2)+100
    when "feedRainbowBean" # Feed Pokémon a whole Rainbow Bean
      affGain=125
      fullGain=rand(2)+100
    when "feedMalasada" # Feed Pokemon a malasada (SunMoon) or a Shirogi bread (ColMerc)
      fullGain=255
      affGain=5
    when "feedMalasadaDisliked"
      fullGain=255
      affGain=3
    when "feedMalasadaLiked"
      fullGain=255
      affGain=10
    when "pet" # Pet Pokemon. No spots implemented due to engine limitations.
      affGain=rand(4)+2
      enjoyGain=rand(20)+20
    else
      pbMessage(_INTL("Unknown stat-changing method."))
    end
    @amie_affection = amie_affection+affGain
    @amie_affection = [0, [amie_affection, MAXAMIEPOINTS].min].max
    @amie_fullness = amie_fullness+fullGain
    @amie_fullness = [0, [amie_fullness, MAXAMIEPOINTS].min].max
    @amie_enjoyment = amie_enjoyment+enjoyGain
    @amie_enjoyment = [0, [amie_enjoyment, MAXAMIEPOINTS].min].max
  end
 
  # Sets the Pokemon's Affection to 0.
  # Usually used when traded.
  def resetAffection
    @amie_affection = 0
  end
end

#Gets Mouse X and Y positions
class Game_Mouse
  def x
    return @x
  end
  def y
    return @y
  end
end
#Gets First NonEgg Pokemon
def pbFirstNonEggPokemon
  for i in 0...$player.party.length
    p = $player.party[i]
    if p && !p.egg?
      return $player.party[i]
    end
  end
  return nil
end

def pbClickSprite(sprite)
  i=1
  5.times do
    sprite.zoom_x-=0.1**i
    sprite.zoom_y-=0.1**i
    i+=1
    Graphics.update
  end
  pbPlayCancelSE()
  i=1
  5.times do
    sprite.zoom_x+=0.1**i
    sprite.zoom_y+=0.1**i
    i+=1
    Graphics.update
  end
end


def setAmiePokemon(pkmn)
  if pkmn.nil?
    #if pkmn is not specified, get the first non-egg mon in the party
    ret = pbFirstNonEggPokemon
    return ret
  else
    #if pkmn is specified, make sure it's not an egg
    #if it's an egg, just get the first non-egg instead
    if $player.party[pkmn].egg?
        ret = pbFirstNonEggPokemon
        return ret
    else
        #if pkmn is specified and it's not an egg, go with it!
        return $player.party[pkmn]
    end
  end
end #def setAmiePokemon(pkmn)

#Lowers Fullness and Enjoyment by 1 every 50 steps
HUNGERCOUNTER=0
EventHandlers.add(:on_step_taken, :hungerCounter,
    proc { |event|
    HUNGERCOUNTER += 1
  if HUNGERCOUNTER>=50
    for pkmn in $player.party
      pkmn.changeAmieStats("walking")
    end
    HUNGERCOUNTER = 0
  end
    })

class PokeBattle_Battler
  attr_accessor :amie_affection
  attr_accessor :amie_fullness
  attr_accessor :amie_enjoyment
 
# Getters - return each stat values in points
  def amie_affection
    return (@pokemon) ? @pokemon.amie_affection : 0
  end
 
  def amie_fullness
    return (@pokemon) ? @pokemon.amie_fullness : 0
  end
 
  def amie_enjoyment
    return (@pokemon) ? @pokemon.amie_enjoyment : 0
  end
 
  def getAffectionLevel
    return (@pokemon) ? @pokemon.getAmieStatLevel(@pokemon.amie_affection) : 0
  end
end

#===============================================================================
#  This class performs menu screen processing.
#-------------------------------------------------------------------------------
#  Adapted by rigbycwts for use with Pokemon-Amie for Essentials, Edited by Pizza Sun
#===============================================================================

