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[v13+] Type Quiz

Resource [v13+] Type Quiz 1.1

-FL-

Pokémon Island Creator
Member
Joined
Aug 28, 2022
Posts
375
-FL- submitted a new resource:

[v13+] Type Quiz - Type quiz minigame where the player must guess the multiplier of a certain type effectiveness.

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Type quiz minigame where the player must guess the multiplier of a certain type effectiveness in a certain...

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Fun little concept. I like it! Anyway to reward players for the amount they have got correct?
 
Code:
Expand Collapse Copy
$game_variables[58] =
TypeQuiz.start_scene(5)
Example above. If player cancel the game, the value will be -1.
well thats a lot simpler than the way i handled it.

def main
loop do
Graphics.update
Input.update
self.update
if finished?
if @questions_right==5
then $game_variables[32] = 5
elsif @questions_right==4
then $game_variables[32] = 4
elsif @questions_right==3
then $game_variables[32] = 3
elsif @questions_right==2
then $game_variables[32] = 2
else
$game_variables[32] = 1
end
Bridge.message(
_INTL("Game end! {1} correct answers!",@questions_right)
)
return @questions_right
elsif @answer_label!=""
next_question
else
if Input.trigger?(Input::C)
on_choose
end
 
Code:
Expand Collapse Copy
$game_variables[58] =
TypeQuiz.start_scene(5)
Example above. If player cancel the game, the value will be -1.
Sounding very amateur here, but this this put somewhere in the script file or in the event editor and adding a control variable?
 
In a script event command (last event command).
$game_variables[58] = +1
TypeQuiz.start_scene(4)
Conditional Branch: Variable [0058: Points] >=4
Conditional Branch: Script: pbItemBall[/CODE]

Is it meant to be something like this? I can't get it to work.
 
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