class PokeAmie_Essentials_Scene

#-----------------------------------------------------------------------------
# * Frame Update
#-----------------------------------------------------------------------------
  def update
    # Update windows
    pbUpdateSpriteHash(@sprites)
    if @custom
      updateCustom
    else
      update_command
    end
    if (switch==1)
      pbFadeOutIn(99999) {
        pbSwitchScreen
      }
    end
    if (switch!=0)
      if @sprites["text"]!=nil
        if !@sprites["text"].disposed?
          base   = Color.new(248,248,248)
          shadow = Color.new(104,104,104)
          @selectedIndex = @partyIndex if @selectedIndex.nil?
          pkname = $player.party[@selectedIndex].name
          textpos1 = [
            [_INTL("Affection"),32,70,0,base,shadow],
            [_INTL("Fullness"),32,102,0,base,shadow],
            [_INTL("Enjoyment"),32,134,0,base,shadow],
            [_INTL("Select the Pokémon you'd like to play with!"),74,348,0,base,shadow],
            [pkname,70,20,0,base,shadow],
          ]
          @sprites["text"].dispose
          @sprites["text"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
          pbSetSystemFont(@sprites["text"].bitmap)
          pbDrawTextPositions(@sprites["text"].bitmap,textpos1)
        end
      end
    end
    if @feedshow==1
      if @sprites["feedshow"]!=nil
        if @sprites["feedshow"].disposed?
          @sprites["feedshow"] = IconSprite.new(0,0)
          @sprites["feedshow"].viewport = @viewport
          @sprites["feedshow"].setBitmap("Graphics/Pictures/Pokemon Amie/feedshow")
          @sprites["feedshow"].oy = @sprites["feedshow"].bitmap.height/2
          @sprites["feedshow"].x = @sprites["feed"].x
          @sprites["feedshow"].y = @sprites["feed"].y
          sprite = @sprites["feedshow"]
          w=sprite.bitmap.width
          sprite.zoom_x=0.2
          sprite.zoom_y=0.2
          8.times do
            #if (sprite.x+(sprite.zoom_x+0.1)*w)>=512
            #  break
            #end
            sprite.zoom_x+=0.1
            Graphics.update
          end
          4.times do
            sprite.zoom_y+=0.2
            Graphics.update
          end
        end
      else
        @sprites["feedshow"] = IconSprite.new(0,0)
        @sprites["feedshow"].viewport = @viewport
        @sprites["feedshow"].setBitmap("Graphics/Pictures/Pokemon Amie/feedshow")
        @sprites["feedshow"].oy = @sprites["feedshow"].bitmap.height/2
        @sprites["feedshow"].x = @sprites["feed"].x
        @sprites["feedshow"].y = @sprites["feed"].y
        sprite = @sprites["feedshow"]
        w=sprite.bitmap.width
        sprite.zoom_x=0.2
        sprite.zoom_y=0.2
        8.times do
          #if (sprite.x+(sprite.zoom_x+0.1)*w)>=512
          #  break
          #end
          sprite.zoom_x+=0.1
          Graphics.update
        end
        4.times do
          sprite.zoom_y+=0.2
          Graphics.update
        end
      end
      @foodnum=0
      @sprites["itemcount"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
      pbSetSystemFont(@sprites["itemcount"].bitmap)
      @sprites["itemcount"].bitmap.font.size=24
      @sprites["itemcount"].z=1
      for item in EATABLE_ITEMS
        if $bag.quantity(item)>0
          @items[@foodnum]=item
              @sprites["food#{@foodnum}"] = ItemIconSprite.new(0,0,nil,@viewport)
              @sprites["food#{@foodnum}"].item = GameData::Item.get(item).id
          @sprites["food#{@foodnum}"].ox = @sprites["food#{@foodnum}"].bitmap.width/2
          @sprites["food#{@foodnum}"].oy = @sprites["food#{@foodnum}"].bitmap.height/2
          @sprites["food#{@foodnum}"].x = @sprites["food#{@foodnum}"].ox+@sprites["feed"].ox+@sprites["feed"].x+@sprites["food#{@foodnum}"].bitmap.width*@foodnum
          @sprites["food#{@foodnum}"].y = @sprites["feed"].y
          num=$bag.quantity(item)
          pbDrawOutlineText(@sprites["itemcount"].bitmap,@sprites["food#{@foodnum}"].x,@sprites["food#{@foodnum}"].y,24,24,num.to_s,Color.new(248,248,248),Color.new(30,30,30),0)
          srcx = @sprites["feed"].x-@sprites["food#{@foodnum}"].x
          srcx=0 if srcx<0
          @sprites["food#{@foodnum}"].src_rect.set(srcx,0,@sprites["food#{@foodnum}"].bitmap.width,@sprites["food#{@foodnum}"].bitmap.width)
          @foodnum+=1
        end
      end
      @feedshow=3
    elsif @feedshow==2
      for item in 0...(@foodnum)
        @sprites["food#{item}"].dispose
        @sprites["itemcount"].dispose
      end
      sprite = @sprites["feedshow"]
      4.times do
        sprite.zoom_y-=0.2
        Graphics.update
      end
      8.times do
        if ((sprite.zoom_x-0.1))<=0
          break
        end
        sprite.zoom_x-=0.1
        Graphics.update
      end
      sprite.dispose
      @feedshow=0
    end
    return
  end
  def switch
    return @switch
  end
  def pbSwitchScreen
    base   = Color.new(248,248,248)
    shadow = Color.new(104,104,104)
    pkname = $player.party[@partyIndex].name
    textpos1 = [
      [_INTL("Affection"),32,70,0,base,shadow],
      [_INTL("Fullness"),32,102,0,base,shadow],
      [_INTL("Enjoyment"),32,134,0,base,shadow],
      [_INTL("Select the Pokémon you'd like to play with!"),74,348,0,base,shadow],
      [pkname,70,20,0,base,shadow],
    ]
    @sprites["text"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
    pbSetSystemFont(@sprites["text"].bitmap)
    pbDrawTextPositions(@sprites["text"].bitmap,textpos1)
    for i in 0...($player.party.length)
      @sprites["pokeicon#{i}"]=PokemonIconSprite.new($player.party[i],@viewport)
      @sprites["pokeicon#{i}"].ox=@sprites["pokeicon#{i}"].bitmap.width/4
      @sprites["pokeicon#{i}"].oy=@sprites["pokeicon#{i}"].bitmap.height/2
      @sprites["pokeicon#{i}"].x=68+76*i
      @sprites["pokeicon#{i}"].y=228
      @sprites["pokeicon#{i}"].z=1
    end
    index = @partyIndex+1
    @sprites["bgmap"].setBitmap("Graphics/Pictures/Pokemon Amie/bgswitch"+index.to_s)
    @sprites["pokemon"].dispose
    @sprites["switch"].dispose
    @sprites["feed"].dispose
    if @sprites["feedshow"]!=nil
      if !@sprites["feedshow"].disposed?
        @sprites["feedshow"].dispose
        @feedshow=0
      end
    end
    if @foodnum>0
      if @sprites["itemcount"]!=nil
        if !@sprites["itemcount"].disposed?
          @sprites["itemcount"].dispose
        end
      end
      for x in 0...@foodnum
        if @sprites["food#{x}"]!=nil
          if !@sprites["food#{x}"].disposed?
            @sprites["food#{x}"].dispose
          end
        end
      end
    end
    @sprites["active"] = IconSprite.new(0,0)
    @sprites["active"].viewport = @viewport
    @sprites["active"].setBitmap("Graphics/Pictures/Pokemon Amie/active")
    @sprites["active"].ox = @sprites["active"].bitmap.width/2
    @sprites["active"].oy = @sprites["active"].bitmap.height/2
    @sprites["active"].x = 68+76*@partyIndex+24
    @sprites["active"].y = 228+24
    @sprites["active"].z=2
    #Draw Affection
    for a in 1...6
      @sprites["affect#{a}"] = IconSprite.new(0,0)
      if a<=@pokemon.getAffectionLevel
        @sprites["affect#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/affect")
      else
        @sprites["affect#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/affect_empty")
      end
      space=15
      @sprites["affect#{a}"].viewport = @viewport
      @sprites["affect#{a}"].ox=@sprites["affect#{a}"].bitmap.width/2
      @sprites["affect#{a}"].oy=@sprites["affect#{a}"].bitmap.height/2
      @sprites["affect#{a}"].x=178+@sprites["affect#{a}"].bitmap.width*a+space
      @sprites["affect#{a}"].y=87
      #Draw Fullness
      @sprites["full#{a}"] = IconSprite.new(0,0)
      if a<=@pokemon.getFullnessLevel
        @sprites["full#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/full")
      else
        @sprites["full#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/full_empty")
      end
      space=15
      @sprites["full#{a}"].viewport = @viewport
      @sprites["full#{a}"].ox=@sprites["full#{a}"].bitmap.width/2
      @sprites["full#{a}"].oy=@sprites["full#{a}"].bitmap.height/2
      @sprites["full#{a}"].x=178+@sprites["full#{a}"].bitmap.width*a+space
      @sprites["full#{a}"].y=87+32
      #Draw Enjoyment
      @sprites["enjoy#{a}"] = IconSprite.new(0,0)
      if a<=@pokemon.getEnjoymentLevel
        @sprites["enjoy#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/enjoy")
      else
        @sprites["enjoy#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/enjoy_empty")
      end
      space=15
      @sprites["enjoy#{a}"].viewport = @viewport
      @sprites["enjoy#{a}"].ox=@sprites["enjoy#{a}"].bitmap.width/2
      @sprites["enjoy#{a}"].oy=@sprites["enjoy#{a}"].bitmap.height/2
      @sprites["enjoy#{a}"].x=178+@sprites["enjoy#{a}"].bitmap.width*a+space
      @sprites["enjoy#{a}"].y=87+64
    end
    @switch=2
  end
  #-----------------------------------------------------------------------------

  def pbStartScene(pokemon)
    @pokemon = pokemon
      @partyIndex = getPartyIndex(@pokemon)
      @sprites={}
    @counter=0
    @foodcounter=0
    @shouldbreak = false
    @time1 = 0
    @time2 = 0
    @time3 = 0
    @switch = 0
    @feedshow=0
    @foodnum=0
    @mouse_x=nil
    @food = nil
    @feeding=false
    @items=[]
    @mask=nil
    @full=false
    #-----------------------------------------------------------------------------
    # * Main Processing
    #-----------------------------------------------------------------------------
    def main
      # Make command window
      fadein = true
      # Makes the text window
      @viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
      @viewport.z=99999
      @sprites["bgmap"] = IconSprite.new(0,0)
      @sprites["bgmap"].setBitmap("Graphics/Pictures/Pokemon Amie/"+pbBackdrop)
      @sprites["bgmap"].viewport = @viewport
      @sprites["mouse"] = IconSprite.new(0,0)
      @sprites["mouse"].setBitmap("Graphics/Pictures/Pokemon Amie/hand2")
      @sprites["mouse"].z=5
      @sprites["mouse"].viewport = @viewport
      @sprites["mouse"].ox = @sprites["mouse"].bitmap.width/2
      @sprites["mouse"].oy = @sprites["mouse"].bitmap.height/2
      @sprites["mouse"].x=Mouse.x if defined?(Mouse.x)
      @sprites["mouse"].y=Mouse.y if defined?(Mouse.y)
   
      @sprites["pokemon"]=PokemonSprite.new(@viewport)
      @sprites["pokemon"].setPokemonBitmap(@pokemon)
      @sprites["pokemon"].mirror=false
      @sprites["pokemon"].color=Color.new(0,0,0,0)
      @sprites["pokemon"].ox = @sprites["pokemon"].bitmap.width/2
      @sprites["pokemon"].oy = @sprites["pokemon"].bitmap.height/2
      #places Pokemon at the center of screen
      @sprites["pokemon"].x=Graphics.width/2#SCREEN_WIDTH/2
      @sprites["pokemon"].y = Graphics.height/2+30#SCREEN_HEIGHT/2+30
      @sprites["pokemon"].z = 3
      @pokemon.amie_enjoyment=(@pokemon.amie_enjoyment-2)
      @sprites["switch"] = IconSprite.new(0,0)
      @sprites["switch"].setBitmap("Graphics/Pictures/Pokemon Amie/switch")
      @sprites["switch"].viewport = @viewport
      #sets switch icon to bottom right
      @sprites["switch"].ox = @sprites["switch"].bitmap.width
      @sprites["switch"].oy = @sprites["switch"].bitmap.height
      @sprites["switch"].x=Graphics.width #SCREEN_WIDTH
      @sprites["switch"].y = Graphics.height #SCREEN_HEIGHT
      @sprites["back"] = IconSprite.new(0,0)
      @sprites["back"].setBitmap("Graphics/Pictures/Pokemon Amie/back")
      @sprites["back"].viewport = @viewport
      #sets 'back' icon to bottom left
      @sprites["back"].oy = @sprites["back"].bitmap.height
      @sprites["back"].y = Graphics.height#SCREEN_HEIGHT
      @sprites["feed"] = IconSprite.new(0,0)
      @sprites["feed"].setBitmap("Graphics/Pictures/Pokemon Amie/feed")
      @sprites["feed"].viewport = @viewport
      #sets switch icon to bottom right
      @sprites["feed"].ox = @sprites["feed"].bitmap.width/2
      @sprites["feed"].oy = @sprites["feed"].bitmap.height/2
      @sprites["feed"].x=50
      @sprites["feed"].y=50
      @sprites["feed"].z=2
      @custom = false        
    end
 
    def pbAmieMouse
      if !(@sprites["pokemon"].disposed?)&&(@feeding!=true)
        if Mouse.over_pixel?(@sprites["pokemon"]) && Mouse.press?(@sprites["pokemon"], :left) #Pressing mouse while over Pokemon?
          @sprites["mouse"].setBitmap("Graphics/Pictures/Pokemon Amie/hand1")
          pbWait(1)
          if !Mouse.static? #Is the mouse moving?
            @counter=@counter+1
            if (Time.now.to_f-@time2.to_f)>(getPlayTime("Audio/SE/pet.ogg")) #Audio doesn't overlap
              pbSEPlay("pet.ogg",90,100)
              @time2= Time.now
            end
            if @counter>=50 #after counter reaches number, hearts appear
              @pokemon.changeAmieStats("pet")
              @pokemon.play_cry(90,110)
              for i in 0...4 #creates the hearts
                @sprites["#{i}"] = IconSprite.new(0,0)
                @sprites["#{i}"].setBitmap("Graphics/Pictures/Pokemon Amie/heart")
                @sprites["#{i}"].viewport = @viewport
                @sprites["#{i}"].z=4
                @sprites["#{i}"].x=Graphics.width/2+rand(70)-40#SCREEN_WIDTH/2+rand(70)-40
                @sprites["#{i}"].y=Graphics.height/2-rand(40)+30#SCREEN_HEIGHT/2-rand(40)+30
              end
              15.times do
                for i in 0...4 #moves hearts
                  @sprites["#{i}"].x+=rand(100)/10-rand(100)/10
                  @sprites["#{i}"].y-=(rand(4)/3+1)*3
                end
                pbUpdateSpriteHash(@sprites)
                Graphics.update
              end
              for i in 0...4
                @sprites["#{i}"].dispose
              end
              Graphics.update
              @counter=0
            end
          end
        else
          @sprites["mouse"].setBitmap("Graphics/Pictures/Pokemon Amie/hand2")
        end
      end
      if !(@sprites["pokemon"].disposed?)&&(@feeding==true)
      #holding food on the pokemon
        if Mouse.over_pixel?(@sprites["pokemon"]) && Mouse.press?(@sprites["pokemon"], :left)&&(@food!=nil)
        @nibbleCooldown += 1
        if @nibbleCooldown >= (Graphics.frame_rate*1)/2
            @foodcounter+=1
            @nibbleCooldown = 0
        end
          @time1=Time.now
          if @foodcounter==1
            pbSEPlay("eat.ogg",90,100)
            @mask=("Graphics/Pictures/Pokemon Amie/eaten1.png")
            @foodcounter=2
          end
          if @foodcounter==3
            pbSEPlay("eat.ogg",90,100)
            @mask=("Graphics/Pictures/Pokemon Amie/eaten2.png")
            @foodcounter=4
          end
          if @foodcounter==5
            pbSEPlay("eat.ogg",90,100)
            @sprites["mouse"].setBitmap("Graphics/Pictures/Pokemon Amie/eaten3.png")
            pk = @pokemon.species
            @pokemon.feedAmie(@food, @pokemon, self)
            if pk!=@pokemon.species
              @sprites["pokemon"].setPokemonBitmap(@pokemon)
            end
            @feeding=false
            @foodcounter=0
            @time1=0
            @pokemon.play_cry(90,110)
            for i in 0...4 #creates the hearts
              @sprites["#{i}"] = IconSprite.new(0,0)
              @sprites["#{i}"].setBitmap("Graphics/Pictures/Pokemon Amie/heart")
              @sprites["#{i}"].viewport = @viewport
              @sprites["#{i}"].z=4
              @sprites["#{i}"].x=Graphics.width/2+rand(70)-40#SCREEN_WIDTH/2+rand(70)-40
              @sprites["#{i}"].y=Graphics.height/2-rand(40)+30#SCREEN_HEIGHT/2-rand(40)+30
            end
            15.times do
              for i in 0...4 #moves hearts
                @sprites["#{i}"].x+=rand(100)/10-rand(100)/10
                @sprites["#{i}"].y-=(rand(4)/3+1)*3
              end
              pbUpdateSpriteHash(@sprites)
              Graphics.update
            end
            for i in 0...4
              @sprites["#{i}"].dispose
            end
            @sprites["mouse"].setBitmap("Graphics/Pictures/Pokemon Amie/hand2")
            @sprites["mouse"].ox=@sprites["mouse"].bitmap.width/2
            @sprites["mouse"].oy=@sprites["mouse"].bitmap.height/2
            @mask=nil
            Graphics.update
          end
        else
            #not holding food on the pokemon
            @nibbleCooldown = 0
        end
        @sprites["mouse"].maskOLD(@mask)
      end
      #moves hand picture to mouse position
      @sprites["mouse"].x=Mouse.x if defined?(Mouse.x)
      @sprites["mouse"].y=Mouse.y if defined?(Mouse.y)
    end
    def pbBackdrop #gets background based off location
      environ=pbGetEnvironment
      # Choose backdrop
      backdrop="Field"
      if environ==:Cave #PBEnvironment::Cave
        backdrop="Cave"
      elsif environ==:MovingWater #PBEnvironment::MovingWater || environ==PBEnvironment::StillWater
        backdrop="Water"
      elsif environ==:Underwater #PBEnvironment::Underwater
        backdrop="Underwater"
      elsif environ==:Rock #PBEnvironment::Rock
        backdrop="Mountain"
      else
          if !$game_map || !$game_map.metadata
          backdrop="IndoorA"
        end
      end
      if $game_map
            back=$game_map.metadata.battle_background
        if back && back!=""
          backdrop=back
        end
      end
      if $PokemonGlobal && $PokemonGlobal.nextBattleBack
        backdrop=$PokemonGlobal.nextBattleBack
      end
      # Apply graphics
      battlebg=backdrop
      return battlebg
    end
 
    #-----------------------------------------------------------------------------
    # * Frame Update (when command window is active)
    #-----------------------------------------------------------------------------
    def updateCustom
      if Input.trigger?(Input::B)
        @custom = false
        return
      end
    end
 
    def update_command
      # If B button was pressed
      if Input.trigger?(Input::BACK)
        if switch==0
          pbPlayCancelSE()
          @shouldbreak=true #ends scene loop and starts to end scene
        else
          pbPlayCancelSE()
          @switch=0
          pbFadeOutIn(99999) {
            pbDisposeSpriteHash(@sprites)
            @viewport.dispose
            main
          }
        end
      end
      if (@sprites["textbox"]!=nil)
        if !@sprites["textbox"].disposed?
          if Mouse.click?(@sprites["textbox"])
            pbClickSprite(@sprites["textbox"])
            @switch=0
            pbFadeOutIn(99999) {
                @partyIndex = @selectedIndex
                @pokemon = $player.party[@partyIndex]
              pbDisposeSpriteHash(@sprites)
              @viewport.dispose
              main
            }
          end
        end
      end
      if !@sprites["switch"].disposed?
        if Mouse.click?(@sprites["switch"]) #clicks on switch sprite
          pbClickSprite(@sprites["switch"])
          @switch=1
        end
      end
      if @sprites["feedshow"]!=nil
        if !@sprites["feedshow"].disposed?
          if Mouse.press?(@sprites["feedshow"], :left)&&(!Mouse.over_pixel?(@sprites["feed"]))&&(Mouse.over_pixel?(@sprites["feedshow"]))
            if (@mouse_x!=nil)
              dx=Mouse.x-@mouse_x
              if ((@sprites["food#{@foodnum-1}"].x+@sprites["food#{@foodnum-1}"].bitmap.width+dx)<=512)
                dx=0
              end
              lx=@sprites["food0"].ox+@sprites["feed"].ox+@sprites["feed"].x
              if ((@sprites["food#{0}"].x+dx)>=lx)
                dx=0
              end
              @sprites["itemcount"].bitmap.clear
              for x in 0...@foodnum
                @sprites["food#{x}"].x += dx
                srcx = @sprites["feed"].x-@sprites["food#{x}"].x+40
                srcx=0 if srcx<0
                @sprites["food#{x}"].src_rect.set(srcx,0,@sprites["food#{x}"].bitmap.width,@sprites["food#{x}"].bitmap.width)
                num=$bag.quantity(@items[x])
                if @sprites["feed"].x<@sprites["food#{x}"].x
                  pbDrawOutlineText(@sprites["itemcount"].bitmap,@sprites["food#{x}"].x,@sprites["food#{x}"].y,24,24,num.to_s,Color.new(248,248,248),Color.new(30,30,30),0)
                end
              end
            end
          end
        end
      end
      @mouse_x=Mouse.x
      if Input.release?(Input::MOUSELEFT)&&(@feeding==true)
        @foodcounter=0
        @mask=nil
        @feeding=false
      end
      if @sprites["feedshow"]!=nil
        if Input.release?(Input::MOUSELEFT) || (!Mouse.static?)
          @time1=Time.now
        end
        if ((Mouse.static?)&&((Time.now.to_f-@time1.to_f)>0.2)&&!@sprites["feedshow"].disposed?)
          for x in 0...@foodnum
            if Mouse.press?(@sprites["food#{x}"], :left)
              if (@pokemon.getFullnessLevel==5)
                @full=true
                @time3=Time.now
                        pbDrawOutlineText(@sprites["itemcount"].bitmap,Graphics.width/2-64,@sprites["feed"].x+30,128,32,@pokemon.name+" is full!",Color.new(248,248,248),Color.new(30,30,30),0)
                break
              end
                    @sprites["mouse"].setBitmap(GameData::Item.icon_filename(@items[x]))
              @sprites["mouse"].ox=@sprites["mouse"].bitmap.width/2
              @sprites["mouse"].oy=@sprites["mouse"].bitmap.height/2
              @food=@items[x]
              @feeding=true
              @feedshow=2
            end
          end
        end
        if @full==true && ((Time.now.to_f-@time3.to_f)>0.5)
          @full=false
          if @sprites["feedshow"]!=nil
            if !@sprites["feedshow"].disposed?
              @sprites["itemcount"].bitmap.clear
              for x in 0...@foodnum
                num=$bag.quantity(@items[x])
                pbDrawOutlineText(@sprites["itemcount"].bitmap,@sprites["food#{x}"].x,@sprites["food#{x}"].y,24,24,num.to_s,Color.new(248,248,248),Color.new(30,30,30),0)
              end
            end
          end
        end
      end
      if !@sprites["feed"].disposed?
        if Mouse.click?(@sprites["feed"])&&!Mouse.hold?(:left) #clicks on feed sprite
          if @feedshow==3
            pbClickSprite(@sprites["feed"])
            @feedshow=2
          end
          if @feedshow==0
            pbClickSprite(@sprites["feed"])
            @feedshow=1
          end
        end
      end
      if Mouse.click?(@sprites["back"])
        pbClickSprite(@sprites["back"])
        if switch==0
          @shouldbreak=true #ends scene loop and starts to end scene
        else
          @switch=0
          pbFadeOutIn(99999) {
            pbDisposeSpriteHash(@sprites)
            @viewport.dispose
            main
          }
        end
      end
      for i in 0...($player.party.length)
        if (@sprites["pokeicon#{i}"]==nil)
          break
        end
        if @sprites["pokeicon#{i}"].disposed?
          break
        end
     
     
     
            #on the pokemon switch screen
        if Mouse.click?(@sprites["pokeicon#{i}"])
          @selectedIndex = i
          for a in 1...6
            if a<=$player.party[@selectedIndex].getAffectionLevel
              @sprites["affect#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/affect")
            else
              @sprites["affect#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/affect_empty")
            end
            space=15
            @sprites["affect#{a}"].viewport = @viewport
            @sprites["affect#{a}"].ox=@sprites["affect#{a}"].bitmap.width/2
            @sprites["affect#{a}"].oy=@sprites["affect#{a}"].bitmap.height/2
            @sprites["affect#{a}"].x=178+@sprites["affect#{a}"].bitmap.width*a+space
            @sprites["affect#{a}"].y=87
            #Draw Fullness
            if a<=($player.party[@selectedIndex].getFullnessLevel)
              @sprites["full#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/full")
            else
              @sprites["full#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/full_empty")
            end
            space=15
            @sprites["full#{a}"].viewport = @viewport
            @sprites["full#{a}"].ox=@sprites["full#{a}"].bitmap.width/2
            @sprites["full#{a}"].oy=@sprites["full#{a}"].bitmap.height/2
            @sprites["full#{a}"].x=178+@sprites["full#{a}"].bitmap.width*a+space
            @sprites["full#{a}"].y=87+32
            #Draw Enjoyment
            if a<=($player.party[@selectedIndex].getEnjoymentLevel)
              @sprites["enjoy#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/enjoy")
            else
              @sprites["enjoy#{a}"].setBitmap("Graphics/Pictures/Pokemon Amie/enjoy_empty")
            end
            space=15
            @sprites["enjoy#{a}"].viewport = @viewport
            @sprites["enjoy#{a}"].ox=@sprites["enjoy#{a}"].bitmap.width/2
            @sprites["enjoy#{a}"].oy=@sprites["enjoy#{a}"].bitmap.height/2
            @sprites["enjoy#{a}"].x=178+@sprites["enjoy#{a}"].bitmap.width*a+space
            @sprites["enjoy#{a}"].y=87+64
          end
          if ($player.party[@selectedIndex].egg?)
            if @sprites["textbox"]!=nil
              if !@sprites["textbox"].disposed?
                @sprites["textbox"].dispose
                @sprites["overlay"].dispose
              end
            end
          end
          if (@partyIndex!=@selectedIndex)&&(!$player.party[@selectedIndex].egg?)
            if (@sprites["textbox"]==nil)or(@sprites["textbox"].disposed?)
              @sprites["textbox"] = IconSprite.new(96,281)
              @sprites["textbox"].setBitmap("Graphics/Pictures/Pokemon Amie/textbox")
              @sprites["textbox"].viewport = @viewport
              @sprites["textbox"].x+=@sprites["textbox"].bitmap.width/2
              @sprites["textbox"].y+=@sprites["textbox"].bitmap.height/2
              @sprites["textbox"].ox=@sprites["textbox"].bitmap.width/2
              @sprites["textbox"].oy=@sprites["textbox"].bitmap.height/2
              base   = Color.new(64,64,64)
              shadow = Color.new(176,176,176)
              tx=@sprites["textbox"].x
              ty=@sprites["textbox"].y-3*@sprites["textbox"].oy/4
              textpos = [
                [_INTL("Switch Pokémon!"),tx,ty,2,base,shadow],
              ]
              @sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
              pbSetSystemFont(@sprites["overlay"].bitmap)
              pbDrawTextPositions(@sprites["overlay"].bitmap,textpos)
            end
          end
          if @selectedIndex == @partyIndex #1
            if !(@sprites["textbox"]==nil)
              if !@sprites["textbox"].disposed?
                @sprites["textbox"].dispose
                @sprites["overlay"].dispose
              end
            end
          end

          index = i+1
          @sprites["bgmap"].setBitmap("Graphics/Pictures/Pokemon Amie/bgswitch"+index.to_s)
        end
     
      end
    end
    def break?
      return @shouldbreak
    end
    main
  end
 
  def getPartyIndex(pkmn)
        for i in 0...$player.party.length
            return i if $player.party[i] == pkmn
        end
    end #def getPartyIndex
 
  def pbEndScene
      # Disposes the windows
      pbDisposeSpriteHash(@sprites)
      @viewport.dispose
  end
end
 

class PokeAmie_EssentialsScreen
  def initialize(scene)
    @scene=scene
  end

 
  def pbStartAmie(pokemon)
    @scene.pbStartScene(pokemon)
    # Main loop
    loop do
      # Update game screen
      Graphics.update
      # Update input information
      Input.update
      # Frame update
      @scene.update
      # Mouse Check
      @scene.pbAmieMouse
      # Abort loop
      if @scene.break?
        break
      end
    end
    pbFadeOutIn(99999) {
      @scene.pbEndScene
    }
  end
end


def pokemonAmieRefresh(pkmn = nil)
  pokemon = setAmiePokemon(pkmn)
  pbFadeOutIn(99999) {
    scene = PokeAmie_Essentials_Scene.new
    screen = PokeAmie_EssentialsScreen.new(scene)
    screen.pbStartAmie(pokemon)
  }
end

def pbDisplay(text)
intlText = _INTL("{1}", text)
Console.echo_li("#{intlText}")
  # Opted for not showing "It won't have any effect." message, as it's annoying.
  if(intlText != _INTL("It won't have any effect."))
    pbMessage(intlText)
  end
end

  # I choose to just ignore items that restore PP here for simplicity and because it would be too weird to first eat the berry,
  # and then choose the move to restore PP for.
def pbChooseMove(pokemon, variableNumber)
  return -1
end

# These functions below are added to keep the 002_Item_Effects script to work properly
def pbUpdate; end

def pbRefresh; end

def pbHardRefresh; end

#------------------------------------------------------------------------------#
I appreciate it. I will check it out
 

Gardenette

Cooltrainer
Member
Joined
May 30, 2022
Posts
156
Gardenette updated Pokémon Amie with a new update entry:

Code Refactor, Item Compatibility

Hi all,

Thanks to Victorcarvalhosp in the discussion thread on this resource, the code has been refactored a bit to cut some clutter, and item compatibility has been improved. They fixed some errors with berries that I had not encoutered.
As usual, if you encounter a bug, please post in the discussion thread and it will get taken care of.

Added Victorcarvalhosp to the credits as of this update.

Also, something that should have been done before this resource was posted - the method name to...

Read the rest of this update entry...
 

JLawal

Novice
Member
Joined
May 8, 2023
Posts
10
It doesn't show up on the Pokegear for me I tried adding it manually but I kept running into some errors
 

JLawal

Novice
Member
Joined
May 8, 2023
Posts
10
Can you show the errors and also how you tried adding it?

Screenshot 2024-01-12 150617.png
Screenshot 2024-01-12 145858.png


When I try to access it from the Pokegear menu I get an argument error, there's probably a really simple solution to this but I'm too dumb to figure it out.
 

Victorcarvalhosp

Novice
Member
Joined
Jan 19, 2021
Posts
32
View attachment 23969View attachment 23968

When I try to access it from the Pokegear menu I get an argument error, there's probably a really simple solution to this but I'm too dumb to figure it out.
Try with this and let me know how it goes:

Ruby:
Expand Collapse Copy
MenuHandlers.add(:pokegear_menu, :amie, {
    "name" => _INTL("Pokémon Amie"),
    "icon_name" => "jukebox",
    "order" => 30,
    "effect" => proc { |menu|
        pbFadeOutIn {
             pokemonAmie
        }
        next false
    }
})
 

thebigguy270

Trainer
Member
Joined
Jul 13, 2018
Posts
53
Stupid question... but should I create a separate plugin script for this? Or should I edit the pause menu...
 

swainf

Rookie
Member
Joined
May 10, 2024
Posts
1
I've found a problem, it was caused by v21.1 hotfixes problem with Pokémon Amie on Essentials 21.1 for mouse does not move in Amie.
 
